Course Title: Software Engineering Project Management

Part A: Course Overview

Course Title: Software Engineering Project Management

Credit Points: 12.00

Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

ISYS1106

City Campus

Postgraduate

140H Computer Science & Information Technology

Face-to-Face

Sem 1 2006,
Sem 2 2009,
Sem 1 2010,
Sem 1 2011,
Sem 1 2012,
Sem 1 2013,
Sem 1 2014,
Sem 1 2015,
Sem 2 2015,
Sem 1 2016,
Sem 2 2016

ISYS1106

City Campus

Postgraduate

171H School of Science

Face-to-Face

Sem 2 2017,
Sem 1 2018,
Sem 2 2018,
Sem 1 2019,
Sem 2 2019,
Sem 1 2020,
Sem 2 2020,
Sem 1 2021

ISYS1108

City Campus

Undergraduate

140H Computer Science & Information Technology

Face-to-Face

Sem 1 2006,
Sem 2 2009,
Sem 1 2010,
Sem 1 2011,
Sem 1 2012,
Sem 1 2013,
Sem 1 2014,
Sem 1 2015,
Sem 2 2015,
Sem 1 2016,
Sem 2 2016

ISYS1108

City Campus

Undergraduate

171H School of Science

Face-to-Face

Sem 2 2017,
Sem 1 2018,
Sem 2 2018,
Sem 1 2019,
Sem 2 2019,
Sem 1 2020,
Sem 2 2020,
Sem 1 2021

ISYS2101

RMIT University Vietnam

Undergraduate

140H Computer Science & Information Technology

Face-to-Face

Viet1 2014,
Viet1 2015,
Viet3 2015,
Viet2 2016

ISYS2101

RMIT University Vietnam

Undergraduate

171H School of Science

Face-to-Face

Viet3 2017,
Viet2 2018,
Viet1 2019,
Viet1 2020,
Viet1 2021

Course Coordinator: Dr Maria Spichkova

Course Coordinator Phone: +61 3 9925 0452

Course Coordinator Email: maria.spichkova@rmit.edu.au

Course Coordinator Location: (PG): 14.10.13, (UG): 14.11.04

Course Coordinator Availability: By appointment, by email


Pre-requisite Courses and Assumed Knowledge and Capabilities

Enforced Prerequisites for ISYS1108 (UG):

ISYS1118: Software Engineering Fundamentals

Required Prior Study for ISYS1108 (UG):

COSC1073 Programming 1

OR

COSC1284 Programming Techniques (or equivalent)

 

Enforced Prerequisites for ISYS1106 (PG):

ISYS1117: Software Engineering Fundamentals

Required Prior Study for ISYS1106 (PG):

COSC2531: Programming Fundamentals


Course Description

This course serves to introduce the basic principles of management of Software Projects, including self-management as a team-member. It also is important for you to have an understanding of how industry works in relation to Projects and also in relation to IT Operations. This course aims to equip you with the essentials with which to enter the Industry. A major component of the course is the practical application of the knowledge gained from the theoretical content. The material covers a broad range of introductory IT concepts.

This course includes a Work Integrated Learning experience in which your knowledge and skills will be applied and assessed in a simulated workplace context and where feedback from industry will be provided. Type of WIL activities involved: simulation of an industrial software engineering project.


Objectives/Learning Outcomes/Capability Development

Program Learning Outcomes

This course contributes to the following program learning outcomes in BP094 Bachelor of Computer Science and BP162 Bachelor of Information Technology and other double degrees:

1. Enabling Knowledge       

You will gain skills as you apply knowledge effectively in diverse contexts.

2. Critical Analysis

You will learn to accurately and objectively examine and consider computer science and information technology (IT) topics, evidence, or situations, in particular to:

  • Analyse and model requirements and constraints for the purpose of designing and implementing software artefacts and IT systems
  • Evaluate and compare designs of software artefacts and IT systems on the basis of organisational and user requirements.

