Course Title: Game Design Studio 6
Part A: Course Overview
Course Title: Game Design Studio 6
Credit Points: 24
345H Media and Communication
|Sem 2 2015,
Sem 2 2016,
Sem 2 2017
Course Coordinator: Jennifer Lade
Course Coordinator Phone: +61 3 9925 9674
Course Coordinator Email: firstname.lastname@example.org
Pre-requisite Courses and Assumed Knowledge and Capabilities
Required prior study.
Successful completion of OART1041 Game Design Studio 4 OR OART1042 Game Design Studio 5.
Alternatively you may be able to demonstrate the required skills and knowledge before you start this course. Contact your course coordinator if you think you may be eligible for recognition of prior learning. Further information: http://www.rmit.edu.au/browse;ID=x94or0ccuu7k
Games Design Studio 6 is an advanced course on digital game development, focusing on the practice of releasing video games to the public and attendant planning.
You will undertake both topical and studio sessions that extend your knowledge and skills for game development and design. Topical sessions on professional culture and folio planning will reinforce studio sessions on feedback delivery, audiovisual synthesis and conceptual rigour in game design.
You will collaborate in groups for part of this course, gaining experience in the multivalent roles of games development.
This course is designed as a capstone experience to enable you to synthesise and integrate knowledge, connect theory and practice as well as demonstrate holistic achievement of program learning outcomes.
This is a designated Work Integrated Learning (WIL) course for BP214 Bachelor of Design (Games). This course includes a work integrated learning (WIL) experience in which your knowledge and skills will be applied and assessed in a real or simulated workplace context and where feedback from industry and/ or community is integral to your experience.
Objectives/Learning Outcomes/Capability Development
Upon successful completion of this course, you will be able to:
- Critically analyse and discuss the cultural relevance of your work.
- Develop and plan for the release and distribution of a game or digital artifact as part of a group.
- Plan and execute a game development project as part of a team, including play-testing.
- Document the research processes used in the development of your own game or digital artifact.
- Participate in peer review culture, to develop critiques and feedback to creative work in a studio environment.
- Plan, monitor and evaluate your contribution to group projects.
In this course you will develop the following program learning outcomes:
- Apply game art and game design production methods, in both individual and group capacities, to solve creatively generated problems.
- Develop a technical and conceptual portfolio relevant to game art and design and other forms of interactive entertainment.
- Apply a body of conceptual and practical knowledge to address forms of media and communication outside your discipline.
- Critically analyse how games and play have specific local and global contexts.
- Demonstrate creativity and critical thinking when identifying and solving problems in and around relevant disciplines.
- Communicate using diverse formats and strategies to audiences within and external to game art and design.
- Work with others in a range of roles and contexts, demonstrating cultural, environmental and social awareness and ethical and reflective practice.
Overview of Learning Activities
You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.
Overview of Learning Resources
RMIT will provide you with resources and tools for learning in this course through our online systems.
A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.
The University Library has extensive resources for Games students. The Library has produced a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/gamesandanimation
The Library provides guides on academic referencing: http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian.
Overview of Assessment
You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. Assessment may include essays, reports, reflective papers, creative projects and presentations, individually and in groups. Assessment will cover both theoretical and practical aspects of your learning.
Feedback will be given on all assessment tasks.
If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Disability Liaison Unit if you would like to find out more.
Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions which are available for review online: Assessment Policy