Course Title: Develop advanced mobile multi-touch applications

Part A: Course Overview

Program: C5341 Diploma of Information Technology

Course Title: Develop advanced mobile multi-touch applications

Portfolio: Vocational Education

Nominal Hours: 80

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.


Course Code




Learning Mode

Teaching Period(s)


City Campus


650T Vocational Business Education

Face-to-Face or Internet

Term1 2016,
Term2 2016,
Term2 2017,
Term1 2018,
Term2 2018,
Term1 2019,
Term2 2019

Course Contact: Val Christou

Course Contact Phone: +61 3 9925 5076

Course Contact Email:

Course Description

This unit describes the skills and knowledge required to design, develop, debug, test and deploy applications, for hand-held digital devices using the advanced features of these devices.

It applies to individuals with information and communications technology (ICT) skills who work as mobile device application developers. They may be programmers, game developers, designers and testers, who are working in the area of mobile applications development.

Pre-requisite Courses and Assumed Knowledge and Capabilities


National Competency Codes and Titles

National Element Code & Title:

ICTPRG601 Develop advanced mobile multi-touch applications


1. Work effectively on the target platform

2. Develop an application for a multi-touch device

3. Develop the code using features of the mobile device

4. Use available data persistence facilities

5. Develop applications that are secure and stable

Learning Outcomes

Overview of Assessment

In order to achieve competency in this unit, you must provide:

Performance Evidence

 Evidence of the ability to:

  • design applications for small devices that allow multi-touch user input and have advanced mobile features
  • build and test these applications
  • deploy these applications onto mobile devices.

Knowledge Evidence

To complete the unit requirements safely and effectively, you must:

  • summarise the hardware, and networking, requirements of a multi-touch application
  • describe and apply object-oriented programming
  • identify and describe user interface designs, and their application
  • describe web design methodology and its integration with hand-held devices
  • identify and describe typical mobile devices that use multi-touch technologies
  • summarise extensible markup language (XML) programming, and web services
  • describe techniques for developing software applications.

 Assessment Conditions

Assessment must be conducted in a safe environment where evidence gathered demonstrates consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances should be typical of those experienced in the programming and software development industry, and include access to:

  • hand-held devices and simulators
  • an integrated development environment (IDE)
  • the internet and web services
  • the server system, with sufficient privileges to deploy applications
  • specific tools and licences, depending on the particular platform.

You are advised that you are likely to be asked to personally demonstrate your assessment work to your teacher to ensure that the relevant competency standards are being met.


Feedback will be provided throughout the semester in class and/or online discussions.  You are encouraged to ask and answer questions during class time and online sessions so that you can obtain feedback on your understanding of the concepts and issues being discussed. Finally, you can email or arrange an appointment with your teacher to gain more feedback on your progress.

You should take note of all feedback received and use this information to improve your learning outcomes and final performance in the course.