Course Title: Game Design Studio 6
Part A: Course Overview
Course Title: Game Design Studio 6
Credit Points: 24.00
Terms
Course Code |
Campus |
Career |
School |
Learning Mode |
Teaching Period(s) |
OART1043 |
City Campus |
Undergraduate |
345H Media and Communication |
Face-to-Face |
Sem 2 2015, Sem 2 2016, Sem 2 2017 |
OART1043 |
City Campus |
Undergraduate |
370H Design |
Face-to-Face |
Sem 2 2018, Sem 2 2020, Sem 2 2021, Sem 2 2022, Sem 2 2023, Sem 2 2024 |
Course Coordinator: Jennifer Lade
Course Coordinator Phone: Please email
Course Coordinator Email: jennifer.lade@rmit.edu.au
Course Coordinator Location: Please email
Course Coordinator Availability: Please email
Pre-requisite Courses and Assumed Knowledge and Capabilities
Required prior study.
Successful completion of OART1041 Game Design Studio 4 OR OART1042 Game Design Studio 5.
OR
Alternatively you may be able to demonstrate the required skills and knowledge before you start this course. Contact your course coordinator if you think you may be eligible for recognition of prior learning. Further information: http://www.rmit.edu.au/browse;ID=x94or0ccuu7k
Course Description
Games Design Studio 6 is an advanced course on digital game development, focusing on the practice of releasing video games to the public and attendant planning.
You will undertake both topical and studio sessions that extend your knowledge and skills for game development and design. Topical sessions on professional culture and folio planning will reinforce studio sessions on feedback delivery, audiovisual synthesis and conceptual rigour in game design.
You will collaborate in groups for part of this course, gaining experience in the multivalent roles of games development.
This course is designed as a capstone experience to enable you to synthesise and integrate knowledge, connect theory and practice as well as demonstrate holistic achievement of program learning outcomes.
This is a designated Work Integrated Learning (WIL) course for BP214 Bachelor of Design (Games). This course includes a work integrated learning (WIL) experience in which your knowledge and skills will be applied and assessed in a real or simulated workplace context and where feedback from industry and/ or community is integral to your experience.
Objectives/Learning Outcomes/Capability Development
Program Learning Outcomes
In this course you will develop the following program learning outcomes:
- Apply game art and game design production methods, in both individual and group capacities, to solve creatively generated problems.
- Develop a technical and conceptual portfolio relevant to game art and design and other forms of interactive entertainment.
- Apply a body of conceptual and practical knowledge, and game art and design skills, to address other forms of media and communication.
- Critically analyse how games and play have specific local and global contexts.
- Demonstrate creativity, critical thinking and innovation when identifying and solving problems in and around game art and design.
- Communicate using diverse formats and strategies to audiences within and external to game art and design.
- Work with others in a range of roles and contexts, demonstrating cultural, environmental and social awareness and ethical and reflective practice.
Course Learning Outcomes
Upon successful completion of this course, you will be able to:
- Critically analyse and discuss the cultural relevance of your work.
- Develop and plan for the release and distribution of a game or digital artifact as part of a group.
- Plan and execute a game development project as part of a team, including play-testing.
- Document the research processes used in the development of your own game or digital artifact.
- Participate in peer review culture, to develop critiques and feedback to creative work in a studio environment.
- Plan, monitor and evaluate your contribution to group projects.
Overview of Learning Activities
You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities.
Overview of Learning Resources
RMIT will provide you with resources and tools for learning in this course through our online systems.
A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning.
There are services available to support your learning, including the University Library and Study Support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.
Overview of Assessment
You will be assessed on how well you meet the course’s learning outcomes and on your development against the program learning outcomes.
Assessment Tasks
Assignment 1: Game Pitch Presentation 20% CLO 2, 3, 4, 6
Assignment 2: Production and Progress Report 40% CLO 1, 2, 3, 4, 5, 6
Assignment 3: Project Presentation and Submission 40% CLO 1, 2, 3, 4, 5, 6
Feedback will be given on all assessment tasks.
If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or Equitable Learning Services if you would like to find out more.
Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions.