Course Title: The Playable Image 2

Part A: Course Overview

Course Title: The Playable Image 2

Credit Points: 12.00

Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

OART1047

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 2 2015,
Sem 2 2016,
Sem 2 2017

OART1047

City Campus

Undergraduate

370H Design

Face-to-Face

Sem 2 2018

Course Coordinator: Dr Helen Stuckey

Course Coordinator Phone: +61 3 9925 0384

Course Coordinator Email: helen.stuckey@rmit.edu.au

Course Coordinator Location: Building 14 Level 11 Room 2-002

Course Coordinator Availability: Please check with course coordinator


Pre-requisite Courses and Assumed Knowledge and Capabilities

Required prior study.

Successful completion of OART1046 The Playable Image 1.

OR

Alternatively you may be able to demonstrate the required skills and knowledge before you start this course. Contact your course coordinator if you think you may be eligible for recognition of prior learning. Further information: http://www.rmit.edu.au/browse;ID=x94or0ccuu7k


Course Description

In this course, you will explore the role art plays in videogames and digital media, building up a contemporary art practice relevant to playable and changeable works. You will develop creative knowledge and skills that focus on styles through digital art history and the relationship of videogames to other art forms. As part of this course you will have the opportunity to experiment and develop your own artistic practice.


Objectives/Learning Outcomes/Capability Development

Course Learning Outcomes


Upon successful completion of this course, you will be able to:

  • Identify and describe core art and design principles in game environments and backgrounds.
  • Create art-oriented pre-production materials for videogames and related digital media.
  • Build a professional reference set for an artistic brief.
  • Identify appropriate art workflows for videogame and digital art production.
  • Identify and adapt non-digital art principles to develop appropriate outputs relevant to game art practices.


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.
 


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning.

There are services available to support your learning, including the University Library and Study Support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.

 


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. Assessment may include essays, reports, reflective papers, creative projects and presentations, individually and in groups. Assessment will cover both theoretical and practical aspects of your learning.

Feedback will be given on all assessment tasks.