Course Title: Create 3D digital animations
Part B: Course Detail
Teaching Period: Term2 2024
Course Code: VART6446C
Course Title: Create 3D digital animations
School: 515T Creative Industries
Campus: City Campus
Program: C5413 - Diploma of Screen and Media (Animation, Gaming and Visual Effects)
Course Contact: Nat Bates
Course Contact Phone: +61 3 9925 3326
Course Contact Email: nat.bates@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
Nominal Hours: 75
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
None
Course Description
In this course you will develop the skills and knowledge required to animate simple 3D models and create 3D animations, which may include audio components. The models are for inclusion in interactive media products, short stand-alone animated sequences and basic games.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
CUAANM302 Create 3D digital animations |
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Element: |
1. Clarify animation requirements |
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Performance Criteria: |
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Element: |
2. Plan approach |
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Performance Criteria: |
2.1 Research animations, artworks and other creative sources that may inspire ideas 2.2 Generate a range of ideas for animations that are technically feasible, respond to briefs and provide creative solutions to all design issues 2.3 Present ideas to relevant personnel using appropriate design techniques 2.4 Adjust approach to incorporate feedback and agree on final design concept 2.5 Discuss and select 3D animation software with relevant personnel to ensure animated sequences meet technical and creative requirements 2.6 Identify audio assets to support animations as required |
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Element: |
3. Produce animated sequences for review |
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Performance Criteria: |
3.1 Create 3D animations using software and animation techniques to suit design requirements 3.2 Adopt safe ergonomic practices when using equipment for long periods of time 3.3 Apply basic animation, screen, visual design and communication principles to produce animations 3.4 Apply real world camera techniques to virtual cameras used in 3D animation as required 3.5 Confirm with relevant personnel that models have not infringed copyright 3.6 Render completed animated sequences using appropriate output file formats 3.7 Save and store animated sequences using standard naming conventions and version control protocols 3.8 Demonstrate 3D animated sequences to relevant personnel for evaluation by agreed deadlines |
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Element: |
4. Finalise animated sequences |
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Performance Criteria: |
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Learning Outcomes
On successful completion of this course you will have developed and applied the skills and knowledge required to demonstrate competency in the above elements.
Details of Learning Activities
In class learning activities may include, but are not limited to:
• lectures and/or lab work
• teacher directed group activities and projects
• concept development of group and individual projects
• group discussions and class presentations
• peer and teacher feedback
• WIP (work in progress) reviews
• self directed online, library and industry research
• self directed project production work and reflection
Out of class activities may include, but are not limited to:
• maintaining secure daily backups of all assessment and project data to your RMIT OneDrive account
• accessing online tutorial resources
• self directed online, library and industry research
• self directed project production work and reflection
• class excursions to events and locations outside of RMIT
Teaching Schedule
Week 1 |
Introduction
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Week 2 |
General development
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Week 3 |
Keyframing Overview
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Week 4 |
Workbook progress
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Week 5 |
Project development
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Week 6 |
Project development
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Week 7 |
Pre-submission review
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AT1 Design & Plan animation |
Week 8 |
Assessment submission review
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Week 9 |
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Week 10 |
Project Work & scene development
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Week 11 |
Its all about Design
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AT2 Part 1 Build & review animation |
Week 12 |
WIP Studio Work
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Week 13 |
WIP Studio Work
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Week 14 |
Editing & post production
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Week 15 |
Studio Work and WIP Prep
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Week 16 | WIP
Review and Project evaluation
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AT2 Part 1 Build & review animation |
Week 17 | Assessment submission review for AT2 |
Learning Resources
Prescribed Texts
References
Other Resources
Overview of Assessment
Assessment for this course is ongoing throughout the semester. Your knowledge and understanding of course content is assessed through participation in class exercises, oral/written presentations and through the application of learned skills and insights. Full assessment briefs will be provided and can be found on CANVAS.
Assessment Tasks
Assessment Tasks
Students enrolled in Vocational Education and Training qualifications are assessed for Competency. To be assessed competent means you have consistently demonstrated the required knowledge and skills at a standard expected in the workplace. To be assessed as Competent in this course, you will need to complete each assessment task to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task.
You should refer to the assessment brief which is available through Canvas for full assessment criteria
Assignment 01: 3D environment 1
You will design and plan a 3D digital animation using the resources and client brief provided to you.
Due week 7
Assignment 02: 3D environment 2
You will build and review another 3D digital animation, using the resources and client brief provided to you
Due week 16
Assessment in this course uses the following grades:
CA - Competency Achieved
NYC - Not Yet Competent
DNS - Did Not Submit
Assessment Matrix
The assessment matrix for this course demonstrates alignment of assessment tasks with the unit of competency. These matrices are available through Program Administration.
Other Information
Please refer to the RMIT student page for extensive information about study support, assessment, extensions, appeals and a range of other matters.
Attendance:
Your learning experience will involve class-based teaching, discussion, demonstration and practical exercises. You are strongly advised to attend all timetabled sessions. This will allow you to engage in the required learning activities, ensuring you the maximum opportunity to complete this course successfully.
Information about your studies:
You can access My Studies through the RMIT website for information about