Course Title: Design digital simulations
Part B: Course Detail
Teaching Period: Term2 2022
Course Code: COSC6247C
Course Title: Design digital simulations
Important Information:
Please note that this course may have compulsory in-person attendance requirements for some teaching activities.
To participate in any RMIT course in-person activities or assessment, you will need to comply with RMIT vaccination requirements which are applicable during the duration of the course. This RMIT requirement includes being vaccinated against COVID-19 or holding a valid medical exemption.
Please read this RMIT Enrolment Procedure as it has important information regarding COVID vaccination and your study at RMIT: https://policies.rmit.edu.au/document/view.php?id=209.
Please read the Student website for additional requirements of in-person attendance: https://www.rmit.edu.au/covid/coming-to-campus
Please check your Canvas course shell closer to when the course starts to see if this course requires mandatory in-person attendance. The delivery method of the course might have to change quickly in response to changes in the local state/national directive regarding in-person course attendance.
School: 515T Creative Industries
Campus: City Campus
Program: C5413 - Diploma of Screen and Media (Animation, Gaming and Visual Effects)
Course Contact: Jesse Roberts
Course Contact Phone: +61 3 9925 4107
Course Contact Email: jesse.roberts2@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
Teacher: Suzanne Thomson
suzanne.thomson@rmit.edu.au
+61 3 9925 4815
Program Coordinator: Nat Bates
nat.bates@rmit.edu.au
9925 3326
Nominal Hours: 50
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
None
Course Description
In this course you will develop the skills and knowledge required to research, plan and design drafts for digital simulations of real-world environments and processes.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
CUADIG517 Design digital simulations |
Element: |
1. Identify project requirements |
Performance Criteria: |
1.1 Confirm objectives and desired outcomes of project brief in consultation with required personnel 1.2 Identify target audience and determine format and delivery platform of simulations in discussion with required personnel |
Element: |
2. Research and plan approach |
Performance Criteria: |
2.1 Investigate real world environment to be simulated and determine technical parameters that may be required 2.2 Evaluate designs and other information that may assist modelling real world environment 2.3 Determine performance objectives, task complexity and user skill levels 2.4 Determine required depth of physical and functional fidelity that meets production requirements 2.5 Research and identify applicable simulation authoring tools 2.6 Discuss ideas and solutions in collaboration with required personnel |
Element: |
3. Draft simulation design documents |
Performance Criteria: |
3.1 Identify processes that determine functional behaviour of simulation and specify how this behaviour is represented by control objects 3.2 Define underlying functionality in model that specifies essential settings, states, conditions and parameters 3.3 Specify user interface controls that enable user interaction with simulation 3.4 Identify critical impacts, alerts or costs for incorrect user operation 3.5 Specify sequencing of difficulty levels, if required 3.6 Confirm proposed simulation is technically feasible in consultation with required personnel 3.7 Present clear and detailed draft simulation design specifications for discussion and feedback with required personnel 3.8 Outline positive and negative feedback from user responses when interacting with simulations, and adjust as required |
Element: |
4. Finalise simulation design documents |
Performance Criteria: |
4.1 Review designs against desired project outcomes and objectives 4.2 Review designs against creative, technical and intellectual property requirements 4.3 Adjust design specifications as necessary after discussions with required personnel 4.4 Archive user interface controls |
Learning Outcomes
On successful completion of this course you will have developed and applied the skills and knowledge required to demonstrate competency in the above elements.
Details of Learning Activities
This course consists of 2 Units of Competency that are clustered together for delivery and assessment. The other unit of competency in this clustered course is:CUADES511 Implement design solutions
In class learning activities may include, but are not limited to:
• lectures and/or lab work
• teacher directed group activities and projects
• concept development of group and individual projects
• group discussions and class presentations
• peer and teacher feedback
• WIP (work in progress) reviews
• self directed online, library and industry research
• self directed project production work and reflection
Out of class activities may include, but are not limited to:
• maintaining secure daily backups of all assessment and project data to your RMIT OneDrive account
• accessing online tutorial resources
• self directed online, library and industry research
• self directed project production work and reflection
• class excursions to events and locations outside of RMIT
Teaching Schedule
Please note: While your teacher will cover all the material in this schedule, the weekly order is subject to change depending on class needs and availability of speakers and resources.
Week 1 |
Module 1: AT1 Industry Report
|
|
Week 2 |
Module 1: AT1 Industry Report Topics:
|
|
Week 3 |
Module 2: Unity Learning 1 - UI Students will learn the basic of the Unity interface specifically how to create a basic UI layout for an application interface and the basics of scripting in Unity to move from scene to scene and create modal pop-up windows. Topics:
|
Assessment: AT1 Industry Report Due |
Week 4 |
Module 2: Unity Learning 1 - UI Continued Topics:
|
Learning Activity : Unity Learning 1 Due |
Week 5 |
Module 3: AT2 Interaction Design - Part A Project Requirements In this module students will ensure they understand the brief objectives and outcomes to ensure they design an interaction for the right target audience and delivery platform. They will use research to explore the technical and performance parameters as well as evaluating similar interaction designs. They participate in ideation of concepts for the brief and explore resources that will help them complete the application interaction. Topics
|
Milestone submission*: AT2 Part A Due *Milestone submission is required. Part A of assessment needs to be approval before moving onto Part B |
Week 6 |
Module 3: AT2 Interaction Design - Part B Functionality and Design In this module students will continue with the AT2 and work on defining the features and functionality of the interaction design. They will participate in design ideation which will lead to them producing a set of design solutions upon which they will seek feedback and act on the relevant suggestions showing how this process has evolved their design solution.
|
|
Week 7 |
Module 3: AT2 Interaction Design - Part B Functionality and Design Continued
|
Milestone submission*: *Milestone submission is required. Part A of assessment needs to be approval before moving onto Part B |
Week 8 |
Module 3: AT2 Interaction Design - Part C and D - Develop and test prototype and Evaluation In this module students will spend time developing their prototype and conduct user testing to ensure good usability practices have been followed and the solution is user friendly. They will present final solutions and discuss the effects of testing on the final solution. Topic
|
|
Week 9 |
Module 3: AT2 Interaction Design - Part C and D - Develop and test prototype and Evaluation Continued Topic
|
Assessment : AT2 Due |
Week 10 |
Module 4: Game Coding In this module students will learn how to create basic game coding that will allow for input driven player movement, sprite management, collision detection, spawning game objects, animation cycles and scoring. Topic
|
Learning Activity: Game Coding |
Week 11 |
Module 5: AT3 Interaction Design - Part A Project Requirements In this module students will ensure they understand the brief objectives and outcomes to ensure they design an interaction for the right target audience and delivery platform. They will use research to explore the technical and performance parameters as well as evaluating similar interaction designs. They participate in ideation of concepts for the brief and explore resources that will help them complete the application interaction. |
Milestone submission*: *Milestone submission is required. Part A of assessment needs to be approval before moving onto Part B |
Week 12 |
Module 5: AT3 Interaction Design - Part B Functionality and Design In this module students will continue with the AT 3 and work on defining the features and functionality of the interaction design. They will participate in design ideation which will lead to them producing a set of design solutions upon which they will seek feedback and act on the relevant suggestions showing how this process has evolved their design solution. Topics
|
|
Week 13 |
Module 5: AT3 Interaction Design - Part B Functionality and Design Continued
|
Milestone submission*: AT2 Part B *Milestone submission is required. Part A of assessment needs to be approval before moving onto Part B |
Week 14 |
Module 5: AT3 Interaction Design - Part C and D Prototype testing and evaluation In this module students will spend time developing their prototype and conduct user testing to ensure good usability practices have been followed and the solution is user friendly. They will present final solutions and discuss the effects of testing on the final solution. Topics |
|
Week 15 |
Module 5: AT3 Interaction Design - Part C and D Prototype testing and evaluation Continued |
Assessment: AT3 |
Week 16 |
Module 6: AT2 Refined Submission In this module students will review the feedback they received for AT2 and make adjustments ; accordingly, they will also finalise the animated AR projection . |
Refined Submission: AT2 Refined Submission |
Week 17 | Review |
Learning Resources
Prescribed Texts
References
Other Resources
Overview of Assessment
Assessment for this course is ongoing throughout the semester. Your knowledge and understanding of course content is assessed through participation in class exercises, oral/written presentations and through the application of learned skills and insights. Full assessment briefs will be provided and can be found on CANVAS.
Assessment Tasks
Students enrolled in Vocational Education and Training qualifications are assessed for Competency. To be assessed competent means you have consistently demonstrated the required knowledge and skills at a standard expected in the workplace. To be assessed as Competent in this course, you will need to complete each assessment task to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task.
You should refer to the assessment brief which is available through Canvas for full assessment criteria
Assignment 01: Industry Report
You will answer questions about the stages of the digital design process, research into the historical, social and economic background of the digital technology, the current industry use of the technology, design practitioners in this field and the legislative considerations for creating the interaction project in AT2.
Due week 3
Assignment 02: Interaction Design
You will be required to define, research, develop concepts, source materials, develop prototype, perform user testing and present a finalise solution that outlines how the prototype meets the brief’s requirements.
Due week 9
Assignment 03: Game
You will be given a brief that outlines the real-world context for the project, facilities and resources needed and the outline of specification and requirements.
You will be required to define, research, develop concepts, source materials, develop prototype, perform user testing and present a finalise solution that outlines how the prototype meets the brief’s requirements.
Due Week 15
Assessment in this course uses the following grades:
CA - Competency Achieved
NYC - Not Yet Competent
DNS - Did Not Submit
Assessment Matrix
The assessment matrix for this course demonstrates alignment of assessment tasks with the unit of competency. These matrices are available through Program Administration.
Other Information
Please refer to the RMIT student page for extensive information about study support, assessment, extensions, appeals and a range of other matters.
Attendance:
Your learning experience will involve class-based teaching, discussion, demonstration and practical exercises. You are strongly advised to attend all timetabled sessions. This will allow you to engage in the required learning activities, ensuring you the maximum opportunity to complete this course successfully.
Information about your studies:
You can access My Studies through the RMIT website for information about timetables, important dates, assessment dates, results and progress, Canvas etc. https://www.rmit.edu.au/students
Assessment:
Information on assessment including Special consideration, Adjustments to assessment, (eg. applying for an extension of time): https://www.rmit.edu.au/students/student-essentials/assessment-and-exams/assessment
Academic Integrity and Plagiarism:
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy.
Credit Transfer and Recognition of Prior Learning:
Credit transfer is the recognition of previously completed formal learning (an officially accredited qualification).
Recognition of Prior Learning (RPL) is an assessment process that allows you to demonstrate competence using the skills you have gained through experience in the workplace, voluntary work, informal or formal training or other life experiences.
Recognition of Current Competency (RCC) RCC applies only if you have previously successfully demonstrated competence in a unit of competency, and now require to be reassessed to ensure that the competence is being maintained.
Please speak to your teacher if you wish to discuss applying for Credit Transfer, RPL, or RCC for the unit(s) of competency addressed in this course.
Course Overview: Access Course Overview