Course Title: Writing for Videogames

Part A: Course Overview

Course Title: Writing for Videogames

Credit Points: 12


Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

COMM2244

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 2 2006,
Sem 2 2009,
Sem 2 2010,
Sem 2 2011,
Sem 2 2012,
Sem 2 2013,
Sem 2 2015,
Sem 2 2016,
Sem 2 2017

Course Coordinator: Dr Helen Stuckey

Course Coordinator Phone: +61 3 9925 0384

Course Coordinator Email: helen.stuckey@rmit.edu.au


Pre-requisite Courses and Assumed Knowledge and Capabilities

None


Course Description

This course provides you with a foundation for knowledge and skill development in the writing of narrative and the communication of narrative and visual concepts in videogames. You will explore the fundamentals of game narrative with reference to both traditional and new media.

Emphasis will be placed on the generation and development of narrative and visual concepts and their communication by summary and storyboarding.


Objectives/Learning Outcomes/Capability Development

Upon successful completion of this course, you will be able to:

  • Evaluate major aesthetic, cultural and theoretical developments in narrative.
  • Analyse and discuss the relationship and influences between narrative and technology.
  • Analyse the conventions of game storytelling and be able to communicate it to other diverse practitioners.
  • Create summaries and storyboards to communicate narrative and visual concepts.
     


This is an elective, which will complement the capabilities you are developing in your program.


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.

The University Library has extensive resources for Games students. The Library has produced a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/gamesandanimation

The Library provides guides on academic referencing: http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian.


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. Assessment may include essays, reports, reflective papers, creative projects and presentations, individually and in groups. Assessment will cover both theoretical and practical aspects of your learning.

Feedback will be given on all assessment tasks.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Equitable Learning Services if you would like to find out more.

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions which are available for review online. For information and resources on assessments and exams, please see Assessment and exams. For information on how to submit work and apply for adjustments or special consideration, visit the page Assessment.