Course Title: Design and Computing 2 (3D and Effects)

Part A: Course Overview

Course Title: Design and Computing 2 (3D and Effects)

Credit Points: 12.00


Course Code




Learning Mode

Teaching Period(s)


RMIT University Vietnam


840H School of Communication and Design


Viet2 2018,
Viet3 2018,
Viet1 2019,
Viet2 2019,
Viet1 2020,
Viet2 2020,
Viet3 2020,
Viet1 2022,
Viet2 2022,
Viet3 2022,
Viet1 2023,
Viet2 2023,
Viet3 2023,
Viet1 2024


RMIT Vietnam Hanoi Campus


840H School of Communication and Design


Viet2 2020,
Viet2 2022,
Viet3 2022,
Viet2 2023

Course Coordinator: Luca Ribeiro

Course Coordinator Phone: +84 8 3776 1300

Course Coordinator Email:

Course Coordinator Location: SGS; RMIT Vietnam

Course Coordinator Availability: By appointment

Pre-requisite Courses and Assumed Knowledge and Capabilities

Required Prior Study 

You should have satisfactorily completed GRAP2754/GRAP2897 Design & Computing 1 (Applications) course before you commence this course. 

Alternatively, you may be able to demonstrate the required skills and knowledge before you start this course.  

Contact your course coordinator if you think you may be eligible for recognition of prior learning. 


Course Description

This course principally builds upon the Design & Computing 1 (Applications) course . It will provide more advanced skills in using 3D software to produce 3D models and rendering. You will also develop professional knowledge and skills in the area of compositing and digital effects. You will be encouraged to experiment with new and creative approaches to this rapidly expanding design form. Digital media, animation and film theory, and the language and history of compositing will be explored. Working with digital video, animation, and digital still imagery, and using a variety of post-production tools, you will combine imagery from disparate sources to create believable new time-based environments. 

Objectives/Learning Outcomes/Capability Development

This course supports your development in these program learning outcomes: 

PLO4 Apply advanced visualisation and representation skills (including use of drawing, modelling and colour) to support design practice. 

PLO5 Apply core technical skills and emerging design knowledge, skills and technologies, both independently and collaboratively, to enable further learning and professional practice. 

Upon the successful completion of this course, you will be able to: 

CLO 1 Understand and apply the production processes of 3D modelling through sketches, modelling, and iteration of 3D assets. 
CLO 2 Understand and apply the production processes of motion graphics through sketches, assets creation, and iteration of digital compositing. 
CLO 3 Critically analyse and discuss theoretical knowledge, visual styles and technical skills for the production of an innovative and creative output. 

CLO 4 Demonstrate and articulate your research and design development showing a clear design process, technical skills and critical analysis and evaluation of your work. 

Overview of Learning Activities

You will be engaged in learning that involves a range of activities such as:

  • Studio based discussion and development of design ideas with teachers and peers.
  • Topic specific seminars; space to introduce, explore and extend key course topics, theories and design projects.
  • Group-based learning; group discussion, collaborative projects and peer critique.
  • Presentations; the communication of your ideas to peers and teachers.
  • Negotiated learning – during the program you will have the opportunity to negotiate project outcomes in consultation with your teachers.

Overview of Learning Resources

RMIT University will provide you with a range of resources and tools to engage in this course, including studio and workshop facilities, online systems and professional equipment. A selected range of supplies are available, as well as support from technical staff. You will also have access to a wide range of online resources through RMIT Vietnam University Library.

Overview of Assessment

You will be assessed on how well you meet the course Learning Outcomes and on your development against the Program Learning Outcomes. Assessment is based on an evaluation of your acquisition of skills, and effective demonstration of the use of a computing environment to enable three dimensional design and effects. 

Assessment Tasks 

Assessment Task 1: 3D Modelling, 50%, CLOs 1, 3 & 4 

Assessment Task 2: Composition and Motion Graphics, 50%. CLOs 2, 3 & 4 

Feedback will be given on all assessment tasks. 

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or Equitable Learning Services if you would like to find out more. 

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions.