Course Title: Programming 1

Part A: Course Overview

Course Title: Programming 1

Credit Points: 12.00


Course Code




Learning Mode

Teaching Period(s)


City Campus


155T Vocational Health and Sciences


Sem 1 2006,
Sem 2 2006,
Sem 1 2008,
Sem 2 2008,
Sem 2 2010,
Sem 2 2011,
Sem 1 2012,
Sem 2 2012,
Sem 1 2013,
Sem 2 2013,
Sem 1 2014,
Sem 2 2014,
Sem 1 2015,
Sem 2 2015,
Sem 1 2016,
Sem 2 2016


City Campus


174T School of VE Engineering, Health & Science


Sem 1 2018,
Sem 2 2018,
Sem 2 2019,
Sem 1 2020,
Sem 2 2020,
Sem 1 2021

Course Coordinator: Kanchan Aggarwal

Course Coordinator Phone: +61 3 9925 4713

Course Coordinator Email:

Course Coordinator Location: Builing 57, Level 5, Room 36

Pre-requisite Courses and Assumed Knowledge and Capabilities

Enforced Pre-requisite:
• COSC2511 Introduction to Programming

You must have successfully completed Course COSC2511 before you can enrol in this course.

Please be aware that this course forms part of AD006 (Associate Degree in Information Technology) and is not part of the BP162 (Bachelor of Information Technology) study plan. Also, it will follow the Vocational Education calendar dates and not the Higher Ed semester dates which means that classes will start 3 weeks earlier. The timetable is published under the Vocational Education timetable link and is not available on STS. If you enrol in this course as an elective please check with your program coordinator before commencement as this is not a bachelor course.

Course Description

This course introduces you to the fundamental principles and practices of computer programming using object-oriented design. The Java programming language is introduced and used in the practical work. The course assumes no previous knowledge of programming.

Objectives/Learning Outcomes/Capability Development

This course contributes to the following Program Learning Outcomes:
• Critical Analysis
• Problem Solving

On completion of this course, you will be able to:
1.Use object-oriented program development framework.
2.Promote code reuse using object-oriented techniques such as inheritance and polymorphism.
3.Use appropriate data structures, such as lists and sets
4.Use appropriate error handling mechanism to recover from error conditions.
5.Create a graphical user interface to interact with user.

Overview of Learning Activities

All classes take place in a computer lab. A typical class includes a short lecture explaining a new concept, followed by a detailed demonstration of its application in the development of a worked example. You are then given a similar task to practice, with feedback from the teacher. More complex tasks are assigned and their solutions demonstrated as the class progresses. You are then assigned further tasks to practice inside and outside of class. 

Overview of Learning Resources

You will make use of computer laboratories and relevant software provided by School. All materials will be available online through myRMIT. Lists of relevant textbooks, reference texts, resources in the Library, and links to internet resources will be also provided.

Overview of Assessment

☒ This course has no hurdle requirements.

Assessment Tasks

Assessment Task 1: Tests X 2
Weighting towards final grade (%):20%
This assessment task supports CLO 1,2, 3 & 4 

Assessment Task 2: Assignments X 2
Weighting towards final grade (%):40%
This assessment supports CLOs 1,2,3,4 and 5

Assessment Task 3: Final Exam

Weighting towards final grade (%):40% 

This assessment supports CLOs 1,2,3,4 and 5

Feedback is provided within two weeks after submission