Course Title: Game Studies

Part A: Course Overview

Course Title: Game Studies

Credit Points: 12


Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

VART2496

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 2 2012,
Sem 2 2013,
Sem 1 2015,
Sem 1 2016,
Sem 1 2017

Course Coordinator: Dr Emma Witkowski

Course Coordinator Phone: +61 3 9925 3146

Course Coordinator Email: emma.witkowski@rmit.edu.au


Pre-requisite Courses and Assumed Knowledge and Capabilities

None


Course Description

This course will develop your capacity with broad practical and theoretical knowledge regarding the structure of games and the role of games in wider contexts. It will give you an overview of the practical and conceptual knowledge you need to understand the structure and role of games.

Emphasis will be placed on building a contemporary knowledge of game studies and game design research and how the two forms of research interrelate.


Objectives/Learning Outcomes/Capability Development

Upon successful completion of this course, you will be able to:

  • Critically discuss and evaluate major aesthetic, cultural and theoretical developments in game studies.
  • Describe complex structures, history and conventions of game design.
  • Critically examine and discuss contemporary game studies literature.
  • Evaluate and apply different game studies methods.
     


In this course you will develop the following program learning outcomes:

  • Develop a technical and conceptual portfolio relevant to game art and design and other forms of interactive entertainment.
  • Apply a body of conceptual and practical knowledge to address forms of media and communication outside your discipline.
  • Critically analyse how games and play have specific local and global contexts.


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.

The University Library has extensive resources for Games students. The Library has produced a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/gamesandanimation

The Library provides guides on academic referencing: http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian.


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. Assessment may include essays, reports, reflective papers, creative projects and presentations, individually and in groups. Assessment will cover both theoretical and practical aspects of your learning.

Feedback will be given on all assessment tasks.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Disability Liaison Unit if you would like to find out more.

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions which are available for review online: http://www.rmit.edu.au/policies/academic#assessment