Part B: Course Detail
Teaching Period: Term1 2023
Course Code: COMM5475C
Course Title: Create user interfaces
School: 515T Creative Industries
Campus: City Campus
Program: C4422 - Certificate IV in Screen and Media
Course Contact: Suzanne Thomson
Course Contact Phone: +61 3 9925 8428
Course Contact Email: suzanne.thomson@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
Teacher: Suzanne Thomson
suzanne.thomson@rmit.edu.au
+61 3 9925 8428
Program Coordinator:Suzanne Thomson
suzanne.thomson@rmit.edu.au
+61 3 9925 8428
Nominal Hours: 60
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
None.
Course Description
In this course you will develop the skills and knowledge required to create a user interface for animation, gaming and/or visual effects products.
The course applies to those who respond to design briefs and produce user interfaces that incorporate user-centred design principles and comply with platform standards. They typically work in a team environment with some supervision or guidance.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
CUADIG413 Create user interfaces |
Element: |
1. Clarify project requirements and plan approach |
Performance Criteria: |
1.1 Interpret design brief requirements in consultation with required personnel 1.2 Identify text content and media assets to be integrated into user interfaces 1.3 Determine file output format according to delivery platform requirements of interactive media products 1.4 Identify industry-standard graphics software options 1.5 Discuss and select graphics software with required personnel |
Element: |
2. Produce user interfaces |
Performance Criteria: |
2.1 Develop structure for user interfaces based on design brief using selected graphics software 2.2 Source, create and integrate all graphic interactive components 2.3 Develop user interfaces according to design brief requirements 2.4 Apply principles of user-centred design and standards for accessibility to development of user interfaces 2.5 Document styles for text and presentation for use in style sheets, templates, and themes 2.6 Save user interfaces in required output format that meets technical parameters 2.7 Adopt safe ergonomic practices when using equipment for long periods of time |
Element: |
3. Finalise user interfaces |
Performance Criteria: |
3.1 Plan and implement testing of interface with sample users 3.2 Review user interface testing and evaluate effectiveness of interface components with required personnel 3.3 Discuss additional requirements or modifications to interface with required personnel, and adjust interface as required 3.4 Obtain final agreement on finished designs from required personnel |
Learning Outcomes
On successful completion of this course you will have developed and applied the skills and knowledge required to demonstrate competency in the above elements.
Details of Learning Activities
This course consists of 2 Units of Competency that are clustered together for delivery and assessment. The other unit of competency in this clustered course is: CUAGRD411 Research and apply graphic design techniques.
In class learning activities may include, but are not limited to:
• lectures and/or lab work
• teacher directed group activities and projects
• concept development of group and individual projects
• group discussions and class presentations
• peer and teacher feedback
• self directed online, library and industry research
• self directed project production work and reflection
Out of class activities may include, but are not limited to:
• maintaining secure daily backups of all assessment and project data to your RMIT OneDrive account
• accessing online tutorial resources
• self directed online, library and industry research
• self directed project production work and reflection
• class excursions to events and locations outside of RMIT
Teaching Schedule
Please note: While your teacher will cover all the material in this schedule, the weekly order is subject to change depending on class needs and the availability of speakers and resources.
Week Topic Assessment / Learning activities
Week 1 |
Introduction to Digital Design
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Week 2 |
Research and design
The basics of Vector shapes (learning Illustrator)
|
AT1 Part A Milestone submission |
Week 3 |
Digital Design Theory
How to research and find resources
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Week 4 |
Concept generation workshop
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Week 5 |
Creating a UI Design
|
AT1 Part B Milestone submission |
Week 6 |
Prototyping
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Week 7 |
User testing workshop
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Week 8 |
Finalise UI solution
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AT1 Due |
Week 9 |
Working with photos and bitmaps
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Week 10 |
Researching new client brief
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AT2 Part A Milestone submission |
Week 11 |
Planning for complex interaction
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Week 12 |
Concept Generation Workshop
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Week 13 |
Creating a UI Design
|
AT2 Part B |
Week 14 |
Prototyping
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Week 15 |
User testing workshop
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Week 16 |
Finalise UI solution
|
AT2 Due |
Week 17 | Review |
Learning Resources
Prescribed Texts
References
Other Resources
Overview of Assessment
Assessment for this course is ongoing throughout the semester. Your knowledge and understanding of course content is assessed through participation in class exercises, oral presentations and through the application of learned skills and insights to your written tasks. Full assessment briefs will be provided and can be found on CANVAS.
Assessment Tasks
Students enrolled in Vocational Education and Training qualifications are assessed for Competency. To be assessed competent means you have consistently demonstrated the required knowledge and skills at a standard expected in the workplace. To be assessed as Competent in this course, you will need to complete each assessment task to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task.
You should refer to the assessment brief which is available through Canvas for full assessment criteria
Assessment 01: UI Design
For this assessment, you will use a defined process to clarify, research, generate ideas, create, and test an interactive solution with custom graphics.
Due Week 8
Assessment 02: Application Prototype Design
For your assessment, you will build upon the skills you have acquired in previous lessons and create a more advanced interactive solution that incorporates your own custom graphics.
Due Week 16
Assessment in this course uses the following grades:
CA - Competency Achieved
NYC - Not Yet Competent
DNS - Did Not Submit
Assessment Matrix
The assessment matrix for this course demonstrates alignment of assessment tasks with the unit of competency. These matrices are available through Program Administration.
Other Information
Please refer to the RMIT student page for extensive information about study support, assessment, extensions, appeals and a range of other matters.
Course Overview: Access Course Overview