Part B: Course Detail
Teaching Period: Term1 2025
Course Code: COMM5475C
Course Title: Create user interfaces
School: 515T Creative Industries
Campus: City Campus
Program: C4422 - Certificate IV in Screen and Media
Course Contact: Suzanne Thomson
Course Contact Phone: +61 3 9925 8428
Course Contact Email: suzanne.thomson@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
Nominal Hours: 60
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
None.
Course Description
In this course you will develop the skills and knowledge required to create a user interface for animation, gaming and/or visual effects products.
The course applies to those who respond to design briefs and produce user interfaces that incorporate user-centred design principles and comply with platform standards. They typically work in a team environment with some supervision or guidance.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
CUADIG413 Create user interfaces |
Element: |
1. Clarify project requirements and plan approach |
Performance Criteria: |
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Element: |
2. Produce user interfaces |
Performance Criteria: |
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Element: |
3. Finalise user interfaces |
Performance Criteria: |
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Learning Outcomes
On successful completion of this course you will have developed and applied the skills and knowledge required to demonstrate competency in the above elements.
Details of Learning Activities
This course consists of 2 Units of Competency that are clustered together for delivery and assessment. The other unit of competency in this clustered course is: CUADIG413 Create user interfaces
In class learning activities may include, but are not limited to:
• lectures and/or lab work
• teacher directed group activities and projects
• concept development of group and individual projects
• group discussions and class presentations
• peer and teacher feedback
• self directed online, library and industry research
• self directed project production work and reflection
Out of class activities may include, but are not limited to:
• maintaining secure daily backups of all assessment and project data to your RMIT OneDrive account
• accessing online tutorial resources
• self directed online, library and industry research
• self directed project production work and reflection
• class excursions to events and locations outside of RMIT
Teaching Schedule
WeekDateTopicAssessment / Learning activitiesWeek 1 |
Introduction to Digital Design
Software learning: Introduction to Figma |
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Week 2 |
Figma software skills Explore the basics of industry-standard prototyping software. Explore the basic standards and principles of digital design including, grid systems, shapes, typography, and basic interaction rules. |
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Week 3 |
AT1 Part A - Activity 1, 3, and 4 How to work on a client brief
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AT1 A Due | |
Week 4 |
AT1 Part A - Activity 1, 2 and 3 Research, copyright, accessibility and visual design principles
Activities As part of your assessment development, you will complete research, develop a mood board, and continue with upskilling your software skills. |
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Week 5 |
AT1 Part B - Concept workshop Participate in a workshop that explores how to develop concepts and iterate your design ideas.
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AT1 Part B | |
Week 6 |
AT1 Part C - Developing design solution Time dedicated to work on the design and interaction prototype for your assessment. Focused on developing a user flow, prototype draft, and testing plan. |
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Week 7 |
AT1 Part C -Developing design solution Work on a design solution, by conducting user testing and making changes as needed/required to ensure finalised solution meets the client brief. |
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Week 8 |
AT1 Part C - Finalise design solution Work on finalising your design solution, prototype interaction and documentation. |
AT1 Part C Due | |
Week 9 | Software workshop Exploring and expanding software skills in range of tools including Photoshop and AI integration. |
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Week 10 | AT2 Part A - Clarification of brief Get started on your second assessment, by working on clarification of the brief. State outcomes and objectives of the brief Develop a timeline for the project Defining the target audience Identifying the software needed for the project |
AT2 Part A | |
Week 11 |
AT2 Part B - Activity 1, 2 and 3 - Research, Resources Spend time researching and developing resources suitable for the project.
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Week 12 |
AT2 Part B - Activity 1, 2 and 3 - Concept Idealisation Workshop Participate in a workshop that explores how to develop concepts and iterate your design ideas.
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AT2 Part B | |
Week 13 |
AT2 Part C - Activity 1 Time dedicated to work on the design and interaction prototype for your assessment. Focused on developing a user flow, prototype draft, and testing plan. |
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Week 14 |
AT2 Part C - Activity 2 Work on a design solution, by conducting user testing and making changes as needed/required to ensure finalised solution meets the client brief. |
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Week 15 |
AT2 Part C - Activity 3 Work on finalising your design solution, prototype interaction and documentation. |
AT2 Part C Due | |
Week 16 | Review |
Learning Resources
Prescribed Texts
References
Other Resources
Overview of Assessment
Assessment for this course is ongoing throughout the semester. Your knowledge and understanding of course content is assessed through participation in class exercises, oral presentations and through the application of learned skills and insights to your written tasks. Full assessment briefs will be provided and can be found on CANVAS.
Assessment Tasks
Assessment Tasks
Students enrolled in Vocational Education and Training qualifications are assessed for Competency. To be assessed competent means you have consistently demonstrated the required knowledge and skills at a standard expected in the workplace. To be assessed as Competent in this course, you will need to complete each assessment task to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task.
You should refer to the assessment brief which is available through Canvas for full assessment criteria
Assessment 01: UI Design
For this assessment, you will use a defined process to clarify, research, generate ideas, create, and test an interactive solution with custom graphics.
Due Week 8
Assessment 02: Application Prototype Design
For your assessment, you will build upon the skills you have acquired in previous lessons and create a more advanced interactive solution that incorporates your own custom graphics.
Due Week 15
Assessment Matrix
The assessment matrix for this course demonstrates the alignment of assessment tasks with the unit of competency. These matrices are available through Program Administration.
Other Information
Please refer to the RMIT student page for extensive information about study support, assessment, extensions, appeals and a range of other matters.
Course Overview: Access Course Overview