Course Title: Games Internship

Part A: Course Overview

Course Title: Games Internship

Credit Points: 24.00


Course Coordinator: Renusha Athugala

Course Coordinator Phone: +61 3 9925

Course Coordinator Email: renusha.athugala@rmit.edu.vn


Pre-requisite Courses and Assumed Knowledge and Capabilities

Required prior study.
Successful completion of 050242 Game Design Studio 5.

OR

Alternatively you may be able to demonstrate the required skills and knowledge before you start this course. Contact your course coordinator if you think you may be eligible for recognition of prior learning. Further information: https://www.rmit.edu.au/students/student-essentials/enrolment/apply-for-credit


Course Description

In this course, you will practically apply the knowledge and skills gained through the program and create meaningful connections for your professional future as you experience learning in a industry environment. With the support of your lecturer and class resources, you will further develop your portfolio while you gain an understanding of industry dynamics and perspectives.

This is a Work Integrated Learning (WIL) course in which your knowledge and skills will be applied and assessed in a real workplace context and where feedback from industry and/ or community is integral to your experience.

In conjunction with your prospective employer/mentor, you will develop a training plan with clearly defined objectives and outcomes. If you are currently employed, you must seek an internship outside of your workplace. Internships may or may not be financially compensated: your employer/mentor is under no obligation to do so.

You are required to research and locate a potential internship in a suitable WIL environment  prior to the commencement of this course. You are encouraged to seek the support of RMIT Careers and advice from your lecturer.


Objectives/Learning Outcomes/Capability Development

Program Learning Outcomes

This course addresses the following Program Learning Outcomes:

PLO1. Apply game art and game design production methods, in both individual and group capacities, to solve creatively generated problems.

PLO2. Develop a technical and conceptual portfolio relevant to game art and design and other forms of interactive entertainment.

PLO7. Work with others in a range of roles and contexts, demonstrating cultural, environmental and social awareness and ethical and reflective practice.


Course Learning Outcomes

Upon the successful completion of this course you will be able to:

CLO1. Investigate and apply appropriate technology to resolve design problems.

CLO2. Apply knowledge and skills to client-based game industry projects, working individually and/or within teams.

CLO3. Pofessionally present your work to diverse stakeholders and effectively communicate its underlying concepts.

CLO4. Critically reflect on how game design theoretical perspectives align with and are embedded in global industry practice.

CLO5. Critically discuss current and future trends in the gaming industry.


Overview of Learning Activities

To achieve the learning objectives, this course requires you to participate in various learning activities. These activities comprise the following:

  • Work full-time, for 40 hours a week with your industry mentor demonstrating professional behaviour and attitudes, and making a meaningful contribution wherever possible to the organisation.
  • Return to campus to attend three multidisciplinary workshops that will help you develop your employability skills and prepare assignments 1 & 3. Your employer will be directly notified of the workshop schedule and requested to release you from work early on those days.
  • Participate in an online community for RMIT internship students where you can post questions, comments and advice for peers as well as accessing useful resources, tips and other information.
  • Prepare for and attend a debrief interview at the end of your internship with your lecturer and workplace mentor or supervisor.

This course takes place in a situated WIL environment throughout which the lecturer will be your person of contact in a mentoring and supporting role. Your lecturer will grade and assess your learning through the assignments dedicated to that effect and shall receive written and oral feedback from your industry mentor.


Overview of Learning Resources

For students at Vietnam campuses:

As an enrolled student of RMIT University you will be provided with access via the internet to the RMIT Library databases and on-line facilities. If you require assistance with the RMIT library facilities the first person to contact is the Business Liason Librarians for this school. Contact details for Business Liason Librarians are located online on the RMIT Library website.

Additional industry-based resources might be available to you depending on the nature of your placement.

It is recommended that you complete the WILReady(VN) student Cred, for information about  preparing for and completing your Industry Placement. The completion of this document is required before you can take any assignment in this course since it defines the framework of your WIL experience.

For students at the RMIT Melbourne campus:

RMIT will provide you with resources and tools for learning in this course through our online systems. 

There are services available to support your learning through the University Library. The Library provides guides on academic referencing and subject specialist help as well as a range of study support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal. 


Overview of Assessment

You will be assessed on how well you meet the course learning outcomes and on your development against the program learning outcomes.

Assessment may include projects, assignments, critiques, reports and presentations, individually and/or in groups.

Assessment will cover both theoretical and practical aspects of your learning. You will be able to develop your work in relation to your own specific areas of interest in your professional practice.

Feedback will be given on all assessment tasks.

Task 1: Workplan and Learning Strategy 30%

CLO 3

Task 2: Logbook: Final due date end of Semester  40%

CLO 1,2

Task 3: Reflection and Practice - Completion Presentation 30%

CLO 4,5

Feedback will be given on all assessment tasks.

If you have a long term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact the program coordinator or Equitable Learning Services if you would like to find out more.

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions.