Course Title: Create 3D digital environments

Part B: Course Detail

Teaching Period: Term1 2018

Course Code: VART6443C

Course Title: Create 3D digital environments

School: 345T Media and Communication

Campus: City Campus

Program: C5361 - Diploma of Screen and Media (Interactive Media)

Course Contact: Program Administration

Course Contact Phone: +61 3 9925 4815

Course Contact Email: mcvet@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Arthur Michalopoulos

e: arthur.michalopoulos@rmit.edu.au

ph: 9925 4111

Nominal Hours: 30

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

This course describes the skills and knowledge required to generate 3D environments using current 3D software that shows an integration of appropriate elements within an aesthetically unified design.


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUAANM502 Create 3D digital environments

Element:

1. Clarify work requirements

Performance Criteria:

1.1 Determine requirements and purpose for 3D digital environments with reference to production documentation

1.2 Determine workflow sequences in consultation with relevant personnel to ensure production schedule deadlines are met

1.3 Select software that best suits the type of production and delivery platform for which 3D digital environments are being created

1.4 Gather and analyse reference materials to help with visualisation of 3D environments

Element:

2. Create 3D digital environments

Performance Criteria:

2.1 Use software features to build a previsualisation of environments in relation to reference materials, and submit to relevant personnel for approval

2.2 Build realistically detailed environment models and progressively refine them until they meet design requirements

2.3 Check integrity of models and ensure spatial relationship (scale, form, weight and volume) meets design requirements

2.4 Apply texture coordinates as required

2.5 Create and incorporate matte paintings as required

2.6 Manipulate software features to apply lighting and shaders as required

2.7 Experiment with different lighting rigs and select a rig that meets design requirements

2.8 Adopt safe ergonomic practices when using screens and keyboards for extended periods of time

2.9 Continuously refine all aspects of 3D digital environments until required creative effect is achieved

2.10 Submit environments to relevant personnel for feedback on whether production requirements have been met and make final adjustments as required

Element:

3. Finalise projects

Performance Criteria:

3.1 Render and output environments in required format and submit to relevant personnel by agreed deadlines

3.2 Make back-up copies of files, and save and store animations using appropriate output file formats and standard naming conventions

3.3 Participate in project evaluations and contribute ideas and suggestions about ways to improve future projects


Learning Outcomes


On successful completion of this unit, you will be able to develop a concept from an idea into a 3D environment.


Details of Learning Activities

In class learning activities may include, but are not limited to:

• lectures and/or lab work
• teacher directed group activities and projects
• concept development of group and individual projects
• group discussions and class presentations
• peer and teacher feedback
• WIP (work in progress) reviews
• self directed online, library and industry research
• self directed project production work and reflection

Out of class activities may include, but are not limited to:

• maintaining secure daily backups of all assessment and project data to your RMIT Google Drive account
• accessing online tutorial resources
• self directed online, library and industry research
• self directed project production work and reflection
• class excursions to events and locations outside of RMIT

 


Teaching Schedule

Please note: While your teacher will cover all the material in this schedule, the weekly order is subject to change depending on class needs and availability of speakers and resources.
 

 

Class content

Assessments

Wk 1

Introduction/group discussion. What is 3D? A more inclusive approach utilizing broader artistic traditions. Researching on the internet. Previous Student examples.

 

Wk 2

Introduction to A01: Design for Shop Window Animation

Coming up with ideas & working on A01: Design for Shop Window Animation

 

Wk 3

3D basics: Representing 3D space. The Universe, Cartesian grid, the origin, primitive objects, Interface & incremental values, selection modes, project & file management, layers

 

Using the provided Maya template file

 

Wk 4

Maya basics/modelling tools such as extrude, merge and combine, making simple objects, layers, nodes & attributes, materials & Lighting

 

Wk 5

WIP review – Present your progress with A01

Design for Shop Window Animation. Ideally it should be close to completion and ready to submit by the end of the week, but you must attend even if your work is largely incomplete at this stage

 

Introduction to A02 - Final Build for Shop Window Animation

A01 - Design for Shop Window Animation

Wk 6

A02 review and project feedback.


General Project work for Shop Window Animation

Additional Maya techniques that can be utilized for model creation

 

Wk 7

Creating Mood and atmosphere: Lighting, shaders and rendering week

 

Wk 8

General Project work for Shop Window Animation

Additional Maya techniques that can be utilized for model creation

 

Wk 9

WIP review – Present your progress with A02

Final Build for Shop Window Animation. Ideally it should be close to completion and ready to submit by the end of week 12, but you must attend even if your work is largely incomplete at this stage. You may be required to submit current files at this WIP

Additional Maya techniques that can be utilized for model creation, materials, lighting and rendering

 

Wk 10

General project work, techniques for output and rendering and preparing for submission

 

Wk 11

Techniques for rendering, output and compositing

 

Wk 12

WIP review – Present your progress with A02

Scheduled review and feedback of assessments

A02 - Final Build for Shop Window Animation

Wk 13

Industry Projects week 1

 

Wk 14

Industry Projects week 2

 

Wk 15

Industry Projects week 3

A03 - 3D 1 Knowledge Quiz

Wk 16

Course and Industry Projects review and evaluation

 

 


Learning Resources

Prescribed Texts

None


References

The University Library has extensive resources. The Library has produced a number of subject guides that includes quality online and print resources for your studies. The Library provides guides and subject specialist help via your Liaison Librarians.


Other Resources

Students are encouraged to make full use of class time, open studio time and University computer lab resources. Please consult the RMIT University web site for details of access times and locations.

Other required resources include, but are not limited to: an A4 or A3 visual diary, drawing materials (pencils of various grades (1B & 2B), erasers, coloured pencils and pens, graphic markers such as Copic brand) broadband internet access, suitable digital media storage such as a portable hard drive or USB 3.0 flash drive, with at least 128Gb capacity.

You are strongly advised to maintain a daily backup schedule of all assessment and project data to your RMIT Google Drive account.


Overview of Assessment

Assessment for this course is ongoing throughout the semester. Your knowledge of course content is assessed through participation in class exercises, practical project work and through the application of learned skills.


Assessment Tasks

Assessment for this course is competency based. To show competency, you must complete all assessments to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task. Once you have demonstrated competency, you will receive a grade for A01 and A02 and for the course.   Late submissions or submissions that do not reach the required standard, may be assessed Not Yet Satisfactory. You will receive resubmission instructions via email, myRMIT or LMS feedback. Resubmissions must occur within a week of this notification. Graded assessments which are resubmitted, are eligible for CAG (Competency Achieved Graded) only.   Please refer to the assessment brief for full assessment criteria or assessment rubric. All assessment documents are available on the course LMS page through MyRMIT.   A01 - Design for Shop Window Animation
Students will be required to develop an idea into pre-production (Design) material for Window Display Animation. In addition it is to provide clearly thought out research, design & timeline  parameters for a final production build  later in the semester.
Due week 5 - Graded   A02 - Final Build for Shop Window Animation
Students will be required to build a 3D environment from the design material proposed in A01 for Shop Window Animation. The aim of this assessment is to produce a final animated sequence for Shop Window Animation, that includes both 3D and 2D elements. In the process, students will have acquired skills & knowledge to fully realise an initial idea into a completed digital production.

Due week 12 - Graded

 

A03 - 3D 1 Knowledge Quiz
A knowledge quiz to gauge your understanding of fundamental concepts and techniques covered in this course.
Due week 15 - Ungraded

Graded assessment in this course uses the following grades:

CHD - Competent with High Distinction
CDI - Competent with Distinction
CC - Competent with Credit
CAG - Competency Achieved - Graded
NYC - Not Yet Competent
DNS - Did Not Submit for Assessment


Assessment Matrix

The assessment matrix for this course demonstrates alignment of assessment tasks with the unit of competency. It can be found on the Canvas course page through myRmit, or from your teacher.

Other Information

Please refer to the RMIT student page for extensive information about study support, assessment, extensions, appeals and a range of other matters.

Attendance:
Your learning experience will involve class-based teaching, discussion, demonstration and practical exercises. You are strongly advised to attend all timetabled sessions. This will allow you to engage in the required learning activities, ensuring you the maximum opportunity to complete this course successfully.

Assessment Feedback:
You will receive spoken and written feedback on all your work. Where relevant, this feedback will also include suggestions on how you can proceed to the next stage of developing your projects.

Student Progress:
Monitoring academic progress is an important enabling and proactive strategy designed to assist you in achieving your learning potential.

Adjustments to Assessment
If you are unable to complete any piece of assessment satisfactorily by the due date, you can choose to apply for an adjustment to your assessment. RMIT University offers a range of adjustments designed to support you in your studies, including an extension of time to complete the assessment.

Academic Integrity and Plagiarism:
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy.

Credit Transfer and Recognition of Prior Learning:
Credit transfer is the recognition of previously completed formal learning (an officially accredited qualification).
Recognition of Prior Learning (RPL) is an assessment process that allows you to demonstrate competence using the skills you have gained through experience in the workplace, voluntary work, informal or formal training or other life experiences.
Recognition of Current Competency (RCC) RCC applies only if you have previously successfully demonstrated competence in a unit of competency, and now require to be reassessed to ensure that the competence is being maintained.

Please speak to your teacher if you wish to discuss applying for Credit Transfer, RPL, or RCC for the unit(s) of competency addressed in this course.

Course Overview: Access Course Overview