Course Title: Interactive Multimedia

Part B: Course Detail

Teaching Period: Term1 2007

Course Code: COSC5167L

Course Title: Interactive Multimedia

School: 345T Creative Media

Campus: City Campus

Program: C6048 - Advanced Diploma of Multimedia

Course Contact : Josiane Meuller

Course Contact Phone: 99254585

Course Contact Email:josiane.mueller@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Course Contact: Nicole Lawther

Course Contact Phone: 99254110                                                                                                        

Course Contact Email: nicole.lawther@rmit.edu.au

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Course Contact: Adam Nash

Course Contact Phone: 99254756                                                                                                        

Course Contact Email: adam.nash@rmit.edu.au

Nominal Hours: 110

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

This year-long course covers the skills required to integrate and use scripting language in authoring an interactive multimedia product. It also covers the skills and knowledge required to incorporate the principles of game design, including planning and designing a game.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUFMEM03A Integrate and use scripting language in authoring a multimedia product

Element:

CUFMEM03A/01 Investigate mark-up and scripting options

Element:

CUFMEM03A/02 Integrate mark-up and scripting language

Element:

CUFMEM03A/03 Test mark-up and scripting language

Element:

CUFMEM03A/04 Evaluate mark-up and scripting language

National Element Code & Title:

CUFMEM09A Apply principles of game design to a multimedia product

Element:

CUFMEM09A/01 Receive and interpret the brief for the game design

Element:

CUFMEM09A/02 Generate and assess ideas

Element:

CUFMEM09A/03 Conduct research

Element:

CUFMEM09A/04 Select a game design model

Element:

CUFMEM09A/05 Compose the game elements

Element:

CUFMEM09A/06 Evaluate game based on design principles

National Element Code & Title:

ICAITB075A Use a library or pre-existing components

Element:

ICAITB075A/01 Estimate potential reuse units from design program specifications

Element:

ICAITB075A/02 Identify components and assess their fit

Element:

ICAITB075A/03 Evaluate for new gaps

Element:

ICAITB075A/04 Link/ use components


Learning Outcomes


   


Details of Learning Activities

Teacher guided instruction, class exercises, group projects, presentations,  excursions, online research, simulated workplace activities and individual assignments


Teaching Schedule

Week<o:p></o:p>

Week Commencing<o:p></o:p>

Topic<o:p></o:p>

1

12.02.07

Orientation week

2

19.02.07

Introduction to Interactive Multimedia and Macromedia Flash

3

26.02.07

Creating Simple Graphics and Text

4

05.03.07

Creating Simple Graphics and Text Continued

5

12.03.07

Using Symbols and Libraries <o:p></o:p>

Labour Day Public Holiday 12.03.04<o:p></o:p>

6

19.03.07

Using Symbols and Libraries Continued

7

26.03.07

Creating Simple Animations

8

8

02.04.07

09.04.07

Creating Simple Animations Continued <o:p></o:p>

Mid Semester Break 05.04.07 – 11.04.07 <o:p></o:p>

9

16.04.07

Studio week

10

23.04.07

 Bitmaps & Masking<o:p></o:p>

Anzac Day Public Holiday Wed 25.04.07<o:p></o:p>

11

30.04.07

Sound

12

07.05.07

Video

13

14.05.07

Enhancing Interactivity with Actions and ActionScript

14

21.05.07

Enhancing Interactivity with Actions and ActionScript Continued

15

28.05.07

Optimising, Testing and Publishing Continued

16

04.06.07

Studio week

17

11.06.07<o:p></o:p>

Interactivity Design Principles<o:p></o:p>

Queens Birthday Public Holiday Mon 11.06.07<o:p></o:p>

18

18.06.07

Presentation week

<o:p> </o:p>

<o:p> </o:p>

Last day of Semester 1: Fri 22.06.07. First day of Semester 2: Mon 09.07.07

<o:p> </o:p>

Week<o:p></o:p>

Week Commencing<o:p></o:p>

Topic<o:p></o:p>

1

09.07.07

Exploring Game Play: Meaningful Play, Allure, Skill & Chance, Rules & Modifications, Setting, Basic Elements

2

16.07.07

Review:Using ActionScript

3

23.07.07

Chance: Using a random number generator to build electronic dice with ActionScript<o:p></o:p>

4

30.07.07

Interactivity:Detecting key presses<o:p></o:p>

5

06.08.07

Document

6

13.08.07

Game Interactivity: Creating a simple game with keypresses, programmatic<o:p></o:p>

movement and hitTest.

7

20.08.07

Dynamic Generation:attachMovie

8

27.08.07

Scoring:The Cows: our first real game<o:p></o:p>

9

03.09.07

Studio week

10

10.09.07

Game Interactivity: Following the mouse

11

17.09.07

Game Interactivity: Moving to the mouse

<o:p> </o:p>

24.09.07

Mid-semester break<o:p></o:p>

12

01.10.07

Game Interactivity: Shooting

13

08.10.07

Game Interactivity:Random Movement

14

15.10.07

Game Interactivity:Arrays

15

22.10.07

Creating a simple game – skills as needed

16

29.10.07

Studio week

17

05.11.07

Melbourne Cup Public Holiday Tue 06.11.07<o:p></o:p>

18

12.11.07

Presentation week

<o:p> </o:p>

<o:p> </o:p>

Last day of Semester 2: Fri 16.11.07.


Occasionally to accommodate the principles of flexible learning, minor adjustments may be made to this schedule. Check the course website here: http://adom.rmit.edu.au/courses


Learning Resources

Prescribed Texts


References


Other Resources

No other resources are required but check with the teacher for any optional resources.


Overview of Assessment

Assessment takes the form of four practice-based digital assignments, involving creative responses to a brief. Students will design and execute interactive digital products, solo and in teams.


Assessment Tasks

Assignment 01: Flash Animation<o:p></o:p>

Create an animation using motion & shape tweens & motion guides.

<o:p> </o:p>

Assignment 02: Flash Interactive<o:p></o:p>

Create a simple interactive in Flash.

<o:p> </o:p>

Assignment 03: Team Game Design Document<o:p></o:p>

In a team, create a game design document in response to a brief.

<o:p> </o:p>

Assignment 04: Simple Game<o:p></o:p>

Plan & create a simple game in Flash.


Assessment Matrix

Not applicable

Other Information

Not applicable

Course Overview: Access Course Overview