Course Title: Design digital simulations

Part B: Course Detail

Teaching Period: Term2 2022

Course Code: COSC6247C

Course Title: Design digital simulations

Important Information:

Please note that this course may have compulsory in-person attendance requirements for some teaching activities. 

To participate in any RMIT course in-person activities or assessment, you will need to comply with RMIT vaccination requirements which are applicable during the duration of the course. This RMIT requirement includes being vaccinated against COVID-19 or holding a valid medical exemption. 

Please read this RMIT Enrolment Procedure as it has important information regarding COVID vaccination and your study at RMIT: https://policies.rmit.edu.au/document/view.php?id=209

Please read the Student website for additional requirements of in-person attendance: https://www.rmit.edu.au/covid/coming-to-campus 


Please check your Canvas course shell closer to when the course starts to see if this course requires mandatory in-person attendance. The delivery method of the course might have to change quickly in response to changes in the local state/national directive regarding in-person course attendance. 

School: 515T Creative Industries

Campus: City Campus

Program: C5413 - Diploma of Screen and Media (Animation, Gaming and Visual Effects)

Course Contact: Jesse Roberts

Course Contact Phone: +61 3 9925 4107

Course Contact Email: jesse.roberts2@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Teacher: Suzanne Thomson
suzanne.thomson@rmit.edu.au
+61 3 9925 4815

Program Coordinator: Nat Bates
nat.bates@rmit.edu.au
9925 3326

Nominal Hours: 50

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

In this course you will develop the skills and knowledge required to research, plan and design drafts for digital simulations of real-world environments and processes.



National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUADIG517 Design digital simulations

Element:

1. Identify project requirements

Performance Criteria:

1.1 Confirm objectives and desired outcomes of project brief in consultation with required personnel

1.2 Identify target audience and determine format and delivery platform of simulations in discussion with required personnel

Element:

2. Research and plan approach

Performance Criteria:

2.1 Investigate real world environment to be simulated and determine technical parameters that may be required

2.2 Evaluate designs and other information that may assist modelling real world environment

2.3 Determine performance objectives, task complexity and user skill levels

2.4 Determine required depth of physical and functional fidelity that meets production requirements

2.5 Research and identify applicable simulation authoring tools

2.6 Discuss ideas and solutions in collaboration with required personnel

Element:

3. Draft simulation design documents

Performance Criteria:

3.1 Identify processes that determine functional behaviour of simulation and specify how this behaviour is represented by control objects

3.2 Define underlying functionality in model that specifies essential settings, states, conditions and parameters

3.3 Specify user interface controls that enable user interaction with simulation

3.4 Identify critical impacts, alerts or costs for incorrect user operation

3.5 Specify sequencing of difficulty levels, if required

3.6 Confirm proposed simulation is technically feasible in consultation with required personnel

3.7 Present clear and detailed draft simulation design specifications for discussion and feedback with required personnel

3.8 Outline positive and negative feedback from user responses when interacting with simulations, and adjust as required

Element:

4. Finalise simulation design documents

Performance Criteria:

4.1 Review designs against desired project outcomes and objectives

4.2 Review designs against creative, technical and intellectual property requirements

4.3 Adjust design specifications as necessary after discussions with required personnel

4.4 Archive user interface controls


Learning Outcomes


On successful completion of this course you will have developed and applied the skills and knowledge required to demonstrate competency in the above elements. 


Details of Learning Activities

This course consists of 2 Units of Competency that are clustered together for delivery and assessment. The other unit of competency in this clustered course is:CUADES511 Implement design solutions

In class learning activities may include, but are not limited to:

• lectures and/or lab work
• teacher directed group activities and projects
• concept development of group and individual projects
• group discussions and class presentations
• peer and teacher feedback
• WIP (work in progress) reviews
• self directed online, library and industry research
• self directed project production work and reflection

Out of class activities may include, but are not limited to:

• maintaining secure daily backups of all assessment and project data to your RMIT OneDrive account
• accessing online tutorial resources
• self directed online, library and industry research
• self directed project production work and reflection
• class excursions to events and locations outside of RMIT


Teaching Schedule

Please note: While your teacher will cover all the material in this schedule, the weekly order is subject to change depending on class needs and availability of speakers and resources.

