Course Title: Professional Preproduction

Part A: Course Overview

Course Title: Professional Preproduction

Credit Points: 12.00

Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

GRAP2582

City Campus

Postgraduate

345H Media and Communication

Face-to-Face

Sem 2 2015,
Sem 1 2016,
Sem 2 2016,
Sem 1 2017

GRAP2582

City Campus

Postgraduate

370H Design

Face-to-Face

Sem 1 2020

Course Coordinator: Chris Barker

Course Coordinator Phone: Please email

Course Coordinator Email: chris.barker@rmit.edu.au

Course Coordinator Location: Please email

Course Coordinator Availability: Please email


Pre-requisite Courses and Assumed Knowledge and Capabilities

None


Course Description

In this course you will extend and refine your existing knowledge and skills in preproduction for animation, games and interactive media. You will develop specialist knowledge in a range of creative and critical forms, theoretical models of production and critique, and industry-standard media production techniques.

A focus of the course is the development of directorial skills in production management, communication of conceptual content, and iterative critique. You will also use tools and techniques to communicate key concepts of narrative and visual and interactive media within professional preproductive practice.


Objectives/Learning Outcomes/Capability Development

You will be assessed on your development against the following Program Learning Outcomes: • Articulate and apply extensive knowledge of narrative, visual and interactive media through contemporary studio forms, systems and devices. • Apply directorial vision and communication skills to realise sophisticated solutions in motion, game and interactive design that are innovative, contemporary and engaging. • Determine and apply the specialist knowledge and technical skills required to creatively solve problems, demonstrating expert judgment and ethical responsibility relating to your professional practice and discipline.


Upon the successful completion of this course you will be able to:

  1. Situate your practice in the context of current global animation, interactive and game preproduction practice.
  2. Research, critique and apply advanced strategies related to production design and management, to facilitate the communication and delivery of your own work.
  3. Adapt and apply innovative approaches to conceptual development through experimentation with current techniques and practices of production management.
  4. Engage in critical and iterative processes in leadership roles in collaborative studio environments, to solve emergent problems in production.
  5. Apply directional skills to the management and communication of projects.


Overview of Learning Activities

You will be engaged in learning that involves a range of activities both face-to-face and online such as workshops, tutorials, group and class discussion, class activities and individual research.


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning.

There are services available to support your learning, including the University Library and Study Support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.

 


Overview of Assessment

You will be assessed on how well you meet the course learning outcomes and on your development against the program learning outcomes.

This course has the following three assessment tasks:

• Assignment 1 (15%)    Community of Practice: Engagement    Linked to course learning outcomes 4.

• Assignment 2 (35%)    Folio 01: Preproduction Development    Linked to course learning outcomes 1, 2 and 5.

• Assignment 3 (50%)    Folio 02: Preproduction Documentation    Linked to course learning outcomes 1, 2, 3, 4 and 5.

Briefs and assessment rubrics for all assessment tasks will be made available in Canvas at the commencement of the course. Students are expected to attend and contribute to class, including providing peer review and peer learning.

Oral feedback on assessment tasks will be provided in class and written feedback via the grading rubric.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or Equitable Learning Services if you would like to find out more.

A Student Charter summarises your responsibilities as an RMIT student as well as those of your teachers.