Course Title: Create 3D digital environments
Part B: Course Detail
Teaching Period: Term1 2018
Course Code: VART6443C
Course Title: Create 3D digital environments
School: 345T Media and Communication
Campus: City Campus
Program: C5361 - Diploma of Screen and Media (Interactive Media)
Course Contact: Program Administration
Course Contact Phone: +61 3 9925 4815
Course Contact Email: mcvet@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
Arthur Michalopoulos
e: arthur.michalopoulos@rmit.edu.au
ph: 9925 4111
Nominal Hours: 30
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
None
Course Description
This course describes the skills and knowledge required to generate 3D environments using current 3D software that shows an integration of appropriate elements within an aesthetically unified design.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
CUAANM502 Create 3D digital environments |
Element: |
1. Clarify work requirements |
Performance Criteria: |
1.1 Determine requirements and purpose for 3D digital environments with reference to production documentation 1.2 Determine workflow sequences in consultation with relevant personnel to ensure production schedule deadlines are met 1.3 Select software that best suits the type of production and delivery platform for which 3D digital environments are being created 1.4 Gather and analyse reference materials to help with visualisation of 3D environments |
Element: |
2. Create 3D digital environments |
Performance Criteria: |
2.1 Use software features to build a previsualisation of environments in relation to reference materials, and submit to relevant personnel for approval 2.2 Build realistically detailed environment models and progressively refine them until they meet design requirements 2.3 Check integrity of models and ensure spatial relationship (scale, form, weight and volume) meets design requirements 2.4 Apply texture coordinates as required 2.5 Create and incorporate matte paintings as required 2.6 Manipulate software features to apply lighting and shaders as required 2.7 Experiment with different lighting rigs and select a rig that meets design requirements 2.8 Adopt safe ergonomic practices when using screens and keyboards for extended periods of time 2.9 Continuously refine all aspects of 3D digital environments until required creative effect is achieved 2.10 Submit environments to relevant personnel for feedback on whether production requirements have been met and make final adjustments as required |
Element: |
3. Finalise projects |
Performance Criteria: |
3.1 Render and output environments in required format and submit to relevant personnel by agreed deadlines 3.2 Make back-up copies of files, and save and store animations using appropriate output file formats and standard naming conventions 3.3 Participate in project evaluations and contribute ideas and suggestions about ways to improve future projects |
Learning Outcomes
On successful completion of this unit, you will be able to develop a concept from an idea into a 3D environment.
Details of Learning Activities
In class learning activities may include, but are not limited to:
• lectures and/or lab work
• teacher directed group activities and projects
• concept development of group and individual projects
• group discussions and class presentations
• peer and teacher feedback
• WIP (work in progress) reviews
• self directed online, library and industry research
• self directed project production work and reflection
Out of class activities may include, but are not limited to:
• maintaining secure daily backups of all assessment and project data to your RMIT Google Drive account
• accessing online tutorial resources
• self directed online, library and industry research
• self directed project production work and reflection
• class excursions to events and locations outside of RMIT
Teaching Schedule
Please note: While your teacher will cover all the material in this schedule, the weekly order is subject to change depending on class needs and availability of speakers and resources.
Class content |
Assessments |
|
Wk 1 |
Introduction/group discussion. What is 3D? A more inclusive approach utilizing broader artistic traditions. Researching on the internet. Previous Student examples. |
|
Wk 2 |
Introduction to A01: Design for Shop Window Animation Coming up with ideas & working on A01: Design for Shop Window Animation |
|
Wk 3 |
3D basics: Representing 3D space. The Universe, Cartesian grid, the origin, primitive objects, Interface & incremental values, selection modes, project & file management, layers
Using the provided Maya template file |
|
Wk 4 |
Maya basics/modelling tools such as extrude, merge and combine, making simple objects, layers, nodes & attributes, materials & Lighting |
|
Wk 5 |
WIP review – Present your progress with A01 Design for Shop Window Animation. Ideally it should be close to completion and ready to submit by the end of the week, but you must attend even if your work is largely incomplete at this stage
Introduction to A02 - Final Build for Shop Window Animation |
A01 - Design for Shop Window Animation |
Wk 6 |
A02 review and project feedback. General Project work for Shop Window Animation Additional Maya techniques that can be utilized for model creation |
|
Wk 7 |
Creating Mood and atmosphere: Lighting, shaders and rendering week |
|
Wk 8 |
General Project work for Shop Window Animation Additional Maya techniques that can be utilized for model creation |
|
Wk 9 |
WIP review – Present your progress with A02 Additional Maya techniques that can be utilized for model creation, materials, lighting and rendering |
|
Wk 10 |
General project work, techniques for output and rendering and preparing for submission |
|
Wk 11 |
Techniques for rendering, output and compositing |
|
Wk 12 |
WIP review – Present your progress with A02 |
A02 - Final Build for Shop Window Animation |
Wk 13 |
Industry Projects week 1 |
|
Wk 14 |
Industry Projects week 2 |
|
Wk 15 |
Industry Projects week 3 |
A03 - 3D 1 Knowledge Quiz |
Wk 16 |
Course and Industry Projects review and evaluation |
Learning Resources
Prescribed Texts
None |
References
The University Library has extensive resources. The Library has produced a number of subject guides that includes quality online and print resources for your studies. The Library provides guides and subject specialist help via your Liaison Librarians. |
Other Resources
Students are encouraged to make full use of class time, open studio time and University computer lab resources. Please consult the RMIT University web site for details of access times and locations.
Other required resources include, but are not limited to: an A4 or A3 visual diary, drawing materials (pencils of various grades (1B & 2B), erasers, coloured pencils and pens, graphic markers such as Copic brand) broadband internet access, suitable digital media storage such as a portable hard drive or USB 3.0 flash drive, with at least 128Gb capacity.
You are strongly advised to maintain a daily backup schedule of all assessment and project data to your RMIT Google Drive account.
Overview of Assessment
Assessment for this course is ongoing throughout the semester. Your knowledge of course content is assessed through participation in class exercises, practical project work and through the application of learned skills.
Assessment Tasks
Assessment for this course is competency based. To show competency, you must complete all assessments to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task. Once you have demonstrated competency, you will receive a grade for A01 and A02 and for the course.
Late submissions or submissions that do not reach the required standard, may be assessed Not Yet Satisfactory. You will receive resubmission instructions via email, myRMIT or LMS feedback. Resubmissions must occur within a week of this notification. Graded assessments which are resubmitted, are eligible for CAG (Competency Achieved Graded) only.
Please refer to the assessment brief for full assessment criteria or assessment rubric. All assessment documents are available on the course LMS page through MyRMIT.
A01 - Design for Shop Window Animation
Students will be required to develop an idea into pre-production (Design) material for Window Display Animation. In addition it is to provide clearly thought out research, design & timeline parameters for a final production build later in the semester.
Due week 5 - Graded
A02 - Final Build for Shop Window Animation
Students will be required to build a 3D environment from the design material proposed in A01 for Shop Window Animation. The aim of this assessment is to produce a final animated sequence for Shop Window Animation, that includes both 3D and 2D elements. In the process, students will have acquired skills & knowledge to fully realise an initial idea into a completed digital production.
Due week 12 - Graded
A03 - 3D 1 Knowledge Quiz
A knowledge quiz to gauge your understanding of fundamental concepts and techniques covered in this course.
Due week 15 - Ungraded
Graded assessment in this course uses the following grades:
CHD - Competent with High Distinction
CDI - Competent with Distinction
CC - Competent with Credit
CAG - Competency Achieved - Graded
NYC - Not Yet Competent
DNS - Did Not Submit for Assessment
Assessment Matrix
The assessment matrix for this course demonstrates alignment of assessment tasks with the unit of competency. It can be found on the Canvas course page through myRmit, or from your teacher.
Other Information
Please refer to the RMIT student page for extensive information about study support, assessment, extensions, appeals and a range of other matters.
Attendance:
Your learning experience will involve class-based teaching, discussion, demonstration and practical exercises. You are strongly advised to attend all timetabled sessions. This will allow you to engage in the required learning activities, ensuring you the maximum opportunity to complete this course successfully.
Assessment Feedback:
You will receive spoken and written feedback on all your work. Where relevant, this feedback will also include suggestions on how you can proceed to the next stage of developing your projects.
Student Progress:
Monitoring academic progress is an important enabling and proactive strategy designed to assist you in achieving your learning potential.
Adjustments to Assessment
If you are unable to complete any piece of assessment satisfactorily by the due date, you can choose to apply for an adjustment to your assessment. RMIT University offers a range of adjustments designed to support you in your studies, including an extension of time to complete the assessment.
Academic Integrity and Plagiarism:
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy.
Credit Transfer and Recognition of Prior Learning:
Credit transfer is the recognition of previously completed formal learning (an officially accredited qualification).
Recognition of Prior Learning (RPL) is an assessment process that allows you to demonstrate competence using the skills you have gained through experience in the workplace, voluntary work, informal or formal training or other life experiences.
Recognition of Current Competency (RCC) RCC applies only if you have previously successfully demonstrated competence in a unit of competency, and now require to be reassessed to ensure that the competence is being maintained.
Please speak to your teacher if you wish to discuss applying for Credit Transfer, RPL, or RCC for the unit(s) of competency addressed in this course.
Course Overview: Access Course Overview