Course Title: Create digital visual effects

Part B: Course Detail

Teaching Period: Term2 2013

Course Code: COSC5382C

Course Title: Create digital visual effects

School: 345T Media and Communication

Campus: City Campus

Program: C5218 - Diploma of Interactive Digital Media

Course Contact : Program Administration

Course Contact Phone: +61 3 9925 4815

Course Contact Email:mcvet@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Course Contact: Kieran Doolan
Course Contact Phone: 99254110
Course Contact Email: kieran.doolan@rmit.edu.au
 

Nominal Hours: 70

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

This unit of competency, Create Digital Visual Effects CUFANM402A is delivered in the classess Imaging 1 and Imaging 2. The unit covers the skills required to create digital visual effects for a screen based production. In addition, particular attention will be paid to still image and broadcast compositing effects.

This unit is co-delivered with Implement design solutions BSBDES501A in semester one, and assessed independently.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUFANM402A Create digital visual effects

Element:

1 Clarify work requirements.

Performance Criteria:

1.1 With reference to production documentation, clarify requirements for digital visual effects
1.2 In consultation with relevant personnel, clarify work flow sequences to ensure that production schedule deadlines are met
1.3 Select software that best suits the type of production and delivery platform for which visual effects sequences are being created
1.4 Gather and analyse reference material to help with visualisation of final sequences

Element:

2 Prepare components

Performance Criteria:

2.1 Gather all assets for integration and check that they are in the correct output file format
2.2 Choose digital visual effects that best represent the vision of scripts, as required
2.3 Check that components comply with storyboard requirements
2.4 Determine the appropriate methods and techniques to be used for the production of the required digital special effects

Element:

3 Assemble previsualisations

Performance Criteria:

3.1 Create previsualisation of the required visual effects sequences using the appropriate assets and compositing techniques
3.2 Experiment with previsualisation to establish the best results and solve problems that arise during the process of creating the visual effects
3.3 Submit previsualisation visual effects sequences to relevant personnel for evaluation and feedback
3.4 Match elements as required, such as colour, lighting and camera
 

Element:

4 Produce visual effects.

Performance Criteria:

4.1 Create final visual effects
4.2 Generate additional required effects to final stage
4.3 Render visual effects to desired format
4.4 Submit visual effects sequences to relevant personnel for evaluation and feedback by agreed deadlines

Element:

5 Finalise visual effects.

Performance Criteria:

5.1 Respond to feedback by making adjustments to visual effects so that they comply with design and production specifications
5.2 Save files to specified storage system accessible to production team
5.3 Make back-up copies of visual effects in accordance with enterprise procedures
5.4 Complete workplace documentation as required
5.5 Review process of creating digital visual effects and note areas for future improvement
 


Learning Outcomes


On successful completion of this course you will have developed and applied the skills and knowledge required to demonstrate competency in the above elements. In addition, you will have developed the skills required to create digital visual effects and titles for a screen based production.

 


Details of Learning Activities

Students are required to make extensive use of the lynda.com database and associated University library facilities, in researching and developing digital imaging, graphic and motion design skills and techniques. Structured online learning resources for this course can be found in the c5218 Diploma of Interactive Digital Media Blackboard Shell.

You will begin with a training needs analysis quiz. This quiz covers aspects of film and video, software authoring tools and some general design knowledge. The result indicates your understanding of concepts that are crucial skills for this course. At the completion of the course, you should be able to score full points.

Learning material for this course includes After Effects tutorials hosted on lynda.com, structured classroom activities such as team research and presentation tasks, animation and design races, project discussion and individual feedback.

Your two summative assessments will be individually animated short films. Formative assessments will be conducted and/or presented during class time.

Students are encouraged to make full use of class time, open studio time and University computer lab and equipment resources. You are advised to look at the course Blackboard page for ongoing updated information.

In class learning activities may include, but are not limited to:
* lectures
* peer teaching and class presentations
* group discussion
* teacher feedback
* online research
* independent project based work
* teacher directed group activities/projects
* work shopping of students? own projects

Out of class activities may include, but are not limited to
* online research
* work shopping
* independent project based work


