Course Title: Games Specialisation 2
Part A: Course Overview
Course Title: Games Specialisation 2
Credit Points: 12.00
Sem 2 2019,
Sem 1 2020,
Sem 1 2022,
Sem 2 2022,
Sem 1 2023,
Sem 2 2023
Course Coordinator: Thomas Penney
Course Coordinator Phone: Please email
Course Coordinator Email: email@example.com
Course Coordinator Location: Please email
Course Coordinator Availability: Please email
Pre-requisite Courses and Assumed Knowledge and Capabilities
You should have satisfactorily completed Game Design Studio 2 (OART1039) or equivalent before you commence this course.
Pre & Co requisites
Note it is a condition of enrolment at RMIT that you accept responsibility for ensuring that you have completed the prerequisite/s and agree to concurrently enrol in co-requisite courses before enrolling in a course.
For your information, the RMIT Course Requisites policy can be found at: https://www.rmit.edu.au/students/student-essentials/enrolment/course-requisites
In 2021 this course was titled 'Games Media 2'
From 2022 this course is titled 'Games Specialisation 2'
In this course, you will develop specific technical and discipline-based abilities applicable to contemporary workflows and roles in the game design industry. You will develop knowledge, skills and experience that can be applied to the production and management of games projects.
You will draw on and extend skills and knowledge developed in Games Specialisation 1, and gain experience through practice as you complete a games project either in collaboration with peers or independently. You will explore specialist areas of game design and production and refine your creative strengths and abilities
Objectives/Learning Outcomes/Capability Development
Program Learning Outcomes
For students of the Bachelor of Design (Games) in this course, you will develop the following program learning outcomes:
- Apply game art and game design production methods, in both individual and group capacities, to solve creatively generated problems.
- Develop a technical and conceptual portfolio relevant to game art and design and other forms of interactive entertainment.
- Demonstrate creativity, critical thinking and innovation when identifying and solving problems in and around game art and design.
- Work with others in a range of roles and contexts, demonstrating cultural, environmental and social awareness and ethical and reflective practice
Course Learning Outcomes
Upon successful completion of this course, you will be able to:
- Describe discipline specific roles and how they relate to the overall production of game design outcomes.
- Develop techniques and workflows based on contemporary game industry standards that enhance aspects of design and production.
- Analyse project briefs, and investigate and plan appropriate design responses incorporating time management, prototyping and production processes.
- Critically evaluate and articulate your design responses to your peers and relevant stakeholders.
- Work collaboratively or independently, sharing skills openly and appropriately, and giving and receiving considered feedback in a supportive studio environment.
Overview of Learning Activities
You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, critiques, and individual and group activities. Learning activities may be conducted online face-to-face, or a mix of both.
Overview of Learning Resources
RMIT will provide you with resources and tools for learning in this course through on-site resources in the Games Program teaching spaces and through our online systems.
A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning.
There are services available to support your learning, including the University Library and Study Support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.
Overview of Assessment
You will be assessed on how well you meet the course learning outcomes and on your development against the program capabilities.
Assessment may include projects, assignments, critiques, reports and presentations, which are conducted individually and/or in groups, face-to-face, or online.
1) Specialisation Brief Response – 20%. CLOs: 1, 2, 3
2) Specialisation Techniques Development – 40%. CLOs: 1, 2, 3, 5
3) Specialisation Techniques Portfolio – 40%. CLOs: 1, 2, 3, 4, 5
Feedback will be given on all assessment tasks.
If you have a long-term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact your program manager or Equitable Learning Services if you would like to find out more.
A student chartersummarises your responsibilities as an RMIT student as well as those of your teachers.
Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions