Course Title: Design interaction

Part B: Course Detail

Teaching Period: Term2 2015

Course Code: VART5935C

Course Title: Design interaction

School: 345T Media and Communication

Campus: City Campus

Program: C5218 - Diploma of Interactive Digital Media

Course Contact : Program Administration

Course Contact Phone: +61 3 9925 4815

Course Contact Email:mcvet@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Peter McDonald
peter.mcdonald2@rmit.edu.au

Nuwan Rohitha
nuwan.rohitha@rmit.edu.au

Nominal Hours: 40

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

This unit of competency is delivered in the local class Interactive 2. The course covers the performance outcomes, skills and knowledge required to design the interaction for interactive media products.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUFDIG506A Design interaction

Element:

1 Identify project requirements.

Performance Criteria:

1. Discuss concepts with relevant personnel to ensure that
design briefs are fully understood
2. Discuss with relevant personnel the purpose of the
interactive media product
3. Identify technical parameters of appropriate interactive
media products, including format and delivery platform
4. Identify target audience and user characteristics

Element:

2 Generate ideas for interaction.

Performance Criteria:

5. Research the delivery platform and analyse its potential
for human-computer interaction
6. Generate a range of ideas to broaden and deepen the
range of user experiences
7. Continuously evaluate new ideas and incorporate them
as appropriate
8. Consult relevant personnel to ensure that all possible
options are considered
9. Select a systematic approach that will meet creative,
production and technical requirements specified in briefs

Element:

3 Draft interaction design specifications

Performance Criteria:

10. Draft interaction design specifications for all interactive
sequences
11. Select sequences as prototypes and demonstrate
prototype interactions using a wire frame
12. Conduct usability test using appropriate testing
techniques
13. Use prototype to identify logical inconsistencies in
design and to measure levels of user engagement
14. Document all feedback and incorporate into design
specifications

Element:

4 Finalise interaction designs

Performance Criteria:

15. Re-evaluate interactions on the basis of prototype
feedback
16. Discuss and confirm additional requirements or
modifications to the interaction design with relevant
personnel
17. Write final interaction design specifications to reflect all
additional requirements or modifications


Learning Outcomes


On successful completion of this unit, you will be able to apply your skills and knowledge to design interaction for interactive media products.


Details of Learning Activities

Students are required to make extensive use of the lynda.com database and associated University library facilities, in researching and developing digital imaging, graphic and motion design, interactive and animation skills and techniques. Structured online learning resources for this course can be found in the c5218 Interactive 2 (Design Interaction) Blackboard course shell.

Students are encouraged to make full use of class time, open studio time and University computer lab and equipment resources. You are advised to look at the course Blackboard page for ongoing updated information.

In-class activities:

•  Teacher guided instruction
• peer teaching and peer presentations
• online research & tutorials
• independent project based work
• workshopping of student’ own projects
• screenings
• teacher directed group activities / projects

Out-of-class activities:

• independent project based work
• online and other research
• independent study


Teaching Schedule

WeekClass content - semester 2Assessment tasks
1

 introduction to elements of interaction Design: Strategy, Scope Structure, Skeleton, and Surface Deconstructing a game into it’s elements of interaction: A01: Deconstruct an interactive project.  In groups identify the elements of interaction design. due week 2
 

 

2

 

Continue deconstructing a game into it’s elements of interaction: A01: Deconstruct an interactive project and in groups identify the elements of interaction design. due week 2

 
Assessment Task A01: Deconstruct an interactive project.In groups identify the elements of interaction design.
3Understanding and creating code. A general overview of code and how it works. Functions, algorithims, variables, trace and Flash layout.

 
 
4Developing code for an interactive game. Learning the code for "Enter Frame". 
5Developing code for an interactive game. Learning the code for "Mouse Events" and "if" statements. 
 6 Developing code for an interactive game. Conditionals and Frame labels 
 7

 Developing code for an interactive game. Hit test objects. Introduce Assessment Task: 03 Interactive Animation Project

 
 8

 Developing code for an interactive game. States - win state / lose state.

 
 9 Developing code for an interactive game. Studio time - complete code. Assessment Task A02: Completion and submission of weeks 3 - 9 class exercises.
10

 Commence Assessment task A03: Interactive Animation Project Part 1: Preproduction for Flying Game - Strategy, Scope, Structure( flowchart) Skeleton (Wirefame)

 
 11

 Continue working on Assessment task A03 Part 1: Preproduction for Flying Game - Strategy, Scope, Structure( flowchart) Skeleton (Wirefame)

Assessment task A03: Interactive Animation Project Milestone 1: Preproduction for Flying Game 
 12Studio class 
 13Studio class 
 14 Student user test each others games in progress. Assessment task A03: Interactive Animation Project Milestone 2: Progress & user testing.
 15 Continue working on Assessment task A03: Interactive Animation Project Part 3: Production for Flying GameAssessment task A03: Interactive Animation Project Milestone 3: Production for Flying Game completed. 


Learning Resources

Prescribed Texts


References


Other Resources


Overview of Assessment

Assessment will incorporate a variety of methods including technical requirements documentation, homework and in class exercises, practical problem solving exercises and practical tests. Students are advised that they are likely to be asked to personally demonstrate their assessment work to their teacher to ensure that the relevant competency standards are being met.


Assessment Tasks

Assessment task 01:
Deconstruct an interactive project
In groups identify the elements of interaction design. To be completed in a group but submitted to Blackboard by each individual group memeber. See full brief in the Assessment Task in the Assessment task folder of  Design Interaction. (Ungraded)
Due Week 2

Assessment Task A02:
Completion and submission of weeks 3 - 9 class exercises.
See full brief in the Assessment Task in the Assessment task folder of Design Interaction. (Ungraded)
Due Week 9
 

Assessment task A03:
Interactive Animation Project (Graded)

Milestone 1: Preproduction for Flying Game
Due Week 11

Milestone 2: Progress & user testing
Due Week 14

Milestone 3: Production for Flying Game completed.
Due week 15

See full brief in the Assessment Task in the Assessment task folder of Design Interaction.


 


 


Assessment Matrix

The assessment matrix demonstrates alignment of assessment tasks with the relevant Unit of Competency. These are available through the course contact in Program administration.

Other Information

Cover Sheet submissions:
You must complete a submission cover sheet for every piece of submitted work, including online submissions. This signed sheet acknowledges that you are aware of the plagiarism implications

Attendance:
The major learning experience involves studio based exercises, demonstration and production. It is strongly advised that you attend all sessions in order to engage in the required learning activities, ensuring the maximum opportunity to gain the competency.

Feedback:
You will receive verbal and written feedback on your work. Where relevant, this feedback will also include suggestions on how you can proceed to the next stage of developing your projects.
Student feedback at RMIT: http://www.rmit.edu.au/browse;ID=9pp3ic9obks7

Student Progress:

Monitoring academic progress is an important enabling and proactive strategy to assist you to achieve your learning potential.
Student progress policy: http://www.rmit.edu.au/browse;ID=vj2g89cve4uj1

Special consideration Policy (Late Submission):

All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension. Special consideration, appeals and discipline : http://www.rmit.edu.au/browse;ID=qkssnx1c5r0y

Academic Integrity and Plagiarism:
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy go to Academic Integrity : http://www.rmit.edu.au/browse;ID=kw02ylsd8z3n

Course Overview: Access Course Overview