Course Title: Game Design Studio 1
Part A: Course Overview
Course Title: Game Design Studio 1
Credit Points: 24.00
Terms
Course Code |
Campus |
Career |
School |
Learning Mode |
Teaching Period(s) |
OART1038 |
City Campus |
Undergraduate |
345H Media and Communication |
Face-to-Face |
Sem 1 2015, Sem 1 2016, Sem 1 2017 |
OART1038 |
City Campus |
Undergraduate |
370H Design |
Face-to-Face |
Sem 1 2018, Sem 1 2019, Sem 1 2020, Sem 1 2022, Sem 1 2023, Sem 1 2024 |
OART1081 |
RMIT University Vietnam |
Undergraduate |
370H Design |
Face-to-Face |
Viet3 2022, Viet1 2023, Viet3 2023, Viet1 2024, Viet3 2024 |
Course Coordinator: James Manning
Course Coordinator Phone: Please email
Course Coordinator Email: james.manning@rmit.edu.au
Course Coordinator Location: Please email
Course Coordinator Availability: Please email
Pre-requisite Courses and Assumed Knowledge and Capabilities
None
Course Description
Games Design Studio 1 is an introduction to the technical and creative opportunities of game development and design. You will work in groups and individually to develop prototype games using both analogue and digital tools.
In this course you will explore the roles and nature of game artists and game designers, expanding the possibilities for creative work and developing the fundamental skills that emerge from the games design process.
Objectives/Learning Outcomes/Capability Development
Program Learning Outcomes
In this course you will develop the following program learning outcomes:
- Apply game art and game design production methods, in both individual and group capacities, to solve creatively generated problems.
- Develop a technical and conceptual portfolio relevant to game art and design and other forms of interactive entertainment.
- Work with others in a range of roles and contexts, demonstrating cultural, environmental and social awareness and ethical and reflective practice.
Course Learning Outcomes
Upon successful completion of this course, you will be able to:
- Explain basic technical concepts and theories that underpin computer and videogames.
- Identify and apply relevant computer game pre-production and design tasks.
- Produce basic game assets for deployment in a live design environment.
- Describe the roles involved in game production and apply their skills to support them.
- Reflect on and evaluate your own and others work.
Overview of Learning Activities
You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.
Overview of Learning Resources
RMIT will provide you with resources and tools for learning in this course through our online systems.
A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning.
There are services available to support your learning, including the University Library and Study Support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.
Overview of Assessment
You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes.
Assessment Tasks
This course has a total of four assignments:
- Studio Brief Response (20%) CLO 1, 2
- Studio Project Development (30%) CLO 1, 2, 3, 4
- Studio Project Review (40%) CLO 1, 2, 3, 4, 5
- Studio Studentship (10%) CLO 4, 5
Feedback will be given on all assessment tasks.
If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or Equitable Learning Services if you would like to find out more.
Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions