Course Title: Art After Videogames

Part A: Course Overview

Course Title: Art After Videogames

Credit Points: 12.00


Course Code




Learning Mode

Teaching Period(s)


City Campus


345H Media and Communication


Sem 1 2006,
Sem 1 2007,
Sem 1 2008,
Sem 1 2010,
Sem 1 2011,
Sem 1 2012,
Sem 1 2013,
Sem 1 2014,
Sem 2 2015,
Sem 2 2016,
Sem 2 2017


City Campus


370H Design


Sem 2 2018,
Sem 2 2020,
Sem 2 2021,
Sem 1 2022

Course Coordinator: Helen Stuckey

Course Coordinator Phone: Please email

Course Coordinator Email:

Course Coordinator Location: Please email

Course Coordinator Availability: Please email

Pre-requisite Courses and Assumed Knowledge and Capabilities

Assumed knowledge 

Students will be required to draw on previous visual art creation experience, either studied or personal. 


Alternatively you may be able to demonstrate the required skills and knowledge before you start this course. Contact your course coordinator if you think you may be eligible for recognition of prior learning. Further information: 

Course Description

This image-making course is grounded in the theory and practice of visual painterly communication. The theoretical base of the course is drawn from a combination of traditional painting theory and game-specific concept art knowledge. It will provide an intermediate set of skills and concepts around the design and execution of concept art. Emphasis will be placed on the development of practical skills and analytical understanding in relation to the use of imaging for video games. 

Self-assessment and peer-assessment are crucial elements of this course.  

Objectives/Learning Outcomes/Capability Development


Course Learning Outcomes

Upon successful completion of this course, you will be able to: 

  1. Design and execute a series of concept art projects for specific use in a games environment. 
  2. Describe and analyse the conventions of visual design for games. 
  3. Compare and contrast different art styles for use in your own work and practice. 
  4. Produce broad working folios by applying a range of art practices. 

This is an option course, which will complement the capabilities you are developing in your program. 

Overview of Learning Activities

In this course you will respond to assignment briefs for image making. Drawing on a range of artwork from within and outside of games you will explore the application of art and design principles to your work. Studio classes will involve lectures and tutorials including face-to-face and online activities. You will receive feedback from both your peers and teaching staff.

Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems. 

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning. 

There are services available to support your learning through the University Library. The Library provides guides on academic referencing and subject specialist help as well as a range of study support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.

Overview of Assessment

You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. 

Assessment Tasks 

1) Initial Brief Response – 20% 

CLO 1,3 


2) Brief Response Development – 30% 

CLO 1, 2, 3 


3) Brief Response Portfolio – 50% 

CLO 1, 2, 4 


Feedback will be given on all assessment tasks. 

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or Equitable Learning Services if you would like to find out more. 

A student charter summarises your responsibilities as an RMIT student as well as those of your teachers. 

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions