Course Title: Realise productions

Part B: Course Detail

Teaching Period: Term1 2013

Course Code: BUSM6219C

Course Title: Realise productions

School: 345T Media and Communication

Campus: City Campus

Program: C6087 - Advanced Diploma of Screen and Media

Course Contact : Program Administration

Course Contact Phone: +61 3 9925 4815

Course Contact Email:mctafe@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

1st Semester Screen & Media (Film & TV):

Victoria Hobday, tel 9925 4815

victoria.hobday@rmit.edu.au

2nd Semester Screen & Media (Film & TV):
Teachers/Supervising Producers:

Barbara Gliddon, tel 9925 4072)
barbara.gliddon@rmit.edu.au

Roz Williams, tel 9925 4974
roz.williams@rmit.edu.au

 

C6087DiGIT - Advanced Diploma of Screen and Media (Interactive Digital Media)

Nicole McKinnon tel 99254375

nicole.mckinnon@rmit.edu.au

Arthur Michalopoulos tel 99254111

arthur.michalopoulos@rmit.edu.au

Nominal Hours: 250

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

C6087- ADVANCED DIPLOMA OF SCREEN & MEDIA
Co-requisites: Realise Productions: Production Design elements – additional classes by Production Design specialist in sem 1

 

C6087DIGIT- ADVANCED DIPLOMA OF SCREEN & MEDIA (INTERACTIVE DIGITAL MEDIA)

None

Course Description

C6087- ADVANCED DIPLOMA OF SCREEN & MEDIA

This course brings together the skills and knowledge covered in other units and focuses upon the way these must be applied holistically to the realisation of productions.
 

C6087DIGIT- ADVANCED DIPLOMA OF SCREEN & MEDIA (INTERACTIVE DIGITAL MEDIA)

Realise Productions is about bringing together technical and organisations skills in order to realise a range of live productions or events. The competency CUETEM08B Realise Productions is co-delivered in semester 1 with CUFPPM601A Plan and Manage Film & Media Pre-Production.


This whole course runs over semester 1 and semester 2 and is designed to give you the opportunity to research and create two individual projects from early conceptual stages, through pre-production to the final completion of the projects. This course is based on a professional studio model and will give you the opportunity to experience situations you are likely to encounter when working in the industry. The course introduces concepts and practices of project management, which include storyboarding, animatics, timelines, treatments and technical, safety and budgetary requirements.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUETEM08B Realise productions

Element:

1. Establish and plan for production requirements

Performance Criteria:

1.1 Evaluate production concepts and documentation to establish the nature of production requirements for the area of work.
1.2 Confirm the key objectives and scope of the production in consultation with appropriate colleagues.
1.3 Develop a realistic plan for the achievement of production requirements, taking account of any operational limitations and other impacting factors .
1.4 Agree, allocate and communicate responsibilities, including timelines and budgets.
1.5 Reach agreement on suitable progress evaluation mechanisms .
1.6 Accurately document work plans and provide relevant information to production colleagues.
 

Element:

2. Implement and monitor the pre-production phase

Performance Criteria:

2.1 Implement agreed plan and monitor progress against timelines and objectives.
2.2 Identify and respond to any problems promptly.
2.3 Analyse problems and assess and action potential solutions in consultation with relevant colleagues.
2.4 Take responsibility for resolving the problem within the scope of individual authority, and consult with others in accordance with organisational procedures.
2.5 Take appropriate follow-up action to monitor the
effectiveness of chosen solutions.
2.6 Update and distribute documentation in a timely manner.
 

Element:

3. Collaborate with production colleagues

Performance Criteria:

3.1 Treat colleagues with consideration, respect and empathy to develop and maintain harmonious working relationships.
3.2 Ensure an effective flow of communication between those representing different areas of expertise to ensure quality of the production.
 

Element:

4. Implement and monitor production/event operation

Performance Criteria:

4.1 Action technical responsibilities in accordance with production requirements.
4.2 Monitor relevant aspects of the production and take appropriate action to resolve any problems.
4.3 Maintain communication with other key production personnel at all times.
 

Element:

5. Evaluate the production/event.

Performance Criteria:

5.1 Assess the production in relation to key technical and creative objectives in consultation with relevant colleagues and customers.
5.2 Where possible make immediate adjustments to improve production quality.
5.3 Share information from the evaluation with appropriate colleagues and incorporate information
 


Learning Outcomes


C6087- ADVANCED DIPLOMA OF SCREEN & MEDIA

On successful completion of this unit, you will be able to, establish and plan for production requirements, implement and monitor the pre-production phase, collaborate with production colleagues, implement and monitor production/event operations, and evaluate the production/event.


C6087DIGIT- ADVANCED DIPLOMA OF SCREEN & MEDIA (INTERACTIVE DIGITAL MEDIA)

On successful completion of this unit, you will be able to: co-ordinate the total production process relevant to the particular area of expertise, effectively plan and monitor the production process, effectively problem solve for the realisation of productions and a detailed knowledge of the production processes.


Details of Learning Activities

Your learning activities will take place in a studio, workshop or classroom using industry standard tools and resources. You will complete exercises and industry style projects. You will also be required to undertake independent study.


Teaching Schedule

 

Realise Productions: Production Design:
Weeks 8 - 16
C6087- ADVANCED DIPLOMA OF SCREEN & MEDIA 
   
WeekDescriptionElement
8Preproduction and production issues. 1.4, 1.5, 1.6
2.4, 2.5, 2.6
3.1, 3.2
9Preproduction and production issues. 1.4, 1.5, 1.6
2.4, 2.5, 2.6
3.1, 3.2
10Preproduction and production issues. 1.4, 1.5, 1.6
2.4, 2.5, 2.6
3.1, 3.2
11Preproduction and production issues. 1.4, 1.5, 1.6
2.4, 2.5, 2.6
3.1, 3.2
12Preproduction and production issues. 1.4, 1.5, 1.6
2.4, 2.5, 2.6
3.1, 3.2
13Preproduction and production issues. 1.4, 1.5, 1.6
2.4, 2.5, 2.6
3.1, 3.2
14Preproduction and production issues. 1.4, 1.5, 1.6
2.4, 2.5, 2.6
3.1, 3.2
15Preproduction and production issues. 1.4, 1.5, 1.6
2.4, 2.5, 2.6
3.1, 3.2
16Preproduction and production issues. 1.4, 1.5, 1.6
2.4, 2.5, 2.6
3.1, 3.2
 2nd semester, Realise Productions (main project): 
1Preproduction and production activities, technical workshops. 1.4, 1.5, 1.6
2.4, 2.5, 2.6
3.1, 3.2
 
2Preproduction and production activities, technical workshops.issues. 1.4, 1.5, 1.6
2.4, 2.5, 2.6
3.1, 3.2
 
3Work integrated learning Wks 3 - 16:
Each student will make a film or tv project of up to 12 minutes duration. This includes:
Preproduction
and
Production
As well as crew on other students’ shoots and provide feedback (per assignments below)
 1.1, 1.2,1.3,1.4,1.5,1.6
2.1,2.2,2.3,2.4,2.5,2.6
3.1,3.2, 4.1,4.2,4.3, 5.1,5.2,5.3, 5.1,5.3
 
4Work Intergrated Learning - location based screen production 1.1, 1.2,1.3,1.4,1.5,1.6
2.1,2.2,2.3,2.4,2.5,2.6
3.1,3.2, 4.1,4.2,4.3, 5.1,5.2,5.3, 5.1,5.3
5Work Intergrated Learning - location based screen production 1.1, 1.2,1.3,1.4,1.5,1.6
2.1,2.2,2.3,2.4,2.5,2.6
3.1,3.2, 4.1,4.2,4.3, 5.1,5.2,5.3, 5.1,5.3
6Work Intergrated Learning - location based screen production 1.1, 1.2,1.3,1.4,1.5,1.6
2.1,2.2,2.3,2.4,2.5,2.6
3.1,3.2, 4.1,4.2,4.3, 5.1,5.2,5.3, 5.1,5.3
7Work Intergrated Learning - location based screen production 1.1, 1.2,1.3,1.4,1.5,1.6
2.1,2.2,2.3,2.4,2.5,2.6
3.1,3.2, 4.1,4.2,4.3, 5.1,5.2,5.3, 5.1,5.3
8Work Intergrated Learning - location based screen production 1.1, 1.2,1.3,1.4,1.5,1.6
2.1,2.2,2.3,2.4,2.5,2.6
3.1,3.2, 4.1,4.2,4.3, 5.1,5.2,5.3, 5.1,5.3
9Work Intergrated Learning - location based screen production 1.1, 1.2,1.3,1.4,1.5,1.6
2.1,2.2,2.3,2.4,2.5,2.6
3.1,3.2, 4.1,4.2,4.3, 5.1,5.2,5.3, 5.1,5.3
10Work Intergrated Learning - location based screen production 1.1, 1.2,1.3,1.4,1.5,1.6
2.1,2.2,2.3,2.4,2.5,2.6
3.1,3.2, 4.1,4.2,4.3, 5.1,5.2,5.3, 5.1,5.3
11Work Intergrated Learning - location based screen production 1.1, 1.2,1.3,1.4,1.5,1.6
2.1,2.2,2.3,2.4,2.5,2.6
3.1,3.2, 4.1,4.2,4.3, 5.1,5.2,5.3, 5.1,5.3
12Work Intergrated Learning - location based screen production 1.1, 1.2,1.3,1.4,1.5,1.6
2.1,2.2,2.3,2.4,2.5,2.6
3.1,3.2, 4.1,4.2,4.3, 5.1,5.2,5.3, 5.1,5.3
Sept 24 - Oct 5MID SEMESTER BREAK 
13Work Intergrated Learning - location based screen production 1.1, 1.2,1.3,1.4,1.5,1.6
2.1,2.2,2.3,2.4,2.5,2.6
3.1,3.2, 4.1,4.2,4.3, 5.1,5.2,5.3, 5.1,5.3
 
14Work Intergrated Learning - location based screen production1.1, 1.2,1.3,1.4,1.5,1.6
2.1,2.2,2.3,2.4,2.5,2.6
3.1,3.2, 4.1,4.2,4.3, 5.1,5.2,5.3, 5.1,5.3
15Work Intergrated Learning - location based screen production1.1, 1.2,1.3,1.4,1.5,1.6
2.1,2.2,2.3,2.4,2.5,2.6
3.1,3.2, 4.1,4.2,4.3, 5.1,5.2,5.3, 5.1,5.3
16Work Intergrated Learning - location based screen production1.1, 1.2,1.3,1.4,1.5,1.6
2.1,2.2,2.3,2.4,2.5,2.6
3.1,3.2, 4.1,4.2,4.3, 5.1,5.2,5.3, 5.1,5.3
17Assessment & Review 

 

 C6087DIGIT- ADVANCED DIPLOMA OF SCREEN & MEDIA (INTERACTIVE DIGITAL MEDIA) SEMESTER ONE  
Week    DescriptionAssessment TaskCUETEM08BCUFPPM601A
16 hours of script development.


Present 3 rough ideas for Project 1
Discuss the visual style you would undertake in the making of these three project ideas.
Students will make their final decision on the concept they wish to complete.

Assignment 01: Present three rough ideas for Project 1

Formative Assessment task: Realise Productions

11
2Reviewing the Project 1 (Assignment 05) Brief and the milestones
Planning a 45 seconds project
Technical requirements dimensions HD (1920pixels x 1080 pixels)
Visual requirements (characters, backgrounds other visual elements)
Scheduling requirements
Assessment task deadlines
 11
3Present a Rough storyboard / user case scenario and visual designs.

