Course Title: Create, manipulate and incorporate 2D graphics
Part B: Course Detail
Teaching Period: Term1 2007
Course Code: COSC5232C
Course Title: Create, manipulate and incorporate 2D graphics
School: 320T Design (TAFE)
Campus: City Campus
Program: C5177 - Diploma of Visual Merchandising
Course Contact : JoAnne Beckerleg
Course Contact Phone: 9925 4690
Course Contact Email:joanne.beckerleg@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
Nominal Hours: 25
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
None
Course Description
This unit describes the skills and knowledge required to create, edit and incorporate 2D graphics into multimedia products for use within the cultural industries. It is equivalent to Incorporate 2D graphics into multimedia presentations in the printing and graphic arts industries training package.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
CUFMEM14A Create, manipulate and incorporate 2D graphics |
Element: |
Create 2D multimedia graphic designs |
Performance Criteria: |
· Assess design brief for the appropriate digital imaging solution |
Element: |
Use 2D multi media software graphics |
Performance Criteria: |
· Assess and select appropriate 2D software for the required medium |
Element: |
Work with digital imaging |
Performance Criteria: |
· Use the correct terminology for digital imaging within a specified context |
Learning Outcomes
N/A
Details of Learning Activities
On your timetable this competency will be referred to as
2D Design.
You will be bale to demonstrate knowledge and understanding of the basic design principles with computer skills acquired through various design exercise and design briefs.
You will be working on MAC.
Activities may include:
• Design
• Software applications
Teaching Schedule
WEEK | CLASS CONTENT | PERF. CRITERIA |
1 | ||
2 | ||
3 | ||
4 | ||
5 | ||
6 | ||
7 | ||
8 | ||
9 | ||
10 | Introduction to Powerpoint | |
11 | Introduction The computer lab. Intro to Macintosh. File organization and storage. Intro to Photoshop: Scanning, Image size and resolution. (Brief 1) |
1.1 1.2 1.3 1.5 2.1 2.2 2.3 2.4 3.3 3.4 3.5 3.6 3.9 |
12 | Assessment Task 1: Use Photoshop to retouch and manipulate 4 images provided. Import finished images into an A4 page in InDesign. Bring portrait photo (preferably in digital format) next week. |
1.1 1.2 1.3 1.5 2.1 2.2 2.3 2.4 3.3 3.4 3.5 3.6 3.9 |
13 | Assessment Task 2: Creative manipulation of a portrait image in Photoshop. Import finished images into InDesign layout. (Brief 2) (Brief 1 due) |
1.1 1.2 1.3 1.4 1.5 2.1 2.2 2.3 2.4 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 |
14 | Finish Assessment Task 2. | 1.1 1.2 1.3 1.4 1.5 2.1 2.2 2.3 2.4 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 |
15 | Introduction to Illustrator. Assessment Task 3: Using the pen tool, render precision line work from given template (Pen Tool 1_ template.ai). (Brief 3) (Brief 2 due) |
1.1 1.2 1.3 1.4 2.1 2.2 2.3 2.4 |
16 | Continue with first Pen Tool exercise. Depending on time available we may do a second Pen Tool exercise, again reproducing a vector illustration from a template (tiger_template.ai) | 1.1 1.2 1.3 1.4 2.1 2.2 2.3 2.4 |
17 | Computer lab access available for completing Task 3. (Brief 3 due) |
Learning Resources
Prescribed Texts
References
TBC |
Other Resources
Overview of Assessment
• Software application
• Workplace simulations
• Portfolio presentations
• Application of technical skills
Assessment Tasks
Brief 1 Photo retouching 30%
Brief 2 Digital manipulation of photographic images 40%
Brief 3 Pen tool exercises in Illustrator 30%
Assessment Matrix
Course grading
HD High Distinction 80-100% competency achieved
DI Distinction 70-79% competency achieved
CR Credit 60-69% competency achieved
PA Pass (higher grading available) 50-59% competency achieved
PX Pass (no higher grading available) N/A competency achieved
NN Fail 0-49% not yet competent
• Assessment is accumulative.
• Students must pass all assessment tasks in order to pass this course
Attendance
The major learning experience involves demonstrations class interaction, application of software. It is strongly advised that students attend all sessions in order to engage in the required learning activities, ensuring the maximum opportunity to gain the competency.
• Work not seen in progress
If a student hands in any work that the teacher has never seen in class or discussed with the student prior to the submission, the teacher can refuse the work on the basis of authentication issues.
Late submissions
Late submissions may be considered at the teacher’s discretion, provided that:
a. A medical certificate has been produced; or
b. 48 hours notice is given re the inability to meet the nominated deadline; or
c. Special consideration forms have been completed.
Late submissions must be in consultation with the teacher and penalties may occur.
This is aligned with standard visual merchandising industry practice.
• Students may be permitted to resubmit work upon application with course teacher.
• Course guide is subject to change in relation to industry demands and availability.
Course Overview: Access Course Overview