Course Title: Games Studio 2

Part A: Course Overview

Course Title: Games Studio 2

Credit Points: 12.00

Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

COSC2349

City Campus

Undergraduate

140H Computer Science & Information Technology

Face-to-Face

Sem 2 2006,
Sem 2 2007,
Sem 2 2008,
Sem 2 2009,
Sem 2 2010,
Sem 2 2011,
Sem 2 2012,
Sem 2 2013,
Sem 2 2014,
Sem 2 2015

COSC2349

City Campus

Undergraduate

171H School of Science

Face-to-Face

Sem 2 2017,
Sem 2 2018,
Sem 2 2020

COSC2349

City Campus

Undergraduate

175H Computing Technologies

Face-to-Face

Sem 2 2025

Course Coordinator: Fabio Zambetta

Course Coordinator Phone: +61 3 9925

Course Coordinator Email: fabio.zambetta@rmit.edu.au

Course Coordinator Availability: By appointment


Pre-requisite Courses and Assumed Knowledge and Capabilities

Enforced Pre-Requisite Courses

Successful completion of the following course/s:

Note: it is a condition of enrolment at RMIT that you accept responsibility for ensuring that you have completed the prerequisite/s and agree to concurrently enrol in co-requisite courses before enrolling in a course.

For your information go to RMIT Course Requisites webpage.

Recommended Prior Study

You should have satisfactorily completed or received credit for the following course/s before you commence this course:

If you have completed prior studies at RMIT or another institution that developed the skills and knowledge covered in the above course/s you may be eligible to apply for credit transfer.

Alternatively, if you have prior relevant work experience that developed the skills and knowledge covered in the above course/s you may be eligible for recognition of prior learning.

Please follow the link for further information on how to apply for credit for prior study or experience.


Course Description

In "Games Studio 2," you will deepen your understanding of the game industry as a budding games programmer. This course equips you with a comprehensive knowledge of computer game software engine architectures, gameplay styles, and the diverse techniques used in game development. You will explore the intricacies of game engines, tool chains, and cutting-edge technologies through an immersive studio-based project. This hands-on project will guide you through the entire game design and development cycle, fostering your problem-solving and project management skills.

By the end of this course, you will have honed your ability to design and develop 2D and 3D game prototypes using industry-standard game engines. You will apply both theoretical and practical skills to create proof-of-concept games, preparing you for a dynamic career in the game development field. This course is valuable for those seeking to enhance their technical expertise and collaborative skills, essential for success in the fast-paced game industry.


Objectives/Learning Outcomes/Capability Development

Program Learning Outcomes

This course is an option course and will broadly contribute to the development of your program learning outcomes.

For more information on the program learning outcomes for your program, please see the program guide.


Upon successful completion of this course you should be able to:

  1. Demonstrate comprehensive technical knowledge of computer game software engine architecture.
  2. Apply broad technical knowledge to design and develop computer games.
  3. Select contemporary software tools and resources appropriate for a planned game development project
  4. Work independently and collaboratively in teams, to deliver a functional game prototype.


Overview of Learning Activities

You will be actively engaged in a range of learning activities such as lectorials, labs and project work. The lectorials will present core knowledge in the course and it will stimulate class discussions. Labs will allow to experiment with hands-on activities (e.g., use of tool chains, game engines, etc.) and they will stimulate team-based and individual activities geared towards the completion of the assessments. Delivery will be face to face only; however, the use of online learning materials will be pervasive in the course and great attention will be given to ascertaining the quality of any additional learning resources on the Internet and the RMIT library.

You will be encouraged to be proactive and self-directed in your learning, asking questions of your teaching staff and/or peers and seeking out information as required, especially from the numerous sources available through the RMIT library, and through links and material specific to this course that will be available in our Canvas shell.


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through myRMIT Studies Course.

Weekly learning resources are set up and available in Canvas.

A list of recommended learning resources will be provided by your lecturer, which may include books, journal articles and web resources. You will also be expected to seek further resources relevant to the focus of your own learning.

There are services available to support your learning through the University Library. The Library provides guides on academic referencing and subject specialist help as well as a range of study support services. See the RMIT Library Guide at http://rmit.libguides.com/compsci. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.


Overview of Assessment

This course has no hurdle requirements.

Assessment tasks

Assessment Task 1: Preliminary project plan
Weighting: 10%
This assessment task supports CLO 4

Assessment Task 2: Development of 2D game prototype
Weighting: 40%
This assessment task supports CLOs 1, 2, 3

Assessment Task 3: Development of 3D game prototype
Weighting: 50%
This assessment task supports CLOs 1, 2, 3, 4

If you have a long-term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or Equitable Learning Services if you would like to find out more.