Course Title: Engaging the Mobile Environment

Part A: Course Overview

Course Title: Engaging the Mobile Environment

Credit Points: 12


Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

COMM2416

City Campus

Undergraduate

345H Media and Communication

Internet

Sem 1 2009,
Sem 2 2009,
Sem 1 2010,
Sem 2 2010,
Sem 1 2011,
Sem 2 2011,
Sem 1 2012,
Sem 2 2012,
Sem 1 2013,
Sem 2 2013,
Sem 1 2014,
Sem 2 2014,
Sem 1 2015,
Sem 2 2015,
Sem 1 2016,
Sem 2 2016,
Sem 1 2017

Course Coordinator: Mark Lycette

Course Coordinator Phone: +61 3 9925 9818

Course Coordinator Email: mark.lycette@rmit.edu.au


Pre-requisite Courses and Assumed Knowledge and Capabilities

None


Course Description

This course provides you with an introduction to developing content for the mobile environment. You will develop knowledge and skills across a range of mobile technologies for the analysis and the development of concept and content.

A feature of this course is that you will use mobile technologies as the vehicle for your learning as you develop your knowledge and skills in this field.
 


Objectives/Learning Outcomes/Capability Development

This is an elective, which will complement the learning outcomes you are developing in your program.


Upon successful completion of this course, you will be able to:

  • Describe and analyse the variations within media across mobile platforms.
  • Discuss the strengths and weaknesses of various mobile platforms and apply this knowledge in the development of content and concepts.
  • Create content incorporating image, text and video for the mobile environment.
  • Identify and evaluate opportunities for future development in the mobile environment.


Overview of Learning Activities

Learning activities will include:

  • Lectures (podcasts)
  • Readings
  • Online Tests
  • Assignments
  • Suggested readings


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.

The University Library has extensive resources for Animation students. The Library has produced a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/gamesandanimation.

The Library provides guides on academic referencing: http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian.
 


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes.

Feedback will be given on all assessment tasks.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Disability Liaison Unit if you would like to find out more.

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions which are available for review online: Assessment

 

Assessment Tasks

Theory & Observation: 10%

This assessment will cover the following:

Course learning outcomes

  • Describe and analyse the variations within media across mobile platforms.
  • Discuss the strengths and weaknesses of various mobile platforms and apply this knowledge in the development of content and concepts.

 

Visual Language & Narrative: 20%

This assessment will cover the following:

Course learning outcome

  • Create content incorporating image, text and video for the mobile environment.

 

Audio Communication: 20%

This assessment will cover the following:

Course learning outcome

  • Create content incorporating image, text and video for the mobile environment.

 

Research Essay Or Concept Design: 50%

This assessment will cover the following:

Course learning outcomes

  • Describe and analyse the variations within media across mobile platforms.
  • Discuss the strengths and weaknesses of various mobile platforms and apply this knowledge in the development of content and concepts.
  • Create content incorporating image, text and video for the mobile environment.
  • Identify and evaluate opportunities for future development in the mobile environment.