 3Problem Solving

Your capability to analyse problems and synthesise suitable solutions will be extended as you learn to:

  • Design and implement software solutions that accommodate specified requirements and constraints, based on analysis or modelling or requirements specification.

 4. Communication

You will learn to communicate effectively with a variety of audiences through a range of modes and media, in particular to:

  • Present a clear, coherent and independent exposition of software applications, alternative IT solutions, and decision recommendations to both IT and non-IT personnel via technical reports of professional standard and technical presentations.

  5. Team Work

You will learn to work as an effective and productive team member in a range of professional and social situations, in particular to:

  • Work effectively in different roles, to form, manage, and successfully produce outcomes from teams, whose members may have diverse cultural backgrounds and life circumstances, and differing levels of technical expertise.

  6. Responsibility

You will be required to accept responsibility for your own learning and make informed decisions about judging and adopting appropriate behaviour in professional and social situations. This includes accepting the responsibility for independent life-long learning. Specifically, you will learn to:

  • Effectively apply relevant standards, ethical considerations, and an understanding of legal and privacy issues to designing software applications and IT systems. 

This course also contributes to the following program learning outcomes in MC208 Masters of Information Technology:

Enabling Knowledge

You will gain skills as you apply knowledge with creativity and initiative to new situations. In doing so, you will:

  • Demonstrate mastery of a body of knowledge that includes recent developments in computer science and information technology;
  • Recognise and use research principles and methods applicable to computer science and information technology.

Critical Analysis

You will learn to accurately and objectively examine, and critically investigate computer science and information technology (IT) concepts, evidence, theories or situations, in particular to:

  • Analyse and model complex requirements and constraints for the purpose of designing and implementing software artefacts and IT systems;
  • Evaluate and compare designs of software artefacts and IT systems on the basis of organisational and user requirements.

Problem Solving

Your capability to analyse complex problems and synthesise suitable solutions will be extended as you learn to:

  • Design and implement software solutions that accommodate specified requirements and constraints, based on analysis or modelling or requirements specification.

Communication

You will learn to communicate effectively with a variety of audiences through a range of modes and media, in particular to:

  • Interpret abstract theoretical propositions, choose methodologies, justify conclusions and defend professional decisions to both IT and non-IT personnel via technical reports of professional standard and technical presentations.

Team Work

You will learn to work as an effective and productive team member in a range of professional and social situations, in particular to:

  • Work effectively in different roles, to form, manage, and successfully produce outcomes from collaborative teams, whose members may have diverse cultural backgrounds and life circumstances, and differing levels of technical expertise.

Responsibility

You will be required to accept responsibility for your own learning and make informed decisions about judging and adopting appropriate behaviour in professional and social situations. This includes accepting the responsibility for independent life-long learning and a high level of accountability. Specifically, you will learn to:

  • Effectively apply relevant standards, ethical considerations, and an understanding of legal and privacy issues to designing software applications and IT systems.

Research and scholarship

You will have technical and communication skills to design, evaluate, implement, analyse and theorise about developments that contribute to professional practice or scholarship, specifically you will have cognitive skills: 

  • to demonstrate mastery of theoretical knowledge and to reflect critically on theory and professional practice or scholarship;
  • to plan and execute a substantial research-based project, capstone experience and/or piece of scholarship.


Course Learning Outcomes

Upon successful completion of this course you should be able to:  
  • CLO 1: Illustrate a working knowledge of how to plan, execute and close projects to required standards
  • CLO 2: Use a range of proprietary and non- proprietary project management tools to carry out and report on your team projects
  • CLO 3: Use project management frameworks that ensure successful outcomes
  • CLO 4: Analyse and apply critical project management concepts, such as: Why Projects Fail; Project Governance and Methodologies; Software Development Life Cycles – From Waterfall to Agile; Software Engineering Fundamentals; Software Requirements Engineering as basis for Project Management; Hybrid methodologies; Planning and Scheduling; Risk and Issues Management; Quality Assurance; Change Management; Release Management; Service Delivery and Support; The Team Dynamic; Collaboration and Communication skills; Organisations, People and Culture
  • CLO 5: Apply critical analysis, problem solving, and team facilitation skills to software engineering project management processes using real-world scenarios.
  Please note that postgraduate students are expected to demonstrate deeper knowledge and higher level of skill than undergraduate students.

