Course Title: Mixed Reality
Part A: Course Overview
Course Title: Mixed Reality
Credit Points: 12.00
Terms
Course Code |
Campus |
Career |
School |
Learning Mode |
Teaching Period(s) |
COSC2476 |
City Campus |
Undergraduate |
140H Computer Science & Information Technology |
Face-to-Face |
Sem 1 2010, Sem 1 2011, Sem 1 2012, Sem 1 2013, Sem 1 2014, Sem 2 2015, Sem 1 2016 |
COSC2476 |
City Campus |
Undergraduate |
171H School of Science |
Face-to-Face |
Sem 1 2017, Sem 2 2018, Sem 2 2019, Sem 2 2020, Sem 2 2021 |
COSC2476 |
City Campus |
Undergraduate |
175H Computing Technologies |
Face-to-Face |
Sem 2 2022, Sem 2 2024 |
COSC2477 |
City Campus |
Postgraduate |
140H Computer Science & Information Technology |
Face-to-Face |
Sem 1 2010, Sem 1 2011, Sem 1 2012, Sem 1 2013, Sem 1 2014, Sem 2 2015, Sem 1 2016 |
COSC2477 |
City Campus |
Postgraduate |
171H School of Science |
Face-to-Face |
Sem 1 2017, Sem 2 2018, Sem 2 2020, Sem 2 2021 |
COSC2477 |
City Campus |
Postgraduate |
175H Computing Technologies |
Face-to-Face |
Sem 2 2022, Sem 2 2024 |
Course Coordinator: Allison Jing
Course Coordinator Phone: +61 3 9925
Course Coordinator Email: allison.jing@rmit.edu.au
Course Coordinator Location: City campus
Pre-requisite Courses and Assumed Knowledge and Capabilities
Enforced Pre-Requisite Courses:
Successful completion of:
- COSC1285 Algorithms and Analysis OR
- COSC3056 Programming Studio 1
Note: it is a condition of enrolment at RMIT that you accept responsibility for ensuring that you have completed the prerequisite/s and agree to concurrently enrol in co-requisite courses before enrolling in a course.
For your information go to RMIT Course Requisites webpage.
Required Prior Study:
You should have satisfactorily completed MATH2039/2040/2041 Mathematics for Advanced Computing before you commence this course.
Alternatively, you may be able to demonstrate the required skills and knowledge before you start this course.
Contact your course coordinator if you think you may be eligible for recognition of prior learning.
Course Description
Mixed Reality is intended to provide you with an opportunity to gain further knowledge and abilities for a career in the game or the AR/VR industries. Insights into the process of programming and designing mixed reality experiences, will primarily be via a ‘student centred’ learning approach based on project design and implementation along with presentations and reports. A multi-part studio-based project will provide you with an environment in which you will learn core aspects of building mixed reality games and applications.
Upon completion of the course, you will have gained problem solving skills, project management skills, an understanding of core knowledge areas of mixed reality design and programming, as well as furthering familiarity with tools and tool chains for designing and developing those. You will be required to brainstorm, implement and refine novel mixed reality experiences, and to document and present your work in this area repeatedly.
Objectives/Learning Outcomes/Capability Development
Program Learning Outcomes
This course is an option course so it is not required to contribute to the development of program learning outcomes (PLOs) though it may assist your achievement of several PLOs.
For more information on the program learning outcomes for your program, please see the program guide.
Upon successful completion of this course you should be able to:
- Apply fundamental knowledge to design mixed reality experiences and implement them in the form of game play using a variety of game engines and tools.
- Analyse existing mixed reality to detect flaws or areas for improvement.
- Critique specific design and implementation choices in yours or other developers work.
- Work in project teams in a self-directed manner.
- Find and assess suitable tools and resources for mixed reality programming.
Overview of Learning Activities
The course takes a studio-based approach studio-based, with several opportunities to use, implement, or extend a game engine along with several game tools.
Problem solving skills will be developed in a group discovery experience working in cooperation with a team of peers on the design, implementation and analysis of mixed reality experiences.
You will learn creating, implementing, and refining new and/or existing mixed reality experiences using a choice of game tools and engines along with implementing game play.
A total of 120 hours of study is expected during this course, comprising:
Teacher-directed hours (48 hours): lectures and tutorial (studio) sessions. Each week there will be 2 hours of lecture and a 2 hours tutorial (a games “studio”). You are encouraged to participate during lectures through asking questions, commenting on the lecture material based on your own experiences and by presenting solutions to written exercises. The tutorial (studio) sessions will introduce you to the tools necessary to undertake the assignment work.
Student-directed hours (72 hours): You are expected to be self-directed, studying independently outside class.
Overview of Learning Resources
The course is supported by the Canvas learning management system which provides specific learning resources. See the RMIT Library Guide.
Overview of Assessment
The assessment for this course comprises tasks and processes required for studio-based team project work. The project requires design, implementation and analysis of mixed reality experiences and solving graphics, human-computer interaction or AI programming problems. Functioning in a team environment is required to achieve project outputs.
Note: This course has no hurdle requirements.
Assessment tasks
Assessment Task 1: MR experience prototype
Weighting 20%
This assessment task supports CLOs 4, 5.
Assessment Task 2: Preliminary implementation of an MR experience
Weighting 35%
This assessment task supports CLOs 1, 2, 4
Assessment Task 3: Final MR experience implementation and release
Weighting 45%
This assessment task supports CLOs 1, 2, 3 & 4