BP215 - Bachelor of Information Technology (Games and Graphics Programming)

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RMIT program code: BP215
Plan name: Bachelor of Information Technology (Games and Graphics Programming)
Plan code: BP215P8
Campus: City Campus
Credit points per semester:
Full time: 48
Part time: 24
CRICOS code: 061071B

Contact details and related links


2018 Enrolment Program Structure

To graduate you must complete the following:

  Year One of Program
 
AND  Year Two of Program
 
AND  Year Three of Program
 

- A recommended full-time study load is 48 credit points or Four (4) courses equivalent each semester.

- Total number of credit points needed to complete this bachelor degree is 288 credit points or 24 courses equivalent.  This consists of:

  • 17 Core courses
  • 5 Program Option courses
  • 2 University electives (you may choose addtional Program Option courses in place of University electives)

 

VERY IMPORTANT ADMINISTRATIVE ESSENTIALS

NEW STUDENTS:

  Enrolment Information Sessions

    You will receive program advisement and enrolment support at these sessions.  Please refer to CSIT Enrolment webpage for your relevant program enrolment information session.

 

  Induction and Orientation Essentials

    Before starting your courses in your program, we strongly advise you to complete the Academic Integrity module and the Lab/Unix Induction program. These skills are essential.

 

CONTINUING STUDENTS:

If you commenced the BP215 program in 2017 or prior, the following transition rules will apply.

  Retained Credit

    All credit points successfully completed in accordance to the previous program structure will count towards completion of this updated program plan.

  Completion of core courses

    Please contact Dr. Fabio Zambetta for further details regarding the transition plan.

_______________________________________________________________________________________

 

Credit Transfer and Recognition of Prior Learning (RPL)

At RMIT you can apply for credit so your previous learning or experience counts toward your RMIT program.

Lodge the relevant credit/RPL form(s) on the RMIT Connect Student Portal as soon as possible along with all your supporting documents, e.g. transcript, resume, reference letters etc. to ensure you can enrol the correct courses for the semester.  On the successful outcome of your application, a customised study plan will be issued to you which you must follow.

Note: Non-compliance to your study plan can result in delay of graduation and/or need to take additional courses.

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Year One of Program

As not all courses run every semester, the following is the recommended sequence of courses for full-time students (without any advanced standing) commencing in first semester.

Semester 1

  • COSC2348 Games Studio 1
  • INTE1113 Web 3D and Graphics Technologies
  • COSC2627 Discrete Structures in Computing
  • COSC1284 Programming Techniques

Semester 2:

  • COSC2349 Games Studio 2
  • MATH2041 Mathematics for Advanced Computing
  • COSC1076 Advanced Programming Techniques
  • ISYS1118 Software Engineering Fundamentals

 

If you have advanced standing as a result of credit transfers and/or recognition of prior learning then you will need to have an individualised study plan developed for you.

Please ensure that you have met necessary prerequisites by checking course guides - click YES in the Preqs/Coreqs column.

Complete the following Eight (8) Courses:

Course Title

Credit Points

Prereqs/ Coreqs

Course Code

Campus

Semester 1 Class

Semester 2 Class

Games Studio 112YesCOSC2348City Campus1991
Web3D and Graphics Technologies12YesINTE1113City Campus2495
Programming Techniques12COSC1284City Campus20011962
Discrete Structures in Computing12YesCOSC2627City Campus26462607
Games Studio 212YesCOSC2349City Campus1939
Mathematics for Advanced Computing12YesMATH2041City Campus2667
Advanced Programming Techniques12YesCOSC1076City Campus19831933
Software Engineering Fundamentals12YesISYS1118City Campus26712644
 
AND

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Year Two of Program

As not all courses run every semester, the following is the recommended sequence of courses for full-time students (without any advanced standing).

Semester 1

  • COSC1111 Data Communication and Net-centric Computing
  • COSC1179 Network Programming
  • COSC1187 Interactive 3d Graphics and Animation
  • One Program Option course

Semester 2

  • COSC2123 Algorithms and Analysis
  • COSC1254 Programming using C++
  • COSC1226 Real-time Rendering and 3D Games Programming
  • One Program Option course

 

If you have advanced standing as a result of credit transfers and/or recognition of prior learning then you will need to have an individualised study plan developed for you.

Please ensure that you have met necessary prerequisites by checking course guides - click YES in the Preqs/Coreqs column.

Complete the following Six (6) Courses:

Course Title

Credit Points

Prereqs/ Coreqs

Course Code

Campus

Semester 1 Class

Semester 2 Class

Data Communication and Net-Centric Computing12YesCOSC1111City Campus20001945
Network Programming12YesCOSC1179City Campus1987
Interactive 3D Graphics and Animation12YesCOSC1187City Campus1992
Algorithms and Analysis12YesCOSC2123City Campus19121817
Programming Using C++12YesCOSC1254City Campus1723
Real-Time Rendering and 3D Games Programming12YesCOSC1226City Campus1948
AND

Select and Complete Two (2) of the following Program Option Courses:

Course Title

Credit Points

Prereqs/ Coreqs

Course Code

Campus

Semester 1 Class

Semester 2 Class

Art After Videogames12YesVART2964City Campus2471 (B214)
Independent Videogames12YesOART1036City Campus2472 (B214)2470 (B214)
Writing for Videogames12COMM2244City Campus2469 (B214)
Game Studies12VART2496City Campus2476 (B214)
The Play Society12OART1037City Campus2468 (B214)
Machine Learning12YesCOSC2673City Campus1706
Programming Internet of Things12YesCOSC2674City Campus1707
Rapid Application Development12YesCOSC2675City Campus2625
 
AND

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Year Three of Program

As not all courses run every semester, the following is the recommended sequence of courses for full-time students (without any advanced standing).

Semester 1

  • COSC2350 Interactive Digital Media Project A
  • Two Program Option courses
  • One University elective

Semester 2:

  • COSC2351 Interactive Digital Media Project B
  • COSC2476 Game Mechanics and Game Play Programming
  • One Program Option course
  • One University elective

 

If you have advanced standing as a result of credit transfers and/or recognition of prior learning then you will need to have an individualised study plan developed for you.

Please ensure that you have met necessary prerequisites by checking course guides - click YES in the Preqs/Coreqs column.

Complete the following Three (3) Courses:

Course Title

Credit Points

Prereqs/ Coreqs

Course Code

Campus

Semester 1 Class

Semester 2 Class

Game Mechanics and Game Play Programming12YesCOSC2476City Campus3236
Interactive Digital Media Project A12YesCOSC2350City Campus1993
Interactive Digital Media Project B12YesCOSC2351City Campus1940
AND

Select and Complete Three (3) of the following Program Option Courses:

Course Title

Credit Points

Prereqs/ Coreqs

Course Code

Campus

Semester 1 Class

Semester 2 Class

Artificial Intelligence12YesCOSC1127City Campus1985
Games and Artificial Intelligence Techniques12YesCOSC2527City Campus1752
Art After Videogames12YesVART2964City Campus2471 (B214)
Independent Videogames12YesOART1036City Campus2472 (B214)2470 (B214)
Writing for Videogames12COMM2244City Campus2469 (B214)
Game Studies12VART2496City Campus2476 (B214)
The Play Society12OART1037City Campus2468 (B214)
Machine Learning12YesCOSC2673City Campus1706
Programming Internet of Things12YesCOSC2674City Campus1707
Rapid Application Development12YesCOSC2675City Campus2625
AND

Select and Complete Two (2) Courses from any:

University Elective
 

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Contact details and related links

Program structure enquiries

Academic Services Centre - Melbourne City Campus

College of Science, Engineering and Health

Building 3, Level 1, Room 2

124 La Trobe Street Melbourne 3000

Lodge your enquiries via RMIT Connect Student Portal

https://rmit.service-now.com/connect/

Tel: +61 3 9925 2621

 

Program Manager: Dr. Fabio Zambetta

School of Science

Email: fabio.zambetta@rmit.edu.au

Timetabling

Please go to the Class timetables web page to access timetabling information.

 

Material fees

Some courses and programs have material fees (fees for field trips, goods or services) associated with them. In most cases these charges are not compulsory, but are levied by the teaching school for materials they purchase on your behalf for use in your studies. Go to the Material Fees web page to check the material fees for your program and courses.

Enrolment

For more information about enrolment at RMIT University, please go to the Enrolment home page.

*Semester 1 classes generally commence in February and Semester 2 classes generally commence in July. Please contact your school for more information about specific class start days.

Policies

For more information about other RMIT University policies, please go to the Policies web site.

Student Electives

University Electives are available to Undergraduate students, and in selected Postgraduate programs.

Information about University Elective courses at RMIT is available on the University Electives web site.

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