Course Title: Game Design Studio 1
Part A: Course Overview
Course Title: Game Design Studio 1
Credit Points: 24.00
Important Information:
Please note that this course may have compulsory in-person attendance requirements for some teaching activities.
To participate in any RMIT course in-person activities or assessment, you will need to comply with RMIT vaccination requirements which are applicable during the duration of the course. This RMIT requirement includes being vaccinated against COVID-19 or holding a valid medical exemption.
Please read this RMIT Enrolment Procedure as it has important information regarding COVID vaccination and your study at RMIT: https://policies.rmit.edu.au/document/view.php?id=209.
Please read the Student website for additional requirements of in-person attendance: https://www.rmit.edu.au/covid/coming-to-campus.
Please check your Canvas course shell closer to when the course starts to see if this course requires mandatory in-person attendance. The delivery method of the course might have to change quickly in response to changes in the local state/national directive regarding in-person course attendance.
Terms
Course Code |
Campus |
Career |
School |
Learning Mode |
Teaching Period(s) |
OART1038 |
City Campus |
Undergraduate |
345H Media and Communication |
Face-to-Face |
Sem 1 2015, Sem 1 2016, Sem 1 2017 |
OART1038 |
City Campus |
Undergraduate |
370H Design |
Face-to-Face |
Sem 1 2018, Sem 1 2019, Sem 1 2020, Sem 1 2022 |
Course Coordinator: James Manning
Course Coordinator Phone: Please email
Course Coordinator Email: james.manning@rmit.edu.au
Course Coordinator Location: Please email
Course Coordinator Availability: Please email
Pre-requisite Courses and Assumed Knowledge and Capabilities
None
Course Description
Games Design Studio 1 is an introduction to the technical and creative opportunities of game development and design. You will work in groups and individually to develop prototype games using both analogue and digital tools.
In this course you will explore the roles and nature of game artists and game designers, expanding the possibilities for creative work and developing the fundamental skills that emerge from the games design process.
Objectives/Learning Outcomes/Capability Development
Course Learning Outcomes
Upon successful completion of this course, you will be able to:
- Explain basic technical concepts and theories that underpin computer and videogames.
- Identify and apply relevant computer game pre-production and design tasks.
- Produce basic game assets for deployment in a live design environment.
- Describe the roles involved in game production and apply their skills to support them.
- Reflect on and evaluate your own and others work.
Overview of Learning Activities
You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.
Overview of Learning Resources
RMIT will provide you with resources and tools for learning in this course through our online systems.
A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning.
There are services available to support your learning, including the University Library and Study Support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.
Overview of Assessment
You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes. Assessment may include essays, reports, reflective papers, creative projects and presentations, individually and in groups. Assessment will cover both theoretical and practical aspects of your learning.
Feedback will be given on all assessment tasks.