Course Title: Creative Practice 1

Part A: Course Overview

Course Title: Creative Practice 1

Credit Points: 12.00

Important Information:

Please note that this course may have compulsory in-person attendance requirements for some teaching activities. 

To participate in any RMIT course in-person activities or assessment, you will need to comply with RMIT vaccination requirements which are applicable during the duration of the course. This RMIT requirement includes being vaccinated against COVID-19 or holding a valid medical exemption. 

Please read this RMIT Enrolment Procedure as it has important information regarding COVID vaccination and your study at RMIT: https://policies.rmit.edu.au/document/view.php?id=209. 

Please read the Student website for additional requirements of in-person attendance: https://www.rmit.edu.au/covid/coming-to-campus.

Please check your Canvas course shell closer to when the course starts to see if this course requires mandatory in-person attendance. The delivery method of the course might have to change quickly in response to changes in the local state/national directive regarding in-person course attendance. 


Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

OART1046

City Campus

Undergraduate

345H Media and Communication

Face-to-Face

Sem 1 2015,
Sem 1 2016,
Sem 1 2017

OART1046

City Campus

Undergraduate

370H Design

Face-to-Face

Sem 1 2018,
Sem 1 2019,
Sem 1 2020,
Sem 1 2021,
Sem 1 2022

Course Coordinator: Jennifer Lade

Course Coordinator Phone: +61 3 9925 9674

Course Coordinator Email: jennifer.lade@rmit.edu.au

Course Coordinator Location: Building 14 Level 11 Room 02

Course Coordinator Availability: Please check with course coordinator


Pre-requisite Courses and Assumed Knowledge and Capabilities

None


Course Description

In 2021 this course was titled 'The Playable Image 1'

From 2022 this course will be titled 'Creative Practice 1'

In this course, you will develop your technical and creative foundations in digital game design and/or art practice. You will develop knowledge and skills in contemporary 2D game design principles, their historical precedents, and the specific qualities of these for application to game development. This will give you a technical and creative basis for future study and creative endeavour. 


Objectives/Learning Outcomes/Capability Development

Program Learning Outcomes 

In this course, you will develop the following program learning outcomes: 

  • Develop a technical and conceptual portfolio relevant to game art and design and other forms of interactive entertainment. 
  • Communicate using diverse formats and strategies to audiences within and external to game art and design. 


Course Learning Outcomes 

Upon successful completion of this course, you will be able to: 

  1. Identify and apply appropriate historical game design precedents to contemporary game design practice. 
  2. Produce technical and conceptual preparatory work that can be developed into designs or artworks for game and digital application.
  3. Adapt art and/or design principles to develop outputs relevant to current and future game design and/or art practices.
  4. Apply technical knowledge and skills to the mapping, planning and development of core creative components for use in games.


Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, individual and group activities. Delivery may be face to face, online or a mix of both.


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems.

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning.

There are services available to support your learning, including the University Library and Study Support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.



Overview of Assessment

You will be assessed on how well you meet the course learning outcomes and on your development against the program capabilities. Assessment may include projects, assignments, critiques, reports and presentations, which are conducted individually and/or in groups. 

ASSESSMENT 

1) Creative Elements and Principles Development – 20% 
CLO: 1, 2

2) Creative Elements and Principles Design – 40% 
CLO: 1, 2, 3, 4

3) Creative Elements and Principles Application – 40% 
CLO: 1, 2, 3, 4 


Feedback will be given on all assessment tasks. 

If you have a long-term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact your program manager or Equitable Learning Services if you would like to find out more. 
 
A studentcharter http://www.rmit.edu.au/about/studentcharter summarises your responsibilities as an RMIT student as well as those of your teachers. 

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions.