Course Title: Refine digital art techniques

Part B: Course Detail

Teaching Period: Term1 2021

Course Code: VART6442C

Course Title: Refine digital art techniques

School: 375T Vocational Design and Social Context

Campus: Brunswick Campus

Program: C5359 - Diploma of Graphic Design

Course Contact: Ruth Wellington

Course Contact Phone: +61 9925 9988

Course Contact Email: Ruth.Wellington@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Leigh Milward

leigh.milward@rmit.edu.au

 

Nominal Hours: 80

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None required.

Course Description

In this course you will develop the skills and knowledge required to refine your techniques in working with digital media. You will develop your own digital style through a body of creative work, this will be achieved by a process of research, refinement and evaluation of techniques.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUADIG508 Refine digital art techniques

Element:

1 Research digital media ideas and techniques

Performance Criteria:

1.1 Support professional practice by expanding own knowledge of historical and contemporary digital media practice 1.2 Research ways that other artists have used different digital media techniques 1.3 Investigate how particular digital media techniques work to achieve different technical effects 1.4 Evaluate the relationships between digital media techniques and ideas 1.5 Adapt and use relevant ideas and approaches with consideration of intellectual property requirements

Element:

2 Select digital media techniques for refinement

Performance Criteria:

2.1 Consider the opportunities offered by different digital media techniques 2.2 Determine limitations and constraints of particular techniques 2.3 Select digital media techniques for refinement

Element:

3 Consolidate digital media technique to professional level

Performance Criteria:

3.1 Establish and follow safe work practices for selected techniques 3.2 Develop increasing confidence and skill through practice and experimentation 3.3 Proactively identify and resolve technical problems in digital media projects based on developing expertise 3.4 Challenge and test ideas, and allow new and unpredictable ideas to emerge 3.5 Evolve ideas and other professional skills through ongoing experimentation with technique 3.6 Develop own ways of working with techniques to create individual style 3.7 Create a coherent body of digital media work that shows command of selected digital media techniques

Element:

4 Evaluate own digital media technique

Performance Criteria:

4.1 Evaluate development of own technique with others and seek feedback 4.2 Seek and participate in conversations that challenge and explore different concepts and approaches 4.3 Reflect on the particular ways that experimentation with different techniques has informed own work 4.4 Identify ways in which technique may be further developed as part of a professional practice and build ideas into future work


Learning Outcomes



Details of Learning Activities

Learning activities will take place either online, or in a studio and computer laboratory using industry standard tools and resources. You will complete exercises and industry style projects. You will also be required to undertake independent study.

In class activities will include:

  • demonstrations and presentations by teacher
  • peer teaching and class presentations
  • group discussion
  • review and revision
  • peer learning
  • teacher directed group activities/projects
  • ‘workshopping’ of student projects including peer/lecturer feedback

Out of class activities will include:

  • independent project based work
  • online tutorials and activities
  • independent research
  • studio practice
  • review and revision


Teaching Schedule

While all course content will be delivered, the order and mode of delivery may change depending on the availability of specialist facilities and equipment. Please check Canvas regularly as any updates will be communicated by your teacher.

Course schedule

WeekAssessment / Learning activities
Week 1

In this week's session, we will do an overview of the course and some revision of key techniques. Writing and academic integrity will be important in this course. We will review what is meant by 'paragraph', 'paraphrase' and reference.

 
Week 2

Advanced pen tool selections and vector masks in Photoshop, including clipping paths in Photoshop. Continue working on AT1, with the aim to complete it. It is advisable to not submit it until we check it in class in the next session.

 
Week 3

Peer check of AT1 before submission. Start AT2 Development Folio. Build upon use of smart objects and look at more advanced features for including it in your workflow. Linked versus embedded smart objects.

AT1: Research due
Week 4

AT2 Development Folio: Painted Portrait

Plan and gather assets. Explore different methods to generate a painterly effect. We will look at filters and AI (neural) style transfer in Photoshop compared to other methods, and ways to generate more unique-looking outcomes with off-the-shelf settings.

 
Week 5

AT2 Development Folio:

Review results from the Portrait exercise, discuss and compile results. Key question: which techniques are most effective in terms of time v accuracy? Post best outcome to discussion board. Source a different portrait, this time with noticeable damage or blemishes (e.g. an old photo). Retouching techniques. 

Portrait discussion board post.
Week 6

AT2 Development Folio: Colour in Action

Colourise retouched photo using a variety of techniques. Compare AI method (if accessible) versus a customised, creative approach. Prepare image for output. Compile outcomes and summarise effectiveness. For the following session, find and photograph an example of a box package from a supermarket – ideally from the freezer section, but it can be any box package.

 
Week 7

AT2 Development Folio: Third Dimension

Use texture and effects to make a logo or icon appear more three-dimensional. We will explore layer styles and non-destructive methods. Time permitting, we might also look at converting vector files for use in 3D software. If not, there will be readings that might be handy for the final assessment task.

 
Week 8

AT3: FMCG

Research products and market to get an idea of the conventions for this sector of fast-moving consumer goods (FMCG). Identify and compile the resources that can help you complete this project – this will involve recording where these resources came from for future reference. Generate a colour scheme. Based on your understanding, generate 6 thumbnail sketches that experiment with the arrangement of essential elements for the front panel of the package.

 

AT2 (1–3) due
Week 9

AT3: FMCG

Generate ideas for a product title treatment & product quantity graphic. The product title is a significant digital art asset for this project. It is the first messaging to connect with the customer. It sets the tone of the conversation and therefore should be direct and easy-to-read. The product title aims to reflect the personality of the customer but also projects the goals of the brand. The product title should be prominent in the overall design and should be considered in detail. 

 
Week 10

AT3: FMCG

In this session you will retouch and enhance a stock image of the product illustration, and add a clipping path to the graphic. There is the potential to additionally develop, or find an alternative with appropriate qualities and license, or purchase a different product illustration.

Post product title to the discussion board.
Week 11

AT3: FMCG

Using the techniques from AT2, give the product title and or product quantity graphic dimensionality. Create a background that does not detract from the product or the features. Use non-destructive methods to assemble the design, as it will require some movement and tweaking as the design progresses.

 
Week 12

AT3: FMCG

Assemble and integrate product ingredients and related image for inclusion in the design. Unlike a usual composite, this will be more like a collage where scale and realism is less important that combining elements and using gestalt to communicate something about the product.

 
Week 13

 AT3: FMCG

Continuing from the previous week, finalise customised design assets ready for integration into the assessment task outcome. Sketch composition and discuss.

Promo artwork discussion board post due
Week 14

AT3: FMCG promotional artwork

Take the finalised design and create promotional artwork for the FMCG product. Prepare artwork and files for submission. Preflight.

 
Week 15

AT3: FMCG promotional artwork

Finalise promotional artwork and submit. Answer assessment questions 1–3.

AT3 due
Week 16

Late work, corrections and extensions. No formal delivery of material except for students as negotiated. 

 

 

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Learning Resources

Prescribed Texts


References


Other Resources

Prescribed Texts

There are no compulsory prescribed texts in this course. This course has recommended books listed under ‘References’

You are advised to look at the Learning Hub at myRMIT site for ongoing updated information. A range of learning resources and references are provided throughout the year.

You will require a personal storage device and tools as outlined in tool kit list.

RMIT will provide you with resources and tools for learning in this course through our online systems and access to specialised facilities and relevant software. You will also have access to the library resources.

Amongst the library’s electronic resources is the ability to access LinkedIn Learning for online tutorials and lessons. You may be given these tutorials (and other resources) to supplement your classroom learning. The University Library has extensive resources for Design students. The Library has produced a subject guide that includes quality online and print resources for your studies.

http://rmit.libguides.com/graphicartanddesign The Library provides guides on academic referencing

http://www.rmit.edu.au/library/referencing and subject specialist help via your Liaison Librarian

http://www.rmit.edu.au/library/librarians/dsc


Overview of Assessment

Assessment is on-going throughout the course. Assessment tasks will require you demonstrate the application of knowledge and skills through practical projects and/or exercises.
The assessment tasks are:
Learning exercises
Projects 

An assessment charter summarises your responsibilities as an RMIT student as well as those of your teachers.


Assessment Tasks

Feedback throughout the course may be written, verbal or a combination of both.
Formative tasks provide the basis for ongoing feedback and can be considered essential building blocks for the more substantial summative assessment tasks and you should engage in all formative tasks.

This course has 3 Assessment Tasks, all of which must be completed/submitted. You are required to demonstrate all learning outcomes to a satisfactory standard.

Assessment Task 1: Research - Digital Art Techniques

Due week 3.

Assessment Task  2: Technique Development Folio

Due week 8

Assessment Task 3: FMCG Packaging Artwork

Due week 15

At the completion of the course you will be assessed for competency.

Competency assessment is as follows:

CA Competency Achieved 
NYC Not Yet Competent
DNS Did Not Submit for Assessment
 


Assessment Matrix

An assessment matrix demonstrating alignment of assessment tasks with the relevant Unit of Competency is available from the course contact person (stated above).

Other Information

Attendance

The major learning experience involves studio based exercises, demonstration and production. It is strongly advised that you attend all sessions in order to engage in the required learning activities, ensuring the maximum opportunity to gain the competency.

Feedback

You will receive verbal and written feedback by teacher on your work. This feedback also includes suggestions on how you can proceed to the next stage of developing your projects.

Student feedback at RMIT

Student Progress

Monitoring academic progress is an important enabling and proactive strategy to assist you to achieve your learning potential. Student progress policy.

Special Consideration Policy, Late Submission & Extensions

All assessment tasks are required to be completed to a satisfactory level. If you are unable to complete any piece of assessment by the due date, you will need to apply for an extension. See Applying for Special consideration.

Any student seeking an extension, should aim at doing so a minimum of 2 days before the deadline. Work submitted late and without an extension at any point will incur late penalties in accordance with university policy.

If you require an extension you must complete an extension form with evidence supporting your application and hand this to your instructor. Further links - Application for extension of time.

On Time Submission and Impact of Late Submission 

On time submission is an important factor in your assessment. Employability skills are embedded in all courses and these include Planning & Organising and Self-management. For this reason, late work impacts on your competency assessment. 

Submissions that are assessed as Not Satisfactory can be re-submitted once and this is only permitted during the period that the competency is scheduled.

Cover Sheet for Submissions 

You must complete a submission cover sheet for every piece of submitted work. This signed sheet acknowledges that you are aware of the plagiarism implications. Submission cover sheet.

Academic Integrity and Plagiarism

RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy go to Academic Integrity.

Course Overview: Access Course Overview