Course Title: Create 2D digital animations
Part B: Course Detail
Teaching Period: Term2 2014
Course Code: COSC6173C
Course Title: Create 2D digital animations
School: 360T Education
Campus: City Campus
Program: C4327 - Certificate IV in Tertiary Preparation
Course Contact : Program administration
Course Contact Phone: +61 3 9925 4017
Course Contact Email:stephen.skok@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
Darren Ballingall
darren.ballingall@rmit.edu.au
Nominal Hours: 35
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
None
Course Description
This unit describes the performance outcomes, skills and knowledge required to use industry-current software to create 2D animations.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
CUFANM301A Create 2D digital animations |
Element: |
Finalise animations |
Performance Criteria: |
1. Clarify 2D animation requirements, including design specifications and storyboard in consultation with relevant personnel |
Element: |
Generate and assess ideas |
Performance Criteria: |
3. Review animations, artworks and other creative sources that may inspire design ideas |
Element: |
Identify animation requirements |
Performance Criteria: |
7. Assess the range of industry-current 2D animation software available to determine compatibility with design specifications |
Element: |
Plan approach |
Performance Criteria: |
10. Apply basic screen principles, visual design principles, communication principles, animation techniques and animation principles to produce animated sequences |
Element: |
Produce animations |
Performance Criteria: |
15. Review animations to assess creative solutions to design specifications, appropriateness to users/audience and technical feasibility |
Learning Outcomes
On successful completion of this course, you will have developed and applied the skills and knowledge required to demonstrate your competence of the above elements. The outcomes described in this unit relate to the Australian Core Skills Framework (ACSF) They contribute directly to the achievement of ACSF indicators of Reading and Writing competence at Level 3:
http://www.deewr.gov.au/Skills/Programs/LitandNum/ACSF/Pages
Details of Learning Activities
You learn through:
1. In-class activities -
- Demonstration and practical application
- Teacher directed group activities
- Observation and questioning
- Workshops
2. Out-of-class activities:
- Independent project based work
- Online and other research
- Independent study
Teaching Schedule
Week1
Introduction to Animation
Persistence of Vision
Thaumotrope
PhotoShop introduction
Gif Animation
Week 2
Action & Anticipation
Squash and Stretch
Pixillation - Bring a camera to class
Assignment 1 - pixillation: Squash and Stretch, Action and Anticiptation
Week 3
Pixillation - putting it all together
Week 4
Process of animation
Flash introduction
Walk cycle
Assignment 1 Due
Assignment 2 - walk cycles
Week 5
Walk cycle Studio
Have an idea ready
Week 6
Lip synch
Assignment 2 Due
Assignment 3 - lip synch
Week 7
Lip synch - acting
Week 8
Key Poses and Breakdowns
Create key poses for a simple action
Assignment 3 Due
Assignment 4 - pose to pose animation
Week 9
Tweening
Tween the key poses for your simple action
Week 10
Studio finishing Tweening and other projects
Assignment 4 Due
Learning Resources
Prescribed Texts
References
Other Resources
N/A
Overview of Assessment
Assessment is on-going throughout the course. Assessment will incorporate a range of methods to assess performance and the application of knowledge and skills and will include:
- Groupwork
- 2D Animation
- Lip synch/animation
- Photoshop
Assessment Tasks
Assignment 01
Title
Group Pixillation Animation: Squash and Stretch
Value
20% of final mark for this subject
Teacher
Darren Ballingall
Due Date
During class in Lesson 4, Week 4
Brief
Within a group of 3-5 people use your camera to capture images as frames of a pixillation animation. Take turns in capturing images and taking part as subjects of the animation.
Your animation must use the principals of squash and stretch, action and anticipation.
Your animation must show some "impossible" physical feat: something that couldn’t be achieved by live action filming.
The animation’s subject is up to the group.
Timeline
You have time 2 weeks including time in class to animate to polish and complete the animation.
Assignment Submission
You must include the names and student numbers of all people involved in the assignment in the credits of the assignment added to the beginning or end of the assignment.
Assignments MUST be submitted on the due date, during class, in person, to your teacher.
Extensions will not be granted, except in the event of major medical or personal circumstances supported by appropriate documentation. Extensions must be applied for before the due date.
Late submissions will only be eligible for a pass or fail grading.
Assessment Criteria
Your assignment will be assessed according to the following criteria:
Working within the assignment guidelines
Create a successful pixilation animation using the principals of squash and stretch, action and anticipation
Assignment 02
Title
Walk Cycles
Value
25% of final mark for this subject
Due Date
During class in Lesson 6, Week 6
Brief
Create a series of Three (3) bipedal walk cycle animations. You may use different characters for each animation
The cycles must include:
+ Walk
+ 2 other movement cycles of your choice:
Hop, skip, lope, wander, slink, skulk, creep, tiptoe, march, ramble, stagger, limp, stroll, traipse, stomp, canter, lumber, scuff, shamble, saunter, toddle, trudge, bumble, wade, slouch, swagger, prowl, waddle, mosey, somnambulate, lurch, careen, trample, clomp, flit, dart, sally forth, sashay, mope, strut... (or any others you can think of)
Timeline
You will have 2 weeks to complete this assignment, including time in class.
Assignment Submission
Assignments MUST be submitted on the due date, at the beginning of class, in person, to your teacher.
Extensions will not be granted, except in the event of major medical or personal circumstances supported by appropriate documentation. Extensions must be applied for before the due date.
Late submissions will only be eligible for a pass or fail grading.
Assessment Criteria
Your assignment will be assessed according to the following criteria:
Working within the assignment guidelines
Create 3 successful movement cycle animations displaying personality, secondary action, follow through, and consideration of weight.
Assignment 03
Title
Animation with Lip synch
Value
25% of final mark for this subject
Teacher
Darren Ballingall
Due Date
During class in Lesson 8, Week 8
Brief
Create an animation that includes at least 1 line of recorded dialogue and lip-synched animation.
The story and style of the animation are up to you (3D animation is not allowed).
Timeline
You will have 2 weeks to complete this assignment, including time in class.
Assignment Submission
Assignments MUST be submitted on the due date, before the designated time, in person, to your teacher.
Extensions will not be granted, except in the event of major medical or personal circumstances supported by appropriate documentation. Extensions must be applied for before the due date.
Late submissions will only be eligible for a pass or fail grading.
Assessment Criteria
Your assignment will be assessed according to the following criteria:
Working within the assignment guidelines
Create a successful lip-synch animation
Completing an animation to a finished, professional level
Assignment 04
Title
Pose to Pose Animation
Value
30% of final mark for this subject
Teacher
Darren Ballingall
Due Date
During class in Lesson 10, Week 10
Brief
As individuals, create an animation of an everyday action in Flash or Photoshop.
- Standing up from a chair and exiting a nearby door
- Lifting up a box and placing it on a shelf
- Catching a ball and throwing it back
(choose one of these or an action of your invention)
Timeline
You will have about two weeks to complete this assignment, including time in class.
Assignment Submission
Assignments MUST be submitted on the due date, during class, in person, to your teacher.
Extensions will not be granted, except in the event of major medical or personal circumstances supported by appropriate documentation. Extensions must be applied for before the due date.
Late submissions will only be eligible for a pass or fail grading.
Assessment Criteria
Your assignment will be assessed according to the following criteria:
Working within the assignment guidelines
Create a successful pose to pose animation using all the principals and techniques learned so far in class: squash & stretch, anticipation, timing, easing, overlapping action and secondary action.
Assessment Matrix
Course Overview: Access Course Overview