 

WeekTopicAssessment / Learning activities
Week 1

Module 1: AT1 Industry Report 
Students will explore digital design process and take a deeper look at the industry context of application design for augmented reality. 

Topics:

  • Digital design process
  • Industry research, looking at the economic, social and historical context. 
  • How to research a case study on industry practitioner. 
 
Week 2

Module 1: AT1 Industry Report 
Continued

Topics:

  • Writing a case studio
  • Legislative and copyright considerations
 
Week 3

Module 2: Unity Learning 1 - UI 

Students will learn the basic of the Unity interface  specifically  how to create a basic UI layout for an application interface  and the basics of  scripting in Unity to move from scene to scene and create modal pop-up windows.   

Topics:

  • Software interface and tools
  • Working with UI elements layout
  • Writing first OOP script
  • Augmented Reality plug-ins
Assessment: AT1 Industry Report Due
Week 4

Module 2: Unity Learning 1 - UI 

Continued

Topics: 

  • Building an AR Application 
  • Important images at correct PPI
  • Setting up screens and navigation
  • Creating application icons
  • Building for platform
Learning Activity : Unity Learning 1 Due
Week 5

Module 3: AT2 Interaction Design - Part A Project Requirements

In this module students will ensure they understand the brief objectives and outcomes to ensure they design an interaction for the right target audience and delivery platform. They will use research to  explore the technical  and performance parameters as well as evaluating similar interaction designs.   They  participate in ideation of concepts for the brief  and explore resources that will help them complete the application interaction. 

Topics

  • Understanding the brief requirements and specifications
  • Researching the context of the brief
  • Evaluating similar projects
  • Concept Ideation
  • Prototype planning
  • Researching resources
Milestone submission*:
AT2 Part A Due

*Milestone submission is required. Part A of assessment needs to be  approval before moving onto Part B
Week 6

Module 3: AT2 Interaction Design - Part B Functionality and Design

In this module students will continue with the AT2 and work on defining the features and functionality of the interaction design. They will participate in design ideation which will lead to them producing a set of design solutions  upon which they will seek feedback and act on the relevant  suggestions showing how this process has evolved their design solution.  

  • Plan out the functionality of prototype including flowchart
  • Design concept ideation
 
Week 7

Module 3: AT2 Interaction Design - Part B Functionality and Design

Continued

  • Finalise design solution and style guides
  • Use feedback to improve designs

Milestone submission*:
AT2 Part B Due

*Milestone submission is required. Part A of assessment needs to be  approval before moving onto Part B

Week 8

Module 3: AT2 Interaction Design - Part C and D - Develop and test prototype and Evaluation

In this module students will spend time developing their prototype and conduct user testing to ensure  good usability practices have been followed and the solution is user friendly.  They will  present final solutions and discuss the effects of testing on the final solution.  

Topic

  • Develop prototype
  • Prepare and conduct user testing
 
Week 9

Module 3: AT2 Interaction Design - Part C and D - Develop and test prototype and Evaluation

Continued

Topic

  • Finalise solution 
  • Present application walkthrough
Assessment : AT2  Due
Week 10

Module 4: Game Coding 

In this module students will learn how to create basic game coding that will allow for input driven player movement, sprite management, collision detection, spawning game objects, animation cycles and scoring.   

 Topic

  • Game set up, flowchart and coding plan
  • Game assets management
  • Player driven input code
  • Sprite management and animators
  • Gravity and velocity
  • Prefabs and spawning game objects
  • Collision detection, destroying game objects, ending the game
  • Scoring
Learning Activity:
Game Coding
Week 11

Module 5: AT3 Interaction Design - Part A Project Requirements

In this module students will ensure they understand the brief objectives and outcomes to ensure they design an interaction for the right target audience and delivery platform. They will use research to explore the technical and performance parameters as well as evaluating similar interaction designs.   They participate in ideation of concepts for the brief and explore resources that will help them complete the application interaction. 

Milestone submission*:
AT3 Part A

*Milestone submission is required. Part A of assessment needs to be  approval before moving onto Part B

Week 12

Module 5: AT3 Interaction Design - Part B Functionality and Design

In this module students will continue with the AT 3  and work on defining the features and functionality of the interaction design. They will participate in design ideation which will lead to them producing a set of design solutions upon which they will seek feedback and act on the relevant suggestions showing how this process has evolved their design solution.  

