Course Title: Game Design Studio 3

Part A: Course Overview

Course Title: Game Design Studio 3

Credit Points: 24


Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

OART1040

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 1 2015,
Sem 1 2016,
Sem 1 2017

Course Coordinator: Mr James Manning

Course Coordinator Phone: +61 3 9925 2739

Course Coordinator Email: james.manning@rmit.edu.au


Pre-requisite Courses and Assumed Knowledge and Capabilities

Required Prior Study

Successful completion of OART1038 Game Design Studio 1 OR OART1039 Game Design Studio 2.

OR

Alternatively you may be able to demonstrate the required skills and knowledge before you start this course. Contact your course coordinator if you think you may be eligible for recognition of prior learning. Further information: Credit at RMIT


Course Description

Games Design Studio 3 is an intermediate course in game design and development that builds on previous experience and moves into more complex creative problems and environments. You will be presented with a broader range of skills and tools than in Game Design Studio 1+2.

The course is framed around increasing your use of peer review, design critique and creative goal-setting in order to make produce creatively satisfying outcomes.


Objectives/Learning Outcomes/Capability Development

Upon successful completion of this course, you will be able to:

  • Identify and describe the creative challenges implicit in building virtual, playable environments.
  • Compare game spaces to historical and virtual spaces in other media.
  • Build virtual environments and spaces for creative and expressive purposes.
  • Respond creatively to game thematics, proposing and designing game elements in concert with others.
  • Analyse your own and others’ work using frameworks from associated design and art disciplines.


In this course you will develop the following program learning outcomes:

  • Apply game art and game design production methods, in both individual and group capacities, to solve creatively generated problems.
  • Work with others in a range of roles and contexts, demonstrating cultural, environmental and social awareness and ethical and reflective practice.


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.

 


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.

The University Library has extensive resources for Games students. The Library has produced a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/gamesandanimation

The Library provides guides on academic referencing: http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian.


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. Assessment may include essays, reports, reflective papers, creative projects and presentations, individually and in groups. Assessment will cover both theoretical and practical aspects of your learning.

Feedback will be given on all assessment tasks.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Disability Liaison Unit if you would like to find out more.

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions which are available for review online: Assessment