Course Title: The Playable Image 2

Part A: Course Overview

Course Title: The Playable Image 2

Credit Points: 12


Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

OART1047

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 2 2015,
Sem 2 2016

Course Coordinator: Jennifer Lade

Course Coordinator Phone: +61 3 9925 9674

Course Coordinator Email: jennifer.lade@rmit.edu.au


Pre-requisite Courses and Assumed Knowledge and Capabilities

Required prior study.

Successful completion of OART1046 The Playable Image 1.

OR

Alternatively you may be able to demonstrate the required skills and knowledge before you start this course. Contact your course coordinator if you think you may be eligible for recognition of prior learning. Further information: http://www.rmit.edu.au/browse;ID=x94or0ccuu7k


Course Description

In this course, you will explore the role art plays in videogames and digital media, building up a contemporary art practice relevant to playable and changeable works. You will develop creative knowledge and skills that focus on styles through digital art history and the relationship of videogames to other art forms. As part of this course you will have the opportunity to experiment and develop your own artistic practice.
 


Objectives/Learning Outcomes/Capability Development

Upon successful completion of this course, you will be able to:

  • Identify and describe core art and design principles in game environments and backgrounds.
  • Create art-oriented pre-production materials for videogames and related digital media.
  • Build a professional reference set for an artistic brief.
  • Identify appropriate art workflows for videogame and digital art production.
  • Identify and adapt non-digital art principles to develop appropriate outputs relevant to game art practices.


In this course you will develop the following program learning outcomes:

  • Develop a technical and conceptual portfolio relevant to game art and design and other forms of interactive entertainment.
  • Apply a body of conceptual and practical knowledge to address forms of media and communication outside your discipline.
  • Communicate using diverse formats and strategies to audiences within and external to game art and design.


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.
 


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.

The University Library has extensive resources for Games students. The Library has produced a subject guide that includes quality online and print resources for your studies http://rmit.libguides.com/gamesandanimation

The Library provides guides on academic referencing: http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian.
 


Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. Assessment may include essays, reports, reflective papers, creative projects and presentations, individually and in groups. Assessment will cover both theoretical and practical aspects of your learning.

Feedback will be given on all assessment tasks.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or the Disability Liaison Unit if you would like to find out more.

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions which are available for review online: Assessment Policy