Course Title: E-Learning
Part A: Course Overview
Course Title: E-Learning
Credit Points: 12
Course Code |
Campus |
Career |
School |
Learning Mode |
Teaching Period(s) |
COMM2228 |
City Campus |
Undergraduate |
345H Creative Media |
Face-to-Face |
Sem 2 2006,
Sem 1 2007 |
Course Coordinator: Tim Austin
Course Coordinator Phone: +61 3 99259823
Course Coordinator Email:tim.austin@rmit.edu.au
Pre-requisite Courses and Assumed Knowledge and Capabilities
Pre-requisite capabilities
Linkages between Elective Series 1 and other courses within the program;
- Interactive Studio
- Concept Development
Pre-requisites for this course from within the program
- Design 1
- Imaging 1
- Interactive media 1
- Imaging 2
- Design 2
- Interactive Media 2
Course Description
As part of RMIT University Student Elective policy, which provides undergraduate students a wide range of student elective choices, students are provided with the opportunity to customise the Bachelor of Arts (Multimedia) program.
This course will enable students to develop their understanding of structural and content development for a range of e-learning programs.
Work completed in this elective provides an opportunity for students to develop self-initiated projects as an adjunct to their major Project in the third year of the Program. It offers the opportunity to further enhance their personal portfolio through the development of an e-learning program.
Objectives/Learning Outcomes/Capability Development
Program Capabilities
- Awareness of contemporary methodologies and development . A, B, C
- Investigative program identification & innovative creative solutions. D, E, F
- Ongoing analysis & application of processes. G
- Develop skills of self motivative learning and critical thinking. H, I, J
Course Learning Outcomes
- Understand the variations in e-learning delivery and which types of e-learning are applicable to different circumstances.
- Be able to outline the benefits of e-learning for potential clients.
- Analyse the new opportunities available for e-learning as technology changes.
- Understand the design processes applicable to e-learning processes.
- Gain an awareness of pedagogical principles that influence e-learning design.
- Be able to design based on learning outcomes and assessment guidelines
- Gain an awareness of project management techniques applicable to e-learning development and understand the communication process between the designer and content expert.
- Develop methods for critically assessing e-learning programs
- Gain skills in analysing usability reports for e-learning programs.
Overview of Learning Activities
Within a practical studio space students will develop e-learning programs.
Students will experiment with pre-production, production, and post-production methodologies.
Students will have the opportunity to view, discuss and analyse different e-learning programs
Overview of Learning Resources
Overview of Learning Resources
Many of the resources students will be expected to use are computer-based or computer peripherals and these resources will be provided in the school’s computer laboratories.
Students may need to use digital content acquisition tools such as cameras and sound recording equipment: these will be available for student-loan; students will organize the loan of such equipment themselves from the school’s equipment store.
Students should make uses of wider university resources such as its libraries, their print and audio-visual collections and, if appropriate, the University’s Learning Skills Unit.
Some course components may be presented in lecture theatres. Students will be advised of the time and lecture theatre location of such presentations.
Students will be also expected to use their own creative and conceptual skills:
1. Group critique & individual discussion.
2. Analysis of current trends in e-learning
3. Research, analysis and application.
4. Experimentation.
5. Brainstorming, conceptualising, documenting, pre-production techniques.
6. Critique and review existing e-learning programs.
7. Practical problem solving and analysis.
8. Effective use of media for e-learning; images, video footage, and audio.
9. Effective use of software in the development of e-learning.
Overview of Assessment
Tutorial participation and class discussion (Learning objective a, b, c, d) 20%
Completion of e-learning program and evaluation (Learning objective e, f, g, h, I,j) 80%