Course Title: Writing for Videogames
Part A: Course Overview
Course Title: Writing for Videogames
Credit Points: 12.00
Terms
Course Code |
Campus |
Career |
School |
Learning Mode |
Teaching Period(s) |
COMM2244 |
City Campus |
Undergraduate |
345H Media and Communication |
Face-to-Face |
Sem 2 2006, Sem 2 2009, Sem 2 2010, Sem 2 2011, Sem 2 2012, Sem 2 2013, Sem 2 2015, Sem 2 2016, Sem 2 2017 |
COMM2244 |
City Campus |
Undergraduate |
370H Design |
Face-to-Face |
Sem 2 2018, Sem 2 2022, Sem 2 2023 |
Course Coordinator: Christian McCrea
Course Coordinator Phone: Please email
Course Coordinator Email: christian.mccrea@rmit.edu.au
Course Coordinator Location: Please email
Course Coordinator Availability: Please email
Pre-requisite Courses and Assumed Knowledge and Capabilities
None
Course Description
This course provides you with a foundation for knowledge and skill development in the writing of narrative and the communication of narrative and visual concepts in videogames. You will explore the fundamentals of game narrative with reference to both traditional and new media.
Emphasis will be placed on the generation and development of narrative and visual concepts and their communication by summary and storyboarding.
Objectives/Learning Outcomes/Capability Development
Course Learning Outcomes
Upon successful completion of this course, you will be able to:
- Evaluate major aesthetic, cultural and theoretical developments in narrative.
- Analyse and discuss the relationship and influences between narrative and technology.
- Analyse the conventions of game storytelling and be able to communicate it to other diverse practitioners.
- Create summaries and storyboards to communicate narrative and visual concepts.
This is an elective, which will complement the capabilities you are developing in your program.
Overview of Learning Activities
You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.
Overview of Learning Resources
RMIT will provide you with resources and tools for learning in this course through our online systems.
A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning.
There are services available to support your learning, including the University Library and Study Support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.
Overview of Assessment
You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes.
Assessment Tasks
Assessment Task 1: Game Writing Brief Response 25% CLO 1, 2, 4
Assessment Task 2: Game Writing Script Development 35% CLO 1, 2, 3, 4
Assessment Task 3: Game Writing Prototype 40% CLO 1, 2, 3, 4
Feedback will be given on all assessment tasks.
If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or Equitable Learning Services if you would like to find out more.
Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions