Course Title: Art After Videogames
Part A: Course Overview
Course Title: Art After Videogames
Credit Points: 12
345H Media and Communication
|Sem 1 2006,
Sem 1 2007,
Sem 1 2008,
Sem 1 2010,
Sem 1 2011,
Sem 1 2012,
Sem 1 2013,
Sem 1 2014,
Sem 2 2015,
Sem 2 2016,
Sem 2 2017
Course Coordinator: Ms Jennifer Lade
Course Coordinator Phone: +61 3 9925 9674
Course Coordinator Email: firstname.lastname@example.org
Pre-requisite Courses and Assumed Knowledge and Capabilities
Students will be required to draw on previous visual art creation experience, either studied or personal.
Alternatively you may be able to demonstrate the required skills and knowledge before you start this course. Contact your course coordinator if you think you may be eligible for recognition of prior learning. Further information: http://www.rmit.edu.au/browse;ID=x94or0ccuu7k
This image-making course is grounded in the theory and practice of visual painterly communication. The theoretical base of the course is drawn from a combination of traditional painting theory and game-specific concept art knowledge. It will provide an intermediate set of skills and concepts around the design and execution of concept art. Emphasis will be placed on the development of practical skills and analytical understanding in relation to the use of imaging for video games.
Self-assessment and peer-assessment are crucial elements of this course.
Objectives/Learning Outcomes/Capability Development
Upon successful completion of this course, you will be able to:
- Design and execute a series of concept art projects for specific use in a games environment.
- Describe and analyse the conventions of visual design for games.
- Compare and contrast different art styles for use in your own work and practice.
- Produce broad working folios by applying a range of art practices.
This is an elective, which will complement the capabilities you are developing in your program.
Overview of Learning Activities
You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.
Overview of Learning Resources
RMIT will provide you with resources and tools for learning in this course through our online systems.
A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.
The University Library has extensive resources for Games students. The Library has produced a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/gamesandanimation
The Library provides guides on academic referencing: http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian.
Overview of Assessment
You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. Assessment may include essays, reports, reflective papers, creative projects and presentations, individually and in groups. Assessment will cover both theoretical and practical aspects of your learning.
Feedback will be given on all assessment tasks.
If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Disability Liaison Unit if you would like to find out more.
Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions which are available for review online: Assessment Policy