Course Title: Apply techniques to produce digital images

Part B: Course Detail

Teaching Period: Term1 2007

Course Code: VART5765C

Course Title: Apply techniques to produce digital images

School: 320T Design (TAFE)

Campus: City Campus

Program: C5177 - Diploma of Visual Merchandising

Course Contact : Jo Beckerleg

Course Contact Phone: 9925 4211

Course Contact Email:joanne.beckerleg@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Nominal Hours: 50

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

This unit describes the skills and knowledge required to use techniques, materials and equipment for the production of digital images using 3D Max software.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUVVSP11A Apply techniques to produce digital images

Element:

Prepare and maintain physical resources for the production of digital images

Performance Criteria:

Correctly identify and select equipment and materials required for the production of digital images

Prepare and maintain equipment and materials in accordance with relevant workplace procedures and safety requirements

Organise and maintain work space so that it remains clean and safe

Store equipment and materials in accordance with relevant workplace procedures and safety requirements

Element:

Produce digital images

Performance Criteria:

Determine concept for the proposed digital images based on own ideas or supplied information

Correctly identify the steps and resources required to produce the proposed digital images

Select appropriate equipment and materials for the specific digital images

Use techniques and materials safely to produce the final digital imaging work

Element:

Use and test digital imaging techniques

Performance Criteria:

Safely use techniques for the production of digital images

Use and test nominated techniques to determine the capability of the technique and its application


Learning Outcomes


1. Prepare and maintain physical resources for the production of digital images
2. Use and test digital imaging techniques
3. Produce digital images


Details of Learning Activities

On your timetable this competency will be referred to as
Digital Imaging.

Using 3D MAX or 3D VIZ software programs, current technologies and the principles of 2D visual literacy you will be able to design and produce 2D images of 3D environments.
Using a combination of software programs such as 3D Viz, Photoshop to create a folio of retail, exhibition and event visuals, as required by a brief.
Use 2D illustration, image manipulation to create object-oriented images.



Teaching Schedule

WEEK CLASS CONTENT PERF CRITERIA
1 Introduction
• Students participate in lecture supported by visual demonstrations
• Photoshop CS2 Image manipulation
(Brief 1)
1.1 -3.4
2
• Students participate in lecture supported by visual demonstrations
• Photoshop CS2 Image manipulation
1.1 -3.4
3
• Students participate in lecture supported by visual demonstrations
• Photoshop CS2 Image manipulation
1.1 -3.4
4
• Students participate in lecture supported by visual demonstrations
Hand in Brief 1
1.1 -3.4
5
Students participate in lecture supported by visual demonstrations
• 3DS Viz
• Interface
• Examples
• objects.
• objects; Copying
• rotate, scale
• Primitives; Move,
• Creating
• pan, rotate;
• Viewports - zoom,
• navigation;
• Basic modeling tools – Primitives
• Primitives creating extended
• Select by name;
• Naming objects;
• Grouping
• Modifiers on/off;
• Delete, toggle
• Modifier Stack
• Settings.Multiplier
• Shadows
• Spot Lights
• Lighting - Omni
(Brief 2)
1.1 -3.4
6
Students participate in lecture supported by visual demonstrations
• Opacity, Diffuse
• Shininess, colour,
• Materials -
• Modifying
• UVW Mapping
(Brief 3)
1.1 -3.4
7
Students participate in lecture supported by visual demonstrations
• Materials and rendering
• Bend and Taper
• Modifier Stack
• Mesh density
• Scanning in
• Graphics, image
• Rendering.
• Image size and resolution basic sizes
1.1 -3.4
8
Students participate in lecture supported by visual demonstrations
• Creating compound objects
1.1 -3.4
9
Students participate in lecture supported by visual demonstrations
• Booleans
• Meshsmooth modifier
Hand in Brief 2
1.1 -3.4
10
Students participate in lecture supported by visual demonstrations
• Advanced Lighting
• Excluding objects
• Colour falloff
1.1 -3.4
11
Students participate in lecture supported by visual demonstrations
• Using Cameras
• Environment variables.
1.1 -3.4
12
Students participate in lecture supported by visual demonstrations
• Splines Lathe - Extrude
• Importing vector shapes from Adobe Illustrator
1.1 -3.4
13
Students participate in lecture supported by visual demonstrations
• Including figures in a scene
1.1 -3.4
14
• Class time working on Assignment
 
15
• Class time working on Assignment
 
16

• Class time working on Assignment
Hand in Brief 3

 
17 TUTORIAL  


Learning Resources

Prescribed Texts

TBC


References


Other Resources


Overview of Assessment

• Developing project brief
• Software application
• Workplace simulations
• Portfolio presentations
• Application of technical skills


Assessment Tasks

Brief 1 Photoshop skills 25%
Brief 2 Progress check model (minus lighting, materials, figures) 35%
Brief 3 Model complete (including lighting, materials, figures ) 40%


Assessment Matrix

Marks recorded
HD High Distinction 80-100% competency achieved
DI Distinction 70-79% competency achieved
CR Credit 60-69% competency achieved
PA Pass (higher grading available) 50-59% competency achieved
PX Pass (no higher grading available) N/A competency achieved
NN Fail 0-49% not yet competent

• Assessment is accumulative

• Students must pass all assessment tasks in order to pass this course

• Attendance
The major learning experience involves demonstrations, software application and design. It is strongly advised that students attend all sessions in order to engage in the required learning activities, ensuring the maximum opportunity to gain the competency.

• Work not seen in progress
If a student hands in any work that the teacher has never seen in class or discussed with the student prior to the submission, the teacher can refuse the work on the basis of authentication issues.

• Late submissions
Late submissions may be considered at the teacher’s discretion, provided that:
a. A medical certificate has been produced; or
b. 48 hours notice is given re the inability to meet the nominated deadline; or
c. Special consideration forms have been completed.
Late submissions must be in consultation with the teacher and penalties may occur.
This is aligned with standard visual merchandising industry practice.

• Students may be permitted to resubmit work upon application with course teacher.

• Course guide is subject to change in relation to industry demands and availability

Course Overview: Access Course Overview