Course Title: 2D Animation Advanced

Part A: Course Overview

Course Title: 2D Animation Advanced

Credit Points: 12


Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

VART2991

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 1 2006,
Sem 1 2007,
Sem 1 2008,
Sem 1 2009,
Sem 1 2010,
Sem 1 2011,
Sem 1 2012,
Sem 1 2013,
Sem 1 2014,
Sem 1 2015,
Sem 1 2016,
Sem 1 2017

Course Coordinator: Helen Dickson

Course Coordinator Phone: +61 3 9925 9816

Course Coordinator Email: helen.dickson@rmit.edu.au

Course Coordinator Location: Building 7 Level 3 Room 24

Course Coordinator Availability: Please email Helen Dickson to make an apointment


Pre-requisite Courses and Assumed Knowledge and Capabilities

Required Prior Study

Successful completion of VART2989 2D Animation Practice.

OR

Alternatively you may be able to demonstrate the required skills and knowledge before you start this course. Contact your course coordinator if you think you may be eligible for recognition of prior learning. Further information: Credit at RMIT
  


Course Description

This course focuses on the planning and development of animation concepts using theory, practice and appropriate technology. You will explore advanced techniques that bring animation to life, including facial expression, body movement and audio production. Through the exploration and design of narrative structures, you will investigate the importance of character design and develop skills for creating rich characters. You will also identify the business and funding requirements that need to be addressed during the scripting process, develop scripts specific to animated concepts, and ‘pitch’ and present your animation concepts.



Objectives/Learning Outcomes/Capability Development

In this course you develop the following program learning outcomes:

  • Utilise technical skills in motion and interaction design, through a range of authoring systems, to visualise, structure and construct effective linear and interactive media outcomes.
  • Apply initiative and judgment in planning, problem solving and decision making in professional practice or future study.

 


Upon the successful completion of this course you will be able to:

  • Investigate and evaluate the conceptual and commercial requirements for contemporary 2D animation productions.
  • Initiate the design, planning and development of 2D animation productions, and present concepts for peer feedback.
  • Explore the appropriate techniques and technologies to solve 2D animation problems.
  • Apply, manipulate and combine media to create advanced 2D animated performances.
  • Critically appraise and evaluate the work of others in the area of 2D animation.


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.

The semester will be divided into core concepts pertaining to Studio Animation. Each section will be devoted to a conceptual framework and development of particular skills and creative abilities. You will learn through individual inquiry and research, as well as guidance provided in class.

In addition to scheduled classes you will need to spend at least twice as many hours as the class’s duration each week working on assignment tasks and consolidating the knowledge, understanding and capabilities gained in class.


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.

The University Library has extensive resources for Animation students. The Library has produced a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/gamesandanimation.

The Library provides guides on academic referencing: http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian.


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. You will develop your abilities in project development, 3D modelling, lighting, texturing and animation. You will be encouraged to challenge and develop your creative and critical ability through class exercises and individual projects.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Disability Liaison Unit if you would like to find out more.

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions which are available for review online: Assessment

 

Assessment Tasks

Secondary Action: 40%

Full 2D Animation with Follow-Through and Secondary Action

This assessment will cover the following:

Course learning outcomes

  • Explore the appropriate techniques and technologies to solve 2D animation problems.
  • Apply, manipulate and combine media to create advanced 2D animated performances.
  • Critically appraise and evaluate the work of others in the area of 2D animation.

Program learning outcomes

  • Utilise technical skills in motion and interaction design, through a range of authoring systems, to visualise, structure and construct effective linear and interactive media outcomes.
  • Apply initiative and judgment in planning, problem solving and decision making in professional practice or future study.

 

Perspective: 40%

Full 2D Animation - Two-legged character, walking or running, using perspective planes.

This assessment will cover the following:

Course learning outcomes

  • Investigate and evaluate the conceptual and commercial requirements for contemporary 2D animation productions.
  • Initiate the design, planning and development of 2D animation productions, and present concepts for peer feedback.
  • Explore the appropriate techniques and technologies to solve 2D animation problems.

Program learning outcomes

  • Utilise technical skills in motion and interaction design, through a range of authoring systems, to visualise, structure and construct effective linear and interactive media outcomes.
  • Apply initiative and judgment in planning, problem solving and decision making in professional practice or future study.

 

Professional Practice: 20%

This assessment will cover the following:

Course learning outcome

  • Investigate and evaluate the conceptual and commercial requirements for contemporary 2D animation productions.

Program learning outcome

  • Apply initiative and judgment in planning, problem solving and decision making in professional practice or future study.