Course Title: Create, manipulate and incorporate 2D graphics

Part B: Course Detail

Teaching Period: Term1 2007

Course Code: COSC5232C

Course Title: Create, manipulate and incorporate 2D graphics

School: 320T Design (TAFE)

Campus: City Campus

Program: C5177 - Diploma of Visual Merchandising

Course Contact : JoAnne Beckerleg

Course Contact Phone: 9925 4690

Course Contact Email:joanne.beckerleg@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Nominal Hours: 25

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

This unit describes the skills and knowledge required to create, edit and incorporate 2D graphics into multimedia products for use within the cultural industries. It is equivalent to Incorporate 2D graphics into multimedia presentations in the printing and graphic arts industries training package.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUFMEM14A Create, manipulate and incorporate 2D graphics

Element:

Create 2D multimedia graphic designs

Performance Criteria:

· Assess design brief for the appropriate digital imaging solution

· Create graphics applying principles of visual design using the designated software to product bitmapped or Vector graphics and digital artwork


· Use 2D digital artwork techniques including the correct use of painting, editing and pallets


· Create digital collages and montages by adjusting image mode and resolution, modifying image using filters and selecting the correct colour mode for output


· Edit, enhance and amend graphic designs using accurate selection techniques, special effects, cropping and resizing of images, and save using the designated software


· Evaluate images for creative, dramatic and technical quality, and file size, and suitability to meet the brief


· Integrate elements of visual design into a designated multimedia sequence


· Test and run graphics as part of a multimedia presentation


· Present designs in the appropriate format

Element:

Use 2D multi media software graphics

Performance Criteria:

· Assess and select appropriate 2D software for the required medium

· Use selected graphics software and all tools and features of the program


· Edit and manipulate graphics using all tools and features of the program


· Save and retrieve graphics using the designated file formats

Element:

Work with digital imaging

Performance Criteria:

· Use the correct terminology for digital imaging within a specified context

· Use a range of graphic file formats, file management and transfer systems for storing, arriving, importing, exporting and transferring digital images as electronic files


· Identify current Vector and bitmapped graphic editing software programs and the properties of Vector and bitmapped images


· Convert bitmapped to Vector and vice versa as required for particular jobs


· Operate scanning devices to convert contiguous tone or line image to digitised data with attention to tonal detail, half tones and image correction


Learning Outcomes


N/A


Details of Learning Activities

On your timetable this competency will be referred to as
2D Design.

You will be bale to demonstrate knowledge and understanding of the basic design principles with computer skills acquired through various design exercise and design briefs.
You will be working on MAC.

Activities may include:
• Design
• Software applications


Teaching Schedule

SCHEDULE
WEEKCLASS CONTENTPERF. CRITERIA
1  
2  
3  
4  
5  
6  
7  
8  
9  
10Introduction to Powerpoint 
11Introduction
The computer lab.
Intro to Macintosh. File organization and storage.
Intro to Photoshop: Scanning, Image size and resolution.
(Brief 1)
1.1 1.2 1.3 1.5 2.1 2.2 2.3 2.4 3.3 3.4 3.5 3.6 3.9
12Assessment Task 1:
Use Photoshop to retouch and manipulate 4 images provided. Import finished images into an A4 page in InDesign.

Bring portrait photo (preferably in digital format) next week.
1.1 1.2 1.3 1.5 2.1 2.2 2.3 2.4 3.3 3.4 3.5 3.6 3.9
13Assessment Task 2:
Creative manipulation of a portrait image in Photoshop. Import finished images into InDesign layout.
(Brief 2) 

(Brief 1 due)
1.1 1.2 1.3 1.4 1.5 2.1 2.2 2.3 2.4 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9
14Finish Assessment Task 2.1.1 1.2 1.3 1.4 1.5 2.1 2.2 2.3 2.4 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9
15Introduction to Illustrator.

Assessment Task 3:
Using the pen tool, render precision line work from given template
(Pen Tool 1_ template.ai).
(Brief 3)

(Brief 2 due)
1.1 1.2 1.3 1.4 2.1 2.2 2.3 2.4
16Continue with first Pen Tool exercise. Depending on time available we may do a second Pen Tool exercise, again reproducing a vector illustration from a template (tiger_template.ai)1.1 1.2 1.3 1.4 2.1 2.2 2.3 2.4
17Computer lab access available for completing Task 3.

(Brief 3 due)
 


Learning Resources

Prescribed Texts


References

TBC


Other Resources


Overview of Assessment

• Software application
• Workplace simulations
• Portfolio presentations
• Application of technical skills


Assessment Tasks

Brief 1 Photo retouching 30%
Brief 2 Digital manipulation of photographic images 40%
Brief 3 Pen tool exercises in Illustrator 30%


Assessment Matrix

Course grading
HD High Distinction 80-100% competency achieved
DI Distinction 70-79% competency achieved
CR Credit 60-69% competency achieved
PA Pass (higher grading available) 50-59% competency achieved
PX Pass (no higher grading available) N/A competency achieved
NN Fail 0-49% not yet competent


• Assessment is accumulative.

• Students must pass all assessment tasks in order to pass this course

Attendance
The major learning experience involves demonstrations class interaction, application of software. It is strongly advised that students attend all sessions in order to engage in the required learning activities, ensuring the maximum opportunity to gain the competency.
• Work not seen in progress
If a student hands in any work that the teacher has never seen in class or discussed with the student prior to the submission, the teacher can refuse the work on the basis of authentication issues.

Late submissions
Late submissions may be considered at the teacher’s discretion, provided that:
a. A medical certificate has been produced; or
b. 48 hours notice is given re the inability to meet the nominated deadline; or
c. Special consideration forms have been completed.
Late submissions must be in consultation with the teacher and penalties may occur.
This is aligned with standard visual merchandising industry practice.

• Students may be permitted to resubmit work upon application with course teacher.

• Course guide is subject to change in relation to industry demands and availability.

Course Overview: Access Course Overview