Topics

  • Functionality of prototype
  • Design concept ideation
 
Week 13

Module 5: AT3 Interaction Design - Part B Functionality and Design

Continued

  • Define solution and style guide
  • Present draft ideas
  • Reflect on feedback

Milestone submission*: AT2 Part B

*Milestone submission is required. Part A of assessment needs to be  approval before moving onto Part B

Week 14

Module 5: AT3 Interaction Design - Part C and D Prototype testing and evaluation

In this module students will spend time developing their prototype and conduct user testing to ensure good usability practices have been followed and the solution is user friendly. They will present final solutions and discuss the effects of testing on the final solution.  

Topics

 
Week 15

Module 5: AT3 Interaction Design - Part C and D Prototype testing and evaluation

Continued

Assessment: AT3
Week 16

Module 6: AT2 Refined Submission

In this module students will review the feedback they received for AT2 and  make  adjustments ; accordingly,  they will also finalise the animated AR projection . 

Refined Submission:
AT2 Refined Submission
Week 17 Review


Learning Resources

Prescribed Texts


References


Other Resources


Overview of Assessment

Assessment for this course is ongoing throughout the semester. Your knowledge and understanding of course content is assessed through participation in class exercises, oral/written presentations and through the application of learned skills and insights. Full assessment briefs will be provided and can be found on CANVAS.


Assessment Tasks

Students enrolled in Vocational Education and Training qualifications are assessed for Competency.  To be assessed competent means you have consistently demonstrated the required knowledge and skills at a standard expected in the workplace. To be assessed as Competent in this course, you will need to complete each assessment task to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task.

 

You should refer to the assessment brief which is available through Canvas for full assessment criteria

Assignment 01: Industry Report

You will answer questions about the stages of the digital design process, research into the historical, social and economic background of the digital technology, the current industry use of the technology, design practitioners in this field and the legislative considerations for creating the interaction project in AT2. 

Due week 3

Assignment 02: Interaction Design

You will be required to define, research, develop concepts, source materials, develop prototype, perform user testing and present a finalise solution that outlines how the prototype meets the brief’s requirements.  

Due week 9

Assignment 03: Game

You will be given a brief that outlines the real-world context for the project, facilities and resources needed and the outline of specification and requirements.   

You will be required to define, research, develop concepts, source materials, develop prototype, perform user testing and present a finalise solution that outlines how the prototype meets the brief’s requirements.  

Due Week 15

 

Assessment in this course uses the following grades:

CA - Competency Achieved
NYC - Not Yet Competent
DNS - Did Not Submit


Assessment Matrix

The assessment matrix for this course demonstrates alignment of assessment tasks with the unit of competency. These matrices are available through Program Administration.

Other Information

Please refer to the RMIT student page for extensive information about study support, assessment, extensions, appeals and a range of other matters.

Attendance:
Your learning experience will involve class-based teaching, discussion, demonstration and practical exercises. You are strongly advised to attend all timetabled sessions. This will allow you to engage in the required learning activities, ensuring you the maximum opportunity to complete this course successfully.

Information about your studies:
You can access My Studies through the RMIT website for information about timetables, important dates, assessment dates, results and progress, Canvas etc. https://www.rmit.edu.au/students

Assessment:
Information on assessment including Special consideration, Adjustments to assessment, (eg. applying for an extension of time): https://www.rmit.edu.au/students/student-essentials/assessment-and-exams/assessment

Academic Integrity and Plagiarism:
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy.

Credit Transfer and Recognition of Prior Learning:
Credit transfer is the recognition of previously completed formal learning (an officially accredited qualification).
Recognition of Prior Learning (RPL) is an assessment process that allows you to demonstrate competence using the skills you have gained through experience in the workplace, voluntary work, informal or formal training or other life experiences.
Recognition of Current Competency (RCC) RCC applies only if you have previously successfully demonstrated competence in a unit of competency, and now require to be reassessed to ensure that the competence is being maintained.

Please speak to your teacher if you wish to discuss applying for Credit Transfer, RPL, or RCC for the unit(s) of competency addressed in this course.

Course Overview: Access Course Overview