Course Title: Create 3D digital models

Part B: Course Detail

Teaching Period: Term1 2012

Course Code: COSC6062C

Course Title: Create 3D digital models

School: 345T Media and Communication

Campus: City Campus

Program: C5218 - Diploma of Interactive Digital Media

Course Contact : Program Administraion

Course Contact Phone: +61 3 9925 4815

Course Contact Email:mctafe@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Arthur Michalopoulos
arthur.michalopoulos@rmit.edu.au
9925 8080

Nominal Hours: 75

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

This course covers the performance outcomes, skills and knowledge required to create 3D digital models.
This course is co-delivered with COSC5384C Create 3D Digital Environments


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUFANM303A Create 3D digital models


Learning Outcomes


On completion of this course you will be able to successfully create 3D digital models


Details of Learning Activities

Learning activities will consist of
-lectures
-workshops
-practical exercises
-discussions
-independent research


Teaching Schedule

 Week Class Content Assignments and Due Dates Elements
 1 
Intro/group discussion. What is 3D? A more inclusive approach utilising broader artistic traditions.  Researching on the web. Previous Student examples
Semester project/team allocation/initial ideas

Design proposal brief part 1:environment (Assessment task 1
 1.1,1.2,1.3, 1.4 
 2     Group discussions for stage designs. Allocation of  tasks within team
3D basics Eg.  Representing 3D space. The Universe, Cartesian grid, the origin, primitive objects, Interface & incremental values, selection modes, project & file management
 1.4, 2.1.2.2,2.3 
 3 Maya basics/modelling tools

Presentation & submission of Assessment task 1
 1.1,1.2,1.3, 1.4, 
 4 Maya basics/modelling tools. Eg. Making simple objects, layers, etc

Design proposal brief (part 2: character)
 1.4, 2.1.2.2,2.3 
 5 Maya basics/modelling tools. Eg. Making simple objects, Nodes & Attributes, The edit polygons menu

Models & Lighting formative assessment brief
 1.4, 2.1.2.2,2.3 
 6 (Monday 12 labour day holiday)  

No class for Group A & B    Project work for Group C
 1.4, 2.1.2.2,2.3 
 7 Maya basics/modelling tools  Eg. Polygon menu, The edit polygons menu , object display, Polygon menu, The edit polygons menu.
 1.4, 2.1.2.2,2.3 
 8 Maya basics/modelling tools  Eg Append to Polygon tool, Mirror poly. objects, Object Rendering a Scene. Introduction to lighting

Models & Lighting formative assessment
 2.9,3.2, 3.3 
 9Mood and atmosphere in film. Examples through history/cinematography Lights in 3D - global, intensity, fall off, colour, shadows, 3 point lighting. Overall Technical review

Presentation & submission of Design proposal (part 2: character)

Models & Lighting formative assessment brief
  
Assessment task 3: Design proposal  (part 2: character) 1.2,1.4, 2.6,2.7 
 10 Begin character model

Additional Maya techniques (NURBS, subdivisions etc)  & relevant character modelling techniques & tips
 1.2,1.4, 2.4,2.5,2.6,2.7 
 11character modelling techniques

Presentation & submission of Models & Lighting

Character model formative assessment brief
 2.1,2.2,2.3
2.4,2.5,2.6,2.7,
3.3
 12 
No class for Group C    Project work for Groups A & B
  2.1.2.2,2.32.4,2.5,2.6,2.7
 13 Lighting, Shaders & rendering

General Project work
 1.2,1.4, 2.4,2.5,2.6,2.7 
 14 Lighting, Shaders & rendering . Design/research for colour & textures

Presentation & submission of Character model
Assessment task 5: Character model  1.2,1.4, 2.4,2.5,2.6,2.7,
2.9.3.3
 15 Lighting, Shaders & rendering. Project work/review

Project work/review
     2.1,2.2.2.3,2.4,
2.5,2.6,2.7,
3.1,3.2,3.3
 16Presentation & Submission of Textures & Finish
(Incorporating character and environment)
  2.1,2.2.2.3,2.4,
2.5,2.6,2.7,
3.1,3.2,3.3


Learning Resources

Prescribed Texts


References


Other Resources

Full utilization of  3D internet sites for a wide range of Maya tutorials


Overview of Assessment

Assessment  will be ongoing throughout the semester and will involve group and individual projects.


Assessment Tasks

Create a stage set environment and humanoid character using one the following as the title/theme for a proposed theatrical production:

-    Titanic- first class!
-    Twilight in Shanghai
-    A Doll’s House
-    Heartburn Motel

There are two components for this semester project:

•    The stage set environment will be a collaborative component.
•    The character will be an individual component

Assessment tasks

Assessment tasks in this course are either:
Ungraded (formative) or graded (Summative)

NB: Ungraded tasks provide the basis for ongoing feedback and can be considered as essential building blocks for a final (graded) assessment task
To demonstrate competency in this course, you will need to complete each of the following pieces of assessment to a satisfactory standard. You will receive verbal feedback on all assessment from either your teacher or peer (student) feedback
NB: Both Formative and Summative assessments are COMPULSORY

Formative Assessment tasks (Details in specific assignment briefs)

Assessment task 3: Design proposal  (part 2: character)
Due: Week 9a April 2

Assessment task 5: Character model
Due: Week 13 May 7

Summative Assessment (graded) (Details in specific assignment briefs)

Assessment task 6
complete semester project (Incorporating character and environment)
Due: Week 16 May 28

Grades which apply to courses delivered in accordance with competency-based assessment, but which also use graded assessment:
CHD    Competent with High Distinction
CDI     Competent with Distinction
CC     Competent with Credit
CAG     Competency Achieved - Graded
DNS     Did Not Submit for Assessment


Assessment Matrix

The assessment matrix demonstrates alignment of assessment tasks with the relevant Unit of Competency. These are available through the course contact in Program administration.

Other Information

Feedback:
You will receive spoken and written feedback from teachers on your work. This feedback will also include suggestions on how you can proceed to the next stage of developing your projects.ˇ

Late Submissions
Please advise teacher in advance if an extension of time or special consideration is required for submission of work. Refer to the course blackboard site for policy information including information on late submissions.

Special consideration Policy (Late Submission)
All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension.

Please refer to the following URL for extensions and special consideration:ˇ
http://www.rmit.edu.au/browse;ID=qkssnx1c5r0y;STATUS=A;PAGE_AUTHOR=Andrea%20Syers;SECTION=1



Plagiarism
RMIT has a strict policy on plagiarism. Please refer to the website for more information on this policy.

This course is co-delivered with CUFANM502A Create 3D Digital Environments.

Course Overview: Access Course Overview