 


Overview of Learning Activities

The learning activities included in this course are:

  • Lectorials: Key concepts will be explained in weekly lectorials in which course material will be discussed and the subject matter will be illustrated with demonstrations and examples. Before attending a lectorial, you will need to watch videos provided for the corresponding module.
  • Tutorials: In tutorials there will be opportunities to elaborate on key concepts and in teams you will analyse IT scenarios and identify suitable problem-solving techniques. The tutorial sessions will prepare you to work on your team projects in an efficient manner. Project work provides opportunities to work effectively in teams, be creative in developing an IT product/service idea, present idea to peers for analysis, problem-solve issues on mechanics and legal issues, identity users and present your IT product/service idea in a marketing sales pitch.
  • Practicals: The practical sessions will include preparation and assessment exercises to engage with, and consolidate meaning of, the course content. These sessions aim on providing you regular feedback on your progress within the team-based assignment, where you gain hands-on experience on project management.
  • Feedback sessions: Another important learning activity is private study, working on aspects of the project in a self-directed and autonomous manner within a team framework. To support you in this activity, we will schedule feedback sessions – drop-in sessions where you can ask questions on the course material.

 

A total of 120 hours of study is expected during this course, comprising:

Teacher-directed hours (48 hours): lectures, tutorials and laboratory sessions. Each week there will be 2 hours of lecture and 2 hours of tutorial and laboratory work. You are encouraged to participate during lectures through asking questions, commenting on the lecture material based on your own experiences and through presenting solutions to written exercises. The tutorial and laboratory sessions will introduce you to the tools necessary to undertake the assignment work.

Student-directed hours (72 hours): You are expected to be self-directed, studying independently outside class.

 


Overview of Learning Resources

The course is supported by the Canvas learning management system, which provides specific learning resources. See the RMIT Library Guide at http://rmit.libguides.com/compsci


Overview of Assessment

This course will be assessed via team-based assignments and work progress checks, as well as a Software Engineering challenge, which will be an individual task. The team-based assessments involve team analysis of an industry scenario and develop core Scrum artefacts, such as backlogs, user stories, burn-down chart, etc. These will be required to demonstrate evidence of problem-solving, analysis of requirements, and consideration of systems design and quality assurance.

This course has no hurdle requirements.

Assessment Task 1: Team-based Assignment, Part 1 -- 20%
This assignment involves elaboration and analysis the Scrum artefacts that provide a basis for the project: product backlog and user story cards. You also will need to demonstrate that you can analyse existing artefacts and provide reasonable feedback on them.

This assessment task supports CLOs 1, 2, 3, 4, and 5.

Assessment Task 2: Work Progress Checks -- 18%
To provide the teams an early feedback their progress within the assignment project, there will be work progress checks during the practical sessions. The weight of each check is 3% (total: 18%)

This assessment task supports CLOs 1, 2, 3, 4, and 5.

Assessment Task 3: Team-based Assignment, Part 2 -- 42%
This assessment is an extension of the team-based project, which early results were assessed in Assessment Task 1. You will need to work as a team on a software development project and produce corresponding project management artefacts, as well as analyse your progress and results.

This assessment task supports CLOs 1, 2, 3, 4, and 5.

Assessment Task 4: Software Engineering Challenge -- 20%
This assessment is an individual task, where you will need to analyse will be given a number of case studies. You will need to demonstrate that you can analyse the real-life scenarios and conduct SEPM tasks in a timely manner, like you would need it in industrial settings.

This assessment task supports CLOs 1, 3, 4, and 5.