Course Title: Advanced Play Design

Part A: Course Overview

Course Title: Advanced Play Design

Credit Points: 12.00


Course Code




Learning Mode

Teaching Period(s)


City Campus


345H Media and Communication


Sem 1 2015,
Sem 2 2015,
Sem 1 2016,
Sem 2 2016,
Sem 2 2017


City Campus


370H Design


Sem 2 2018,
Sem 2 2022

Course Coordinator: Chris Barker

Course Coordinator Phone: Please email

Course Coordinator Email:

Course Coordinator Location: Please email

Course Coordinator Availability: Please email

Pre-requisite Courses and Assumed Knowledge and Capabilities


Course Description

In this course you will focus on how to conceptualise, create, and evaluate ideas and technical approaches for interactive media, animation and games, through play. You will explore play as a method for investigating theories and concepts and to develop and experiment with production techniques that advance your practice in new ways. 

You will draw on historical and contemporary theories and approaches of play to communicate ideas via a series of production-based investigations. Through these investigations, you will develop practice-based research skills in your interactive media speciality, critically applying diverse and emerging technologies and demonstrating innovative conceptual approaches.

Objectives/Learning Outcomes/Capability Development

You will be assessed on your development against the following Program Learning Outcomes: 

  • Acquire and apply knowledge of local and international perspectives and issues about contemporary animation, game and interactive media.
  • Employ appropriate technical skills and theoretical knowledge to solve problems associated with creative work.
  • Undertake research into contemporary media and communication theory and practice to explore possible industry and career directions.

Upon the successful completion of this course you will be able to:

  • Conceptualise, create and evaluate inventive content for playful forms of animation, games and interactive media by applying emerging technologies, creative solutions, production methods and research skills.
  • Critically appraise the development of ideas to innovate the current state of animation, games and interactive media with reference to historical and contemporary international practice.
  • Implement novel modes, theories, principles and strategies of play in developing your practice. 
  • Present your practice to diverse audiences for feedback and evaluation.
  • Analyse feedback on your practice and reflect upon the implications for future ideas and developments of playful experiences and practices in animation, games and interactive media.

Overview of Learning Activities

You will be engaged in learning that involves a range of activities both face-to-face and online such as workshops, tutorials, group and class discussion, class activities and individual research.

Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning.

There are services available to support your learning, including the University Library and Study Support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.


Overview of Assessment


  You will be assessed on how well you meet the course learning outcomes and on your development against the program learning outcomes.

This course has the following three assessment tasks:

• Assignment 1 (15%)    Community of Practice: Engagement    Linked to course learning outcomes 2, 4 and 5.

• Assignment 2 (35%)    Play Folio 01: Develop and Situate    Linked to course learning outcomes 1, 2, 3, 4 and 5.

• Assignment 3 (50%)    Play Folio 02: Practice and Reflect    Linked to course learning outcomes 1, 2, 3, 4 and 5.

Briefs and assessment rubrics for all assessment tasks will be made available in Canvas at the commencement of the course. Students are expected to attend and contribute to class, including providing peer review and peer learning.

Oral feedback on assessment tasks will be provided in class and written feedback via the grading rubric.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or Equitable Learning Services if you would like to find out more.

A Student Charter summarises your responsibilities as an RMIT student as well as those of your teachers.