Course Title: Games Specialisation 3

Part A: Course Overview

Course Title: Games Specialisation 3

Credit Points: 12.00


Course Code




Learning Mode

Teaching Period(s)


City Campus


370H Design


Sem 1 2022,
Sem 2 2022,
Sem 1 2023,
Sem 2 2023,
Sem 1 2024

Course Coordinator: Thomas Penney

Course Coordinator Phone: Please email

Course Coordinator Email:

Course Coordinator Location: Please email

Course Coordinator Availability: Please email

Pre-requisite Courses and Assumed Knowledge and Capabilities

You should have satisfactorily completed Game Design Studio 2 (OART1039) or equivalent before you commence this course. 

Pre & Co requisites 

Note it is a condition of enrolment at RMIT that you accept responsibility for ensuring that you have completed the prerequisite/s and agree to concurrently enrol in co-requisite courses before enrolling in a course. 

For your information, the RMIT Course Requisites policy can be found at: 

Course Description

In this course, you will develop specific technical and discipline abilities based on contemporary workflows and roles in the game design industry. You will develop knowledge, skills and experience that can be applied to the production and management of games projects. 

You will extend skills and knowledge developed in Games Specialisation 2 to prepare you for successfully operating in industry and produce work/outcomes at entry professional standard.

Objectives/Learning Outcomes/Capability Development

Program Learning Outcomes 

In this course, you will develop the following program learning outcomes:  

  • Apply game art and game design production methods, in both individual and group capacities, to solve creatively generated problems. 
  • Develop a technical and conceptual portfolio relevant to game art and design and other forms of interactive entertainment. 
  • Demonstrate creativity, critical thinking and innovation when identifying and solving problems in and around game art and design. 
  • Work with others in a range of roles and contexts, demonstrating cultural, environmental and social awareness and ethical and reflective practice 

Upon successful completion of this course,  you will be able to:

  1. Analyse the contribution and impact of discipline specific roles and how they relate to the production of game design outcomes in local and globally orientated projects. 
  2. Deploy game industry standard skills, techniques and workflows that enhance design and production, and enable flexibility and trouble-shooting.   
  3. Analyse, adapt and respond to project briefs by investigating and planning innovative design responses incorporating time management, prototyping and production processes.
  4. Critically evaluate and persuasively present your design responses to your peers and relevant stakeholders.
  5. Work collaboratively or independently, sharing skills openly and appropriately, giving and receiving considered feedback in a supportive studio environment with a global contemporary game cultures perspective. 

Overview of Learning Activities

You will be actively engaged in learning that involves a range of activities such as studios, project work, lectures, tutorials, class discussion, critiques, and individual and group activities. Learning activities may be conducted online face-to-face, or a mix of both.  

Overview of Learning Resources

RMIT will provide you with resources and tools for learning in this course through our online systems. 

A list of recommended learning resources will be provided by your lecturer, including books, journal articles and web resources. You will also be expected to seek further resources that are relevant to the focus of your own learning. 

There are services available to support your learning through the University Library. The Library provides guides on academic referencing and subject specialist help as well as a range of study support services. For further information, please visit the Library page on the RMIT University website and the myRMIT student portal.

Overview of Assessment

You will be assessed on how well you meet the course learning outcomes and on your development against the program capabilities. 
Assessment may include projects, assignments, critiques, reports and presentations, which are conducted individually and/or in groups, face-to-face, or online. 


1) Specialisation Brief Response – 20%. CLOs: 1, 2, 3 

2) Specialisation Techniques Development – 40%. CLOs: 1, 2, 3, 5 

3) Specialisation Techniques Portfolio – 40%. CLOs: 1, 2, 3, 4, 5 


Feedback will be given on all assessment tasks. 

If you have a long-term medical condition and/or disability it may be possible to negotiate to vary aspects of the learning or assessment methods. You can contact your program manager or Equitable Learning Services if you would like to find out more. 
A student charter  summarises your responsibilities as an RMIT student as well as those of your teachers. 

Your course assessment conforms to RMIT assessment principles, regulations, policies, procedures and instructions.