BP215 - Bachelor of Information Technology (Games and Graphics Programming)

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RMIT program code: BP215
Plan name: Bachelor of Information Technology (Games and Graphics Programming)
Plan code: BP215P8
Campus: City Campus
Credit points per semester:
Full time: 48
Part time: 24
CRICOS code: 061071B

Contact details and related links


2017 Enrolment Program Structure

To graduate you must complete the following:

  Year One of Program
 
AND  Year Two of Program
 
AND  Year Three of Program
 

VERY IMPORTANT:

Administrative Essentials -

If you are transferring from another program or eligible for credit transfer or advanced standing, please lodge an RMIT Connect online query via myRMIT student portal to organise credit transfer.  Please do this before you enrol in your courses but after you complete the enrolment checklist. A study plan will be issued to you which you must follow.

Local Direct/internal Applicants: If you require assistance with your program enrolment, please come to our Enrolment Information Session that will be held in Building 12 Level 10 Room 2 at 10am on Wednesday, 5 July 2017.

Note:

  • For local students, please complete the credit transfer form along with supporting documents as per the RMIT credit transfer procedure.
  • Non-compliance to your study plan can result in delay of graduation and/or need to take additional courses.

 

Induction and Orientation Essentials -

Before starting your courses in your program, you are strongly advised to complete the Academic Integrity module and the Lab/Unix Induction program. These skills are essential.

 

Program Structure Summary -

In summary, you should complete:

  • 17 core courses
  • 5 program electives
  • 2 University Electives (you may choose addtional program electives in place of student electives)

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Year One of Program

Most courses are available in both semesters and it is important you complete them in the correct order. You should follow the recommended program map (available at the SEH Academic Services - Science Office located at Building 3 Level 1 Room 2) to select the correct courses for Semester 1 and Semester 2.

Please ensure that you have met all necessary prerequisite requirements by clicking YES in the Prereqs/Coreqs column.

Complete the following Eight (8) Courses:

Course Title

Credit Points

Prereqs/ Coreqs

Course Code

Campus

Semester 1 Class

Semester 2 Class

Games Studio 112YesCOSC2348City Campus1713
Web3D and Graphics Technologies12YesINTE1113City Campus1747
Programming Techniques12COSC1284City Campus17311679
Discrete Structures in Computing12YesCOSC2627City Campus17081659
Games Studio 212YesCOSC2349City Campus1667
Mathematics for Advanced Computing12YesMATH2041City Campus3434
Advanced Programming Techniques12YesCOSC1076City Campus16841640
Software Engineering Fundamentals12YesISYS1118City Campus17801686
 
AND

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Year Two of Program

Most courses are available in both semesters and it is important you complete them in the correct order. You should follow the recommended program map (available at the SEH Academic Services - Science Office located at Building 3 Level 1 Room 2) to select the correct courses for Semester 1 and Semester 2.

Please ensure that you have met all necessary prerequisite requirements by clicking YES in the Prereqs/Coreqs column.

Complete the following Six (6) Courses:

Course Title

Credit Points

Prereqs/ Coreqs

Course Code

Campus

Semester 1 Class

Semester 2 Class

Data Communication and Net-Centric Computing12YesCOSC1111City Campus17001652
Network Programming12YesCOSC1179City Campus1724
Interactive 3D Graphics and Animation12YesCOSC1187City Campus1716
Algorithms and Analysis12YesCOSC2123City Campus16901644
Programming Using C++12YesCOSC1254City Campus1680
Real-Time Rendering and 3D Games Programming12YesCOSC1226City Campus1682
AND

Select and Complete Two (2) of the following Program Option Courses:

Course Title

Credit Points

Prereqs/ Coreqs

Course Code

Campus

Semester 1 Class

Semester 2 Class

Art After Videogames12YesVART2964City Campus3010 (B214)
Independent Videogames12YesOART1036City Campus3017 (B214)3009 (B214)
Writing for Videogames12COMM2244City Campus3008 (B214)
Game Studies12VART2496City Campus3619 (B214)
The Play Society12OART1037City Campus3007 (B214)
Rapid Application Development12YesCOSC2675City Campus1911
 
AND

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Year Three of Program

Please ensure that you have met all necessary prerequisite requirements by clicking YES in the Prereqs/Coreqs column.

Complete the following Three (3) Courses:

Course Title

Credit Points

Prereqs/ Coreqs

Course Code

Campus

Semester 1 Class

Semester 2 Class

Game Mechanics and Game Play Programming12YesCOSC2476City Campus1711
Interactive Digital Media Project A12YesCOSC2350City Campus3486
Interactive Digital Media Project B12YesCOSC2351City Campus3383
AND

Select and Complete Three (3) of the following Program Option Courses:

Course Title

Credit Points

Prereqs/ Coreqs

Course Code

Campus

Semester 1 Class

Semester 2 Class

Artificial Intelligence12YesCOSC1127City Campus1692
Art After Videogames12YesVART2964City Campus3010 (B214)
Independent Videogames12YesOART1036City Campus3017 (B214)3009 (B214)
Writing for Videogames12COMM2244City Campus3008 (B214)
Game Studies12VART2496City Campus3619 (B214)
The Play Society12OART1037City Campus3007 (B214)
Rapid Application Development12YesCOSC2675City Campus1911
AND

Select and Complete Two (2) Courses from any:

University Elective
 

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Contact details and related links

Program structure enquiries

School of Science

Course and Program Structure Enquiries:

Lodge an RMIT Connect online enquiry via your myRMIT student portal to

Academic Services - Science

Building 3 Level 1 Room 2

College of Science, Engineering and Health (SEH)

Tel: +61 3 9925 2621

Timetabling

The majority of Higher Education programs use the Student Timetabling System (STS). Go to the Student Timetabling System web page to access timetabling information.

If your program is taught by a Vocational Education (VE) school then please go to the Vocational Education timetabling website.

Material fees

Some courses and programs have material fees (fees for field trips, goods or services) associated with them. In most cases these charges are not compulsory, but are levied by the teaching school for materials they purchase on your behalf for use in your studies. Go to the Material Fees web page to check the material fees for your program and courses.

Enrolment

For more information about enrolment at RMIT University, please go to the Enrolment home page.

*Semester 1 classes generally commence in February and Semester 2 classes generally commence in July. Please contact your school for more information about specific class start days.

Policies

For more information about other RMIT University policies, please go to the Policies web site.

Student Electives

University Electives are available to Undergraduate students, and in selected Postgraduate programs.

Information about University Elective courses at RMIT is available on the University Electives web site.

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