Course Title: Games Studio 1
Part A: Course Overview
Course Title: Games Studio 1
Credit Points: 12.00
Terms
Course Code |
Campus |
Career |
School |
Learning Mode |
Teaching Period(s) |
COSC2348 |
City Campus |
Undergraduate |
140H Computer Science & Information Technology |
Face-to-Face |
Sem 1 2006, Sem 1 2007, Sem 1 2008, Sem 1 2009, Sem 1 2010, Sem 1 2011, Sem 1 2012, Sem 1 2013, Sem 1 2014, Sem 1 2015, Sem 1 2016 |
COSC2348 |
City Campus |
Undergraduate |
171H School of Science |
Face-to-Face |
Sem 1 2017, Sem 1 2018, Sem 1 2019, Sem 1 2020 |
COSC3072 |
RMIT University Vietnam |
Undergraduate |
175H Computing Technologies |
Face-to-Face |
Viet2 2025 |
COSC3073 |
RMIT Vietnam Hanoi Campus |
Undergraduate |
175H Computing Technologies |
Face-to-Face |
Viet2 2025 |
Course Coordinator: Prof. Fabio Zambetta
Course Coordinator Phone: contact via email
Course Coordinator Email: fabio.zambetta@rmit.edu.au
Course Coordinator Availability: contact via email
Pre-requisite Courses and Assumed Knowledge and Capabilities
None
Course Description
In games studio 1 you will learn a common gaming language and environment, and key features of game design. You will also learn about game-based principles of usability. The language you choose will be based on your preferences; you may elect to learn a platform such as Minecraft or Roblox, or learn a game engine such as Unity.
A studio-based project provides you with an environment in which you will be introduced to basic aspects of game design and development, with a strong emphasis on cross-disciplinary teamwork.
Upon completion of the course, you will have gained generic problem solving skills, basic project management skills, an understanding of core knowledge areas of computer games design and development, and familiarity with some tools and tool chains for designing and developing games.
You will be required to build a simple game level or a game modification, using a game engine, as a proof of concept.
This course includes a work integrated learning experience in which your knowledge and skills will be applied and assessed in a real or simulated workplace context and where feedback from industry and/ or community is integral to your experience. You will undertake an industry engaged project in a studio-based workshop environment. You will be assessed by RMIT staff.
Objectives/Learning Outcomes/Capability Development
For more information on the program learning outcomes for your program, please see the program guide.
Upon successful completion of this course, you will be able to:
- Demonstrate understanding of the key principles of user interface design and ethics for games
- Create a prototype game level or modification using industry standard tools
- Collaborate in a cross disciplinary team to deliver a moderately sized game element
- Evaluate potential game design environments and resources
- Justify choice of game technology based on the team’s chosen game story
Overview of Learning Activities
The course takes a studio-based approach with project work as the key learning activity, involving both individual and group input. The studio-based approach allows you to learn through discovery and direct experience.
Problem-solving skills and responsibility will be developed in the finding and assessing of tools and resources for games design and development.
You will be actively engaged in a range of learning activities such as lectorials, tutorials, practicals, laboratories, seminars, project work, class discussion, individual and group activities. Delivery may be face to face, online or a mix of both.
You are encouraged to be proactive and self-directed in your learning, asking questions of your lecturer and/or peers and seeking out information as required, especially from the numerous sources available through the RMIT library, and through links and material specific to this course that is available through myRMIT Studies Course.
Overview of Learning Resources
RMIT will provide you with resources and tools for learning in this course through myRMIT Studies Course.
There are services available to support your learning through the University Library. The Library provides guides on academic referencing and subject specialist help as well as a range of study support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.
Overview of Assessment
The assessment for this course comprises a staged studio-based project from start to completion. Teams will be expected to problem-solve their way through the project stages; however, significant individual input into the group will be required. Therefore, individual responsibility as well as effective teamwork will contribute to your project.
Note: This course has no hurdle requirements.
Assessment Tasks Assessment Task 1: Game brainstorming and foundations Assessment Task 2: Development of game prototype Assessment Task 3: Finalisation of game prototype and release Assessment Task 4: Oral Presentation of Game Prototype and design decisions |
If you have a long-term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or Equitable Learning Services if you would like to find out more.