Course Title: Interactive Multimedia
Part B: Course Detail
Teaching Period: Term1 2007
Course Code: COSC5167L
Course Title: Interactive Multimedia
School: 345T Creative Media
Campus: City Campus
Program: C6048 - Advanced Diploma of Multimedia
Course Contact : Josiane Meuller
Course Contact Phone: 99254585
Course Contact Email:josiane.mueller@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
Course Contact: Nicole Lawther
Course Contact Phone: 99254110
Course Contact Email: nicole.lawther@rmit.edu.au
<o:p> </o:p>
Course Contact: Adam Nash
Course Contact Phone: 99254756
Course Contact Email: adam.nash@rmit.edu.auNominal Hours: 110
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
None
Course Description
This year-long course covers the skills required to integrate and use scripting language in authoring an interactive multimedia product. It also covers the skills and knowledge required to incorporate the principles of game design, including planning and designing a game.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
CUFMEM03A Integrate and use scripting language in authoring a multimedia product |
Element: |
CUFMEM03A/01 Investigate mark-up and scripting options |
Element: |
CUFMEM03A/02 Integrate mark-up and scripting language |
Element: |
CUFMEM03A/03 Test mark-up and scripting language |
Element: |
CUFMEM03A/04 Evaluate mark-up and scripting language |
National Element Code & Title: |
CUFMEM09A Apply principles of game design to a multimedia product |
Element: |
CUFMEM09A/01 Receive and interpret the brief for the game design |
Element: |
CUFMEM09A/02 Generate and assess ideas |
Element: |
CUFMEM09A/03 Conduct research |
Element: |
CUFMEM09A/04 Select a game design model |
Element: |
CUFMEM09A/05 Compose the game elements |
Element: |
CUFMEM09A/06 Evaluate game based on design principles |
National Element Code & Title: |
ICAITB075A Use a library or pre-existing components |
Element: |
ICAITB075A/01 Estimate potential reuse units from design program specifications |
Element: |
ICAITB075A/02 Identify components and assess their fit |
Element: |
ICAITB075A/03 Evaluate for new gaps |
Element: |
ICAITB075A/04 Link/ use components |
Learning Outcomes
Details of Learning Activities
Teacher guided instruction, class exercises, group projects, presentations, excursions, online research, simulated workplace activities and individual assignments
Teaching Schedule
Week<o:p></o:p> |
Week Commencing<o:p></o:p> |
Topic<o:p></o:p> |
1 |
12.02.07 |
Orientation week |
2 |
19.02.07 |
Introduction to Interactive Multimedia and Macromedia Flash |
3 |
26.02.07 |
Creating Simple Graphics and Text |
4 |
05.03.07 |
Creating Simple Graphics and Text Continued |
5 |
12.03.07 |
Using Symbols and Libraries <o:p></o:p> Labour Day Public Holiday 12.03.04<o:p></o:p> |
6 |
19.03.07 |
Using Symbols and Libraries Continued |
7 |
26.03.07 |
Creating Simple Animations |
8 8 |
02.04.07 09.04.07 |
Creating Simple Animations Continued <o:p></o:p> Mid Semester Break 05.04.07 – 11.04.07 <o:p></o:p> |
9 |
16.04.07 |
Studio week |
10 |
23.04.07 |
Bitmaps & Masking<o:p></o:p> Anzac Day Public Holiday Wed 25.04.07<o:p></o:p> |
11 |
30.04.07 |
Sound |
12 |
07.05.07 |
Video |
13 |
14.05.07 |
Enhancing Interactivity with Actions and ActionScript |
14 |
21.05.07 |
Enhancing Interactivity with Actions and ActionScript Continued |
15 |
28.05.07 |
Optimising, Testing and Publishing Continued |
16 |
04.06.07 |
Studio week |
17 |
11.06.07<o:p></o:p> |
Interactivity Design Principles<o:p></o:p> Queens Birthday Public Holiday Mon 11.06.07<o:p></o:p> |
18 |
18.06.07 |
Presentation week |
<o:p> </o:p> |
<o:p> </o:p> |
Last day of Semester 1: Fri 22.06.07. First day of Semester 2: Mon 09.07.07 |
<o:p> </o:p>
Week<o:p></o:p> |
Week Commencing<o:p></o:p> |
Topic<o:p></o:p> |
1 |
09.07.07 |
Exploring Game Play: Meaningful Play, Allure, Skill & Chance, Rules & Modifications, Setting, Basic Elements |
2 |
16.07.07 |
Review:Using ActionScript |
3 |
23.07.07 |
Chance: Using a random number generator to build electronic dice with ActionScript<o:p></o:p> |
4 |
30.07.07 |
Interactivity:Detecting key presses<o:p></o:p> |
5 |
06.08.07 |
Document |
6 |
13.08.07 |
Game Interactivity: Creating a simple game with keypresses, programmatic<o:p></o:p> movement and hitTest. |
7 |
20.08.07 |
Dynamic Generation:attachMovie |
8 |
27.08.07 |
Scoring:The Cows: our first real game<o:p></o:p> |
9 |
03.09.07 |
Studio week |
10 |
10.09.07 |
Game Interactivity: Following the mouse |
11 |
17.09.07 |
Game Interactivity: Moving to the mouse |
<o:p> </o:p> |
24.09.07 |
Mid-semester break<o:p></o:p> |
12 |
01.10.07 |
Game Interactivity: Shooting |
13 |
08.10.07 |
Game Interactivity:Random Movement |
14 |
15.10.07 |
Game Interactivity:Arrays |
15 |
22.10.07 |
Creating a simple game – skills as needed |
16 |
29.10.07 |
Studio week |
17 |
05.11.07 |
Melbourne Cup Public Holiday Tue 06.11.07<o:p></o:p> |
18 |
12.11.07 |
Presentation week |
<o:p> </o:p> |
<o:p> </o:p> |
Last day of Semester 2: Fri 16.11.07. |
Occasionally to accommodate the principles of flexible learning, minor adjustments may be made to this schedule. Check the course website here: http://adom.rmit.edu.au/courses
Learning Resources
Prescribed Texts
References
Other Resources
No other resources are required but check with the teacher for any optional resources.
Overview of Assessment
Assessment takes the form of four practice-based digital assignments, involving creative responses to a brief. Students will design and execute interactive digital products, solo and in teams.
Assessment Tasks
Assignment 01: Flash Animation<o:p></o:p> |
Create an animation using motion & shape tweens & motion guides. |
<o:p> </o:p>
Assignment 02: Flash Interactive<o:p></o:p> |
Create a simple interactive in Flash. |
<o:p> </o:p>
Assignment 03: Team Game Design Document<o:p></o:p> |
In a team, create a game design document in response to a brief. |
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Assignment 04: Simple Game<o:p></o:p> |
Plan & create a simple game in Flash. |
Assessment Matrix
Not applicable
Other Information
Not applicable
Course Overview: Access Course Overview