Course Title: Design interaction
Part B: Course Detail
Teaching Period: Term2 2011
Course Code: VART5935C
Course Title: Design interaction
School: 345T Media and Communication
Campus: City Campus
Program: C4197 - Certificate IV in Creative Industries
Course Contact : Josiane Mueller
Course Contact Phone: +61 3 9925 4585
Course Contact Email:josiane.mueller@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
Teacher: Darren Ballingall
Phone: 9925 4375
Email: darren.ballingall@rmit.edu.au
Nominal Hours: 40
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
None required
Course Description
This course covers the performance outcomes, skills and knowledge required to design the interaction for interactive media products.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
CUFDIG506A Design interaction |
Element: |
1 Identify project requirements. |
Performance Criteria: |
1.1 Discuss concepts with relevant personnel to ensure that design briefs are fully understood |
Element: |
2 Generate ideas for interaction. |
Performance Criteria: |
2.1 Research the delivery platform and analyse its potential for human-computer interaction |
Element: |
3 Draft interaction design specifications |
Performance Criteria: |
3.1 Draft interaction design specifications for all interactive sequences |
Element: |
4 Finalise interaction designs |
Performance Criteria: |
4.1 Re-evaluate interactions on the basis of prototype feedback |
Learning Outcomes
NA
Details of Learning Activities
You will participate in a range of:
computer lab based tutorials
computer lab demonstrations
discussions
presentations
group work
independent project based work
teacher directed group activities/projects
workshopping of students’ own projects
Teaching Schedule
Please note: While your teacher will cover all the material in this schedule, the weekly order is subject to change depending on class needs and availability of resources.
Using timelines with interaction
(changing variables in a timeline)
Week | Class Content | Assessment | Elements |
1 | Introduction to Interactivity Different Types of Interactivity: Inactive : simple machines : Well passive : reacts in one way to user initializing action : Drinks machine active : reacts to user initialization, but gives more than is asked for : TV, browser interactive : reacts and adapts to input : Human aggressive : happens to the user without any initialization : The Law, Flash Mob Making it for the user, not you or your client Timelines: Linear and non-linear (branching, fragmented, cumulative) Stop, Play, gotoAndStop, gotoAndPlay |
1-4 | |
2 | ActionScript 3 introduction Debugging and Programming tips - trace, syntax, pinning scripts, code colours Events, simple functions & buttons gotoAndStop on button press |
1-3 | |
3 | Variables and conditionals Changing the flow of script |
1-3 | |
4 | Controlling multiple timelines: Instance names Assignment 1: Exquisite corpse |
4 | |
5 | Studio Week: work on Assignment 1 | 3, 4 | |
6 | Assignment 1: Exquisite corpse Assessment |
Assignment 1 due | |
7 | Using timelines with interaction (changing variables in a timeline) |
1 | |
8 | Using timelines with interaction (2 timelines : flying skull) Assigment 2: Simple timeline interactive |
2 | |
9 | HitTestObject / HitTestPoint | 3, 4 | |
10 | Drag and drop StartDrag, StopDrag |
3, 4 | |
11 | Math object Random choices |
3, 4 | |
12 | Assignment 2: Simple timeline interactive Assessment Assignment 3: Drag and Drop |
Assignment 2 due | 3, 4 |
13 | Capturing Keyboard Events Programming Sound Events |
2, 3, 4 | |
14 | Arrays keeping complicated information | 2, 3, 4 | |
15 | Animated buttons | 3, 4 | |
16 | Assignment 3 : Drag and Drop Assessment | Assignment 3 due | 3, 4 |
Learning Resources
Prescribed Texts
References
Other Resources
Overview of Assessment
Assessment will incorporate a variety of methods including technical requirements documentation, homework and in class exercises, practical problem solving exercises and practical tests. Students are advised that they are likely to be asked to personally demonstrate their assessment work to their teacher to ensure that the relevant competency standards are being met.
Assessment Tasks
Assessment will comprise 3 practical interactive projects to be submitted in class.
- Flash & pdf project
- Drag & drop interactive project
- Interactive puzzle using Flash
To demonstrate competency in this course, you need to complete each one of the pieces of assessment to a satisfactory standard.
For further information on the grading system and criteria used, please refer to the course Blackboard site.
Grades which apply to curriculum-based courses:
80 – 100% HD High Distinction
70 – 79% DI Distinction
60 – 69% CR Credit
50 – 59% PA Pass
Under 50% NN Fail
Assessment Matrix
The assessment matrix demonstrates alignment of assessment tasks with the relevant Unit of Competency. These are available through the course contact in Program administration
Other Information
Special consideration Policy (Late Submission)
All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension.
Please refer to the following URL for extensions and special consideration:
http://www.rmit.edu.au/browse;ID=qkssnx1c5r0y;STATUS=A;PAGE_AUTHOR=Andrea%20Syers;SECTION=1;
Course Overview: Access Course Overview