Linear projects
Rough storyboard and visual designs. (minimum of 20 to maximum of 40 frames)

Interactive projects
Create a user case scenario – a storyboard for the interaction of the user on
post-it notes which rough sketches of screen layouts.

Discuss Assignment 02: Completed animatic and Final prototypes Presentation and preproduction material for Project 1

 11
4Linear projects:
Present final character and or element designs, and schedule and task breakdown.

Interactive projects:
include User Interface designs (menus, interactive elements, widgets etc)
Completed User Case Diagram (flow chart/storyboard) and rough click-through prototype (simple interactive with just buttons)

 1, 2, 31, 2, 3
5Combined class – Auditorium presentation

Presentation of Animatics and Project document

Delivery of Assignment 01: Completed animatic and Final prototypes Presentation and preproduction material for Project 1

Linear projects:
Animatic and Project document
• Final animatic HD 1080p 1920pixels x 1080 pixels)
- with time-code
- with rough sound design (music, sound effects, dialogue, voiceover)
Delivery: Preview DVD (that means it goes straight into the dvd slot and plays no menus no data disks.)

• Project document
Document of finished artwork design:
- Environments (example of at least one completed background)
- Characters (present all characters in actions poses relevant to the actual project)
- Props (examples of objects that appear in the production that are not backgrounds or characters)
- FX (one example of any effects you intend to use as stills)
- storyboard
- Final production schedule (for weeks 4 – week 12).

- Production budget
- Break down all the tasks and estimate the cost of your production.

- Safety report
discuss your production and adherence to Safety issues for yourself and anyone else working on your production. (This will be particularly important for anyone shooting film with a cast and crew)
Delivery: PDF for written and visual material.

Interactive projects:
Final prototypes with rough sound and graphics
Present finished artwork design:
Environments
Characters
Props
FX
Documented research/tests for programming features

Submit amended prototype from the previous week with any changes. Include examples of the kind of programming features you want to include. Either tutorials, Youtube examples, recorded footage from websites, games, programs (etc.)
Investigate these, and document them.

• Project document
Document of finished artwork design:
Environments (example of at least one completed background)
Characters (present all characters in actions poses relevant to the actual project)
Props (examples of objects that appear in the production that are not backgrounds or characters)
FX (one example of any effects you intend to use as stills)

Final production schedule
- for weeks 4 – week 12.

Production budget
- Break down all the tasks and estimate the cost of your production.

Safety report
discuss your production and adherence to Safety issues for yourself and anyone else working on your production. (This will be particularly important for anyone shooting film with a cast and crew)

Delivery: An SWF file posted online, a Youtube clip for motion examples and a PDF file for written material.

Assignment 02 Due4, 53
6To be presented to teacher in class time consultation, you should have complete the following:

For 3D projects:
- Model making
- Rigging
- recording dialogue

For 2D projects:
- Key frames
- Recording dialogue

For Motion graphics projects:
Shooting footage
Recording dialogue

For Interactive projects:
- begin building Beta version
- Set up files with separate frame sections for each different part of the interactive
- Start Coding interactive with graphics / sounds
- Start sourcing external code from examples/tutorials

 4, 53
7To be presented to teacher in class time consultation, you should have complete the following:

For 3D projects:
Refine 3D, blocking and animation


For 2D projects:
Animate in-betweens

For Motion Graphics projects:
Editing

For Interactive projects:
TBA

 4, 53
8Delivery of Assignment 03 Rough cut over animatic – reach a target of 75% completion over the Animatic

Combined class - panel presentation

Linear projects:
Rough cut over animatic – reach a target of 75% completion

3D Projects
blocked out animation
blocking out of environments (not necessarily finished just to get sense of space).

2D Projects
near completion of all character animation
blocking out of environments (not necessarily finished just to get sense of space).

Delivery:
Preview DVD (that means it goes straight into the dvd slot and plays no menus no data disks.)
Label the disk.

Interactive projects:
Main coding mechanic of interactive working
- Tested on impartial users: testing documented
- Plan of action formulated to address bugs/usability changes within the time left

Delivery:
Burnt on to a CD or DVD. Label the disk.

 3, 4, 53
9
Continue working on Project 1 - receive feedback
 
 4, 53
10Combined class - Auditorium presentation

Assignment 04: Fine cut over animatic – reach a target of 100% animation / action completion.

Linear projects:
Delivery: Preview DVD (that means it goes straight into the dvd slot and plays - no menus no data disks.)
Label the disk.

Interactive projects:
Delivery: Burnt on to a CD or DVD. Label the disk.


Assignment 04 due
 
1, 3, 4, 51, 2, 3
11


Continue working on Project 1 - receive feedback
 

 4, 5 N/A
12Summative Assessment task 05: Delivery of Project 1

Mastering and duplication
• archive DVD
• preview DVD


Assignment 05 due
 
3, 4, 5  N/A
13
Rough storyboard and visual designs.
for Project 2
 1  N/A
14
Present final character and or element designs for Project 2
 
 1  N/A
15Present rough animatic for Project 2 1  N/A
16 
Combined class - panel presentation

Delivery and presentation of Assignment 04: Completed animatic and Final prototypes Presentation and preproduction material for Project 2

Linear projects:
• Final animatic (HD 1080p (1920pixels x 1080 pixels)
- with time-code
- with rough sound design (music, sound effects, dialogue, voiceover)
Delivery: Preview DVD (that means it goes straight into the dvd slot and plays no menus no data disks.)

• Project document
Document of finished artwork design:
- Environments (example of at least one completed background)
- Characters (present all characters in actions poses relevant to the actual project)
- Props (objects that appear in the production that are not backgrounds or characters)
- FX (one example of any effects you intend to use as stills)
Final production schedule

Production budget
- Break down all the tasks and estimate the cost of your production.

Safety report
- discuss your production and adherence to Safety issues for yourself and anyone else working on your production. (This will be particularly important for anyone shooting film with a cast and crew)

Delivery: PDF for written and visual material.

Interactive projects:
Final prototypes with rough sound and graphics
Present finished artwork design:
Environments
Characters
Props
FX
Documented research/tests for programming features

Submit amended prototype from the previous week with any changes. Include examples of the kind of programming features you want to include. Either tutorials, Youtube examples, recorded footage from websites, games, programs (etc.)
Investigate these, and document them.

• Project document
Document of finished artwork design:
- Environments (example of at least one completed background)
- Characters (present all characters in actions poses relevant to the actual project)
Props (objects that appear in the production that are not backgrounds or characters)
FX (one example of any effects you intend to use as stills)
Final production schedule

Production budget
- Break down all the tasks and estimate the cost of your production.

Safety report
- discuss your production and adherence to Safety issues for yourself and anyone else working on your production. (This will be particularly important for anyone shooting film with a cast and crew)

Delivery: A SWF file on disk and PDF for written material.

All projects:
Naming convention for the folder and the zip file (you need to name all your files. Unnamed files will mean automatic fail.
Naming convention: rp_a11_lastname_firstname

 

Assignment 06 due

 

 1, 2, 3  N/A
  C6087DIGIT- ADVANCED DIPLOMA OF SCREEN & MEDIA (INTERACTIVE DIGITAL MEDIA) SEMESTER TWO  
WeekDescriptionAssessment TaskCUETEM08BN/A
1 
Revised Animatic

Delivery of Assessment task 07 Early build tasks
Combined class panel presentation

Complete the following:

For 3D projects:
- Model making
- Rigging
- recording dialogue

For 2D projects:
- Key frames
- Recording dialogue

For Motion graphics projects:
Shooting footage
Recording dialogue

For Interactive projects:
- begin building Beta version
- Set up files with separate frame sections for each different part of the interactive
- Start Coding interactive with graphics / sounds
- Start sourcing external code from examples/tutorials

 
Assessment task 07
 
 3, 4, 5  N/A
2 
Continue working on Project 2 in accordance with your schedule - receive feedback
  4, 5  N/A
3 Continue working on Project 2 in accordance with your schedule - receive feedback  4, 5  N/A
4 Continue working on Project 2 in accordance with your schedule - receive feedback  4, 5  N/A
5 
Auditorium Presentation

Assignment 08: Project progress completed scenes to be placed over animatic

 
Assignment 08 due
 
 3, 4, 5  N/A
6 Continue working on Project 2 in accordance with your schedule - receive feedback  4, 5  N/A
7 Continue working on Project 2 in accordance with your schedule - receive feedback  4, 5  N/A
8 Continue working on Project 2 in accordance with your schedule - receive feedback  4, 5  N/A
9 
Auditorium Presentation

Assignment 09: Rough cut over animatic – reach a target of 75% completion over the Animatic

Linear projects:
Rough cut over animatic – reach a target of 75% completion

3D Projects
blocked out animation
blocking out of environments (not necessarily finished just to get sense of space).

2D Projects
near completion of all character animation
blocking out of environments (not necessarily finished just to get sense of space).

Delivery: Preview DVD (that means it goes straight into the dvd slot and plays no menus no data disks.)
Label the disk.
Name disks: rp_a14_lastname_firstname

Interactive projects
- Main coding mechanic of interactive working
- Tested on impartial users: testing documented
- Plan of action formulated to address bugs/usability changes within the time left

 

Assignment 09 due
 

 3, 4, 5  N/A
10 Continue working on Project 2 in accordance with your schedule - receive feedback  4, 5  N/A
11 Continue working on Project 2 in accordance with your schedule - receive feedback  4, 5  N/A
12 Continue working on Project 2 in accordance with your schedule - receive feedback  4, 5  N/A
13 Panel presentation

Assignment 10: Fine cut over animatic of Project 02 – reach a target of 100%
– combined class panel presentation

Linear projects:
Delivery: Preview DVD (that means it goes straight into the dvd slot and plays - no menus no data disks.)
Label the disk.

Interactive projects:
Delivery: Burnt on to a CD or DVD. Label the disk.

 Assignment 10 due 3, 4, 5  N/A
14 Assignment 11: Final delivery of Completed Project 02.

Linear projects:
Delivery:
1 preview DVD - that means it goes straight into the dvd slot and plays - no menus no data disks.
1 data DVD – Quicktime format

Interactive projects:
1 complete version
1 data disk

 Assignment 11 due: 4, 5  N/A
15 
Prepare material for Graduate screening
  5  N/A
16 
Prepare material for Graduate screening
  5  N/A


Learning Resources

Prescribed Texts

C6087- ADVANCED DIPLOMA OF SCREEN & MEDIA

You are advised to look at the course Blackboard site for ongoing updated information plus:
Media, Entertainment & Arts Alliance (MEAA)
http://www.alliance.org.au
Screen Productions Association of Australia (SPAA)
http://www.spaa.org.au
Screen 2010 Production Guide to be found on the Blackboard
Production documents/forms to be found on the Blackboard
Evaluation forms to be found on the Blackboard


References

You are advised to look at the course Blackboard site for ongoing updated information.


Other Resources

The School will supply a standard filming kit. You will require a personal hard drive and use of a computer for editing


Overview of Assessment


C6087- ADVANCED DIPLOMA OF SCREEN & MEDIA

You will each produce/direct and write a film of up to 12 minutes duration.

However, you cannot use non-RMIT personnel (and this includes former RMIT students) to crew in the key roles of writer, director, producer, 1st Assistant Director, Camera and Editing.

You will be expected to crew on other students’ films at least once in the other key positions of 1st Assistant Director, Camera, Sound and Editing but no more than three times in any given crew role.

You will each produce/direct and write a film of up to 12 minutes duration. However, you cannot use non-RMIT personnel (and this includes former RMIT students) to crew in the key roles of writer, director, producer, 1st Assistant Director, Camera and Editing. You will be expected to crew on other students’ films at least once in the other key positions of 1st Assistant Director, Camera, Sound and Editing but no more than three times in any given crew role.

C6087DIGIT- ADVANCED DIPLOMA OF SCREEN & MEDIA (INTERACTIVE DIGITAL MEDIA)

Assessment for this course is ongoing throughout the semester and involves practical exercises, knowledge assessment tasks and practical projects.


Assessment Tasks

For full details see the Assignment brief in the Assessment folder in the Realise Productions and Plan and Manage film and Media Pre-Production folder on Blackboard.

1. Assignment 01: Present three rough ideas for Project 1

Formative Assessment task: Realise Productions
Due week 1

2. Formative Assignment 02: Completed animatic and Final prototypes Presentation and preproduction material for Project 1
(this is a summative assignment for Plan and manage film and media pre-production)
week 5

3. Formative assessment task 03 Rough cut over animatic – reach a target of 75% completion
75% of Interactives built.
Week 8

4. Formative assessment task 04 Fine cut over animatic – reach a target of 100% animation / action completion.
Week 10

5. Summative Assessment task 05: Delivery of Project 1
week 12

6. Formative Assessment task 06: Completed animatic and Final prototypes Presentation and preproduction material for Project 2
Week 16

7. Formative Assessment task 07: Revised Animatic / Early build tasks of project 2..
week 1 sem 2

8. Formative Assessment task 08: Project 2 progress - completed scenes to be placed over animatic
Due week 5 sem 2
9. Formative Assessment task 09: Rough cut over animatic – reach a target of 75% completion of Project 2 over the Animatic
Due week 9 sem 2

10. Formative Assessment task10: Fine cut over animatic of Project 02 – reach a target of 100%
Due week 13 sem 2

11. Summative Assessment task 11: Final delivery of Completed Project 02
Due week 14 sem 2

Grades which apply to courses delivered in accordance with competency-based assessment, but which also use graded assessment:


CHD Competent with High Distinction
CDI Competent with Distinction
CC Competent with Credit
CAG Competency Achieved - Graded
NYC Not Yet Competent
DNS Did Not Submit for Assessment
 


Assessment Matrix

Assessment matrix
The assessment matrix demonstrates alignment of assessment tasks with the relevant Unit of Competency. These are available through the course contact in Program administration.

Other Information

Attendance
The major learning experience involves studio based exercises, demonstration and production. It is strongly advised that students attend all sessions in order to engage in the required learning activities, ensuring the maximum opportunity to gain the competency.

Cover Sheet for Submissions
All students must complete a submission cover sheet for each piece of submitted work.

Plagiarism - RMIT has a strict policy on plagiarism. For more information on this policy go to Academic Integrity

Copyright
All students have access to the myRMIT copyright shell. The myRMIT copyright shell contains information on copyright, plus also examples on how to use copyright works as part of your projects and assignments.

Special consideration Policy (Late Submission)
All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension. Please refer to the following URL for extensions and special consideration:
www.rmit.edu.au/students/specialconsideration/online

Student Progress Committee
This committee promotes the early identification of students who are not achieving acceptable academic performance. The committee provides identified students with assistance and seeks to ensure such students are aware of the range of support services available to them at the University. Student Progress Committee (SPC)

Student Feedback
Students are offered opportunities to provide feedback through a variety of mechanisms including online surveys conducted at the end of each course or semester, student complaints and Student Staff Consultative Committees
 

Course Overview: Access Course Overview