Course Title: Games Studio 1
Part A: Course Overview
Course Title: Games Studio 1
Credit Points: 12.00
Terms
Course Code |
Campus |
Career |
School |
Learning Mode |
Teaching Period(s) |
COSC2348 |
City Campus |
Undergraduate |
140H Computer Science & Information Technology |
Face-to-Face |
Sem 1 2006, Sem 1 2007, Sem 1 2008, Sem 1 2009, Sem 1 2010, Sem 1 2011, Sem 1 2012, Sem 1 2013, Sem 1 2014, Sem 1 2015, Sem 1 2016 |
COSC2348 |
City Campus |
Undergraduate |
171H School of Science |
Face-to-Face |
Sem 1 2017, Sem 1 2018, Sem 1 2019, Sem 1 2020 |
Course Coordinator: Prof. Fabio Zambetta
Course Coordinator Phone: +61 3 9925
Course Coordinator Email: fabio.zambetta@rmit.edu.au
Pre-requisite Courses and Assumed Knowledge and Capabilities
None
Course Description
Game Studio 1 will provide you with a common programming language and the core knowledge needed for a career in the games industry.
A studio-based project provides you with an environment in which you will be introduced to basic aspects of game design and development, with a strong emphasis on cross-disciplinary teamwork.
Upon completion of the course, you will have gained generic problem solving skills, basic project management skills, an understanding of core knowledge areas of computer games design and development, and familiarity with some tools and tool chains for designing and developing games.
You will be required to build a simple game level or a game modification, using a game engine, as a proof of concept.
Objectives/Learning Outcomes/Capability Development
Program Learning Outcomes
This course is an option course so it is not required to contribute to the development of program learning outcomes (PLOs) though it may assist your achievement of several PLOs.
For more information on the program learning outcomes for your program, please see the program guide.
Upon successful completion of this course you should be able to:
- Apply fundamental knowledge to design and develop games
- Use, design and develop tools for game modelling and map building
- Develop a common language based on current project using terms and language competently from game art, design and programming.
- Work in cross-disciplinary teams, using diversity as a major strength and in a moderately self-directed manner
- Find and assess tools and resources for games design and development.
Overview of Learning Activities
The course takes a studio-based approach with project work as the key learning activity, involving both individual and group input. The studio-based approach allows you to learn through discovery and direct experience.
Problem-solving skills and responsibility will be developed in the finding and assessing of tools and resources for games design and development.
Overview of Learning Resources
The course is supported by the Canvas learning management system which provides specific learning resources. See the RMIT Library Guide
Overview of Assessment
Note: This course has no hurdle requirements.
Assessment tasks
Assessment Task 1: Game brainstorming and foundations
Weighting 10%
This assessment task supports CLOs 1,3 & 4
Assessment Task 2: Development of game prototype
Weighting 40%
This assessment task supports CLOs 2,3 &4
Assessment Task 3: Finalisation of game prototype and release
Weighting 50%
This assessment task supports CLOs 1-5
If you have a long-term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or Equitable Learning Services if you would like to find out more.