Teaching Schedule

WeekClass ContentElements
1Course Intro - Training needs analysis quiz - Intro A03 - 15 sec Designer Branding Animation
After FX - Interface, basic transforms, keyframes, manage resources
CUFANM402A: 1, 2, 3 CUFANM403A: 1, 2, 3
2Research, initial concept and design development for A03
After FX - Basic keyframe interpolation, anchor point, graph editor, motion blur
CUFANM402A: 1, 2, 3 CUFANM403A: 1, 2, 3
3A01 - Concept presentation for A03 - 15 sec Designer Branding Animation
After FX - Control and sequence layers, loop, stretch, blends, effects and styles
CUFANM402A: 1, 2, 3 CUFANM403A: 1, 2, 3
4Project structure, tech specs and build animatic for A03
After FX - Manage transparency, masks, mattes and stencils
CUFANM402A: 1, 2, 3 CUFANM403A: 1, 2, 3
5Team design race exercise
After FX - Animating with typography and audio
CUFANM402A: 4, 5 CUFANM403A: 4, 5
6A02 - Project, learning material and quiz progress consultation
After FX - Parenting and grouping
CUFANM402A: 4, 5 CUFANM403A: 4, 5
7Studio class and individual project feedback
After FX - Nesting and pre-composing
CUFANM402A: 4, 5 CUFANM403A: 4, 5
8A03 - (summative) - 15 sec Designer Branding Animation presentation
After FX - Animation control with expressions
CUFANM402A: 1, 2, 3 CUFANM403A: 1, 2, 3
9Script/screenplay format and development. Character backstory and bio
After FX - Remapping and time manipulation
CUFANM402A: 1, 2, 3 CUFANM403A: 1, 2, 3
10A04 - Concept presentation for A06 - 7 sec Character Animation
After FX - 3D cameras, lights and workflow
CUFANM402A: 1, 2, 3 CUFANM403A: 1, 2, 3
11Team design race exercise
After FX - Motion tracking, stabilisation and keying
CUFANM402A: 4, 5 CUFANM403A: 4, 5
12A05 - Project, learning material and quiz progress consultation
After FX - Painting and puppeting
CUFANM402A: 4, 5 CUFANM403A: 4, 5
13Studio class and individual project feedback
After FX - Shape layers and vector tools
CUFANM402A: 1, 2, 3 CUFANM403A: 1, 2, 3
14A06a - (summative) - 7 sec Character Animation presentationCUFANM402A: 1, 2, 3 CUFANM403A: 1, 2, 3
15Team design race exercise, summative assessment project feedback
A06b - (summative) - Reflective journal
CUFANM402A: 4, 5 CUFANM403A: 4, 5
16Summative assessment project feedbackCUFANM402A: 4, 5 CUFANM403A: 4, 5


Learning Resources

Prescribed Texts


References

Students are expected to make extensive use of the Lynda.com resource and associated University library facilities, in researching and developing digital imaging, graphic and motion graphic design skills and techniques. You are advised to look at the course Blackboard page for ongoing updated information.
 


Other Resources

Students are encouraged to make full use of University computer lab resources. Please consult the course
Blackboard page or the University web site for details of access times and locations.

Other required resources include broadband internet access, suitable digital media storage such as a portable hard drive or
USB flash drive, with at least 4Gb capacity.


Overview of Assessment

Assessment tasks include ongoing class exercises and design and development of various animated/composited projects

 


Assessment Tasks

Assessment tasks in this course are either formative or summative. Formative tasks provide the basis for ongoing feedback and can be considered as essential building blocks for the more substantial summative assessment tasks.
To demonstrate competency in this course, you will need to complete each one of the following pieces of assessment to a satisfactory standard. You will receive feedback on all assessments and a grade for the summative assessments.

Assessments

A01 - Concept presentation for A03 - 15 sec Designer Branding Animation
A formative assessment. Present your initial concepts for A03
Presentation due in class, week 3

A02 - Project, learning material and quiz progress consultation
A formative assessment. Present your progress with the current project, the online learning material and quizzes. You must answer 50% of the quiz questions correctly, to pass
Due in class, week 6

A03 - (summative) - 15 sec Designer Branding Animation
A summative, graded assessment. Design and animate a 15 second showreel animation with title. Using the skills and techniques you have acquired over the semester, creatively illustrate the allocated or negotiated theme
Presentation due in class, week 8

A04 - Concept presentation for A06 - 7 sec Character Animation
A formative assessment. Present your script and initial concepts for A06
Due in class, week 10

A05 - Project, learning material and quiz progress consultation
A formative assessment. Present your progress with the current project, the online learning material and quizzes. You must answer 50% of the quiz questions correctly, to pass
Presentation due in class, week 12

A06a - (summative) - 7 sec Character Animation presentation
Part A of a summative, graded assessment. Design and animate a 7 sec character animation with title. Using the skills and techniques you have acquired over the semester, creatively illustrate the principals of animation with an interesting original character.
Presentation due in class, week 14

A06b - (summative) - Reflective journal
A formative assessment. Complete a minimum of eight entries in a personal journal, reflecting and commenting on your progress through this course and projects this semester
Due week 15


For further information on the grading system and criteria used, please refer to the course blackboard site.

Grades used in this unit are as follows:

Grades which apply to courses delivered in accordance with competency-based assessment, but which also use graded assessment:

CHD Competent with High Distinction
CDI Competent with Distinction
CC Competent with Credit
CAG Competentcy Achieved - Graded
NYC Not Yet Competent
DNS Did Not Submit for Assessment 


Assessment Matrix

The assessment matrix demonstrates alignment of assessment tasks with the relevant Unit of Competency. These are available through the course contact in Program administration

Other Information

Attendance
The major learning experience involves studio based exercises, demonstration and production. It is strongly advised that students attend all sessions in order to engage in the required learning activities, ensuring the maximum opportunity to gain the competency.

Cover Sheet for Submissions
All students must complete a submission cover sheet for each piece of submitted work.

Plagiarism - RMIT has a strict policy on plagiarism. For more information on this policy go to Academic Integrity

Copyright
All students have access to the myRMIT copyright shell. The myRMIT copyright shell contains information on copyright, plus also examples on how to use copyright works as part of your projects and assignments.

Special consideration Policy (Late Submission)
All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension. Please refer to the following URL for extensions and special consideration:
www.rmit.edu.au/students/specialconsideration/online

Course Assessment Committee/Program Advisory Board
These committees promote the early identification of students who are not achieving acceptable academic performance. The Course Assessment Committee provides identified students with assistance and seeks to ensure such students are aware of the range of support services available to them at the University.

Student Feedback
Students are offered opportunities to provide feedback through a variety of mechanisms including online surveys conducted at the end of each course or semester, student complaints and Student Staff Consultative Committees

Course Overview: Access Course Overview