Course Title: Programming Bootcamp 1

Part A: Course Overview

Course Title: Programming Bootcamp 1

Credit Points: 12.00

Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

COSC2801

City Campus

Undergraduate

175H Computing Technologies

Face-to-Face

Sem 1 2024

COSC3054

RMIT University Vietnam

Undergraduate

175H Computing Technologies

Face-to-Face

Viet3 2023,
Viet1 2024

COSC3055

RMIT Vietnam Hanoi Campus

Undergraduate

175H Computing Technologies

Face-to-Face

Viet3 2023,
Viet1 2024

Flexible Terms

Course Code

Campus

Career

School

Learning Mode

Teaching Period(s)

COSC2801

City Campus

Undergraduate

171H School of Science

Face-to-Face

UGRDFlex21 (PBC1),

UGRDFlex21 (ZZZZ)

COSC2801

City Campus

Undergraduate

175H Computing Technologies

Face-to-Face

UGRDFlex22 (F1B1),

UGRDFlex22 (F3B1)

COSC2801

City Campus

Undergraduate

175H Computing Technologies

Face-to-Face

UGRDFlex23 (F1B1),

UGRDFlex23 (F2B1),

UGRDFlex23 (F3B1),

UGRDFlex23 (F4B1),

UGRDFlex23 (All)

COSC2801

City Campus

Undergraduate

175H Computing Technologies

Internet

JulDec2023 (All)

Course Coordinator: Edouard Amouroux

Course Coordinator Phone: -

Course Coordinator Email: edouard.amouroux4@rmit.edu.au

Course Coordinator Location: 014.08.08

Course Coordinator Availability: by appointment


Pre-requisite Courses and Assumed Knowledge and Capabilities

None


Course Description

Programming Bootcamp 1 introduces programming in a bootcamp style. This course covers algorithmic development using standard control structures, fundamental concepts of programming and the creation of small to medium practical applications. In this course, you will learn the basic skills of program development by working on the production of small amounts of software (typically in Java programming language). This will include skills in testing and debugging programs, and in the use of appropriate software technologies. 

This course is tightly linked to COSC2803 / COSC3056 / COSC3057 Programming Studio 1, which should be taken right after (within the same semester). Programming Studio 1 offers an extensive opportunity to apply concepts and skills learnt in this course over a realistic programming project.


Objectives/Learning Outcomes/Capability Development

This course contributes to the following Program Learning Outcomes (PLOs) for the following Program(s):

Bachelor of Computer Science (BP094, BP347)
Bachelor of Software Engineering (BP096)
Bachelor of Information Technology (BP162, BP349)
Bachelor of Data Science (BP340, BP356)
Bachelor of Cyber Security (BP355, BP356)

1. Knowledge
Apply a broad and coherent set of knowledge and skills for developing user-centric computing solutions for contemporary societal challenges.

2. Problem Solving
Apply systematic problem-solving and decision-making methodologies to identify, design and implement computing solutions to real world problems, demonstrating the ability to work independently to self-manage processes and projects

6. Responsibility and Accountability
Demonstrate integrity, ethical conduct, sustainable and culturally inclusive professional standards, including First Nations knowledges and input in designing and implementing computing solutions.

For more information on the program learning outcomes for your program, please see the program guide


Upon successful completion of this course, you will be able to:

  1. Explain and demonstrate a comprehensive knowledge of the fundamental concepts of programming.
  2. Design algorithmic solutions to a specific problem.
  3. Create programming solutions for small to medium-scale practical problems. 
  4. Demonstrate good software development practices.
  5. Demonstrate skills for self-directed learning.
 


Overview of Learning Activities

Instructor Guided Hours (face to face): 36-hours per offering.

This course will be facilitated in a bootcamp learning style, a focused mode of learning based on self-directed study and workshops, over 6 weeks.

The content will be presented in a blended mode, with self-directed learning material (online) supplemented with workshop sessions. You will be actively engaged in a range of learning activities, such as instructor-guided activities, group-based activities and consultations. 

You are encouraged to be proactive and self-directed in your learning, asking questions of your lecturer, tutors and/or peers and seeking out information as required, especially from the numerous sources available through the RMIT library, andthrough links and material specific to this course that is available through myRMIT Studies Course. 


Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through myRMIT Studies Course. You will make extensive use of a provided online learning environment, which features curated interactive learning materials and a programming environment. You will be required to have your own personal laptop (BYOD) in order to access this environment in and outside of class. You will be able to access course information and learning materials through Canvas. 

There are services available to support your learning through the University Library. The Library provides guides on academic referencing and subject specialist help as well as a range of study support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.


Overview of Assessment

This course awards a pass or fail mark only. To be awarded a pass in this course, you must successfully complete three of the four assessment tasks.

The assessment for this course comprises practical programming exercises that cover algorithmic development using standard control structures, fundamental concepts of programming and the creation of small to medium practical applications. Across all assessment tasks, you will be required to demonstrate your technical programming skills as well as critical analysis and problem-solving skills.

This course has no hurdle requirements. 

Assessment Tasks 

 

Assessment Task 1: Foundation Programming Challenge
This task supports CLOs 1, 2 and 5.

Assessment Task 2: Fundamental Object-Oriented Programming Challenge
This task supports CLOs 1, 2, and 5.

Assessment Task 3: Advanced Object-Oriented Programming Challenge
This task supports CLOs 3, 4, and 5.

Assessment Task 4: Final Programming Challenge
This task supports CLOs 1, 2, 3 and 4.

If you have a long-term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact your program manager or Equitable Learning Services if you would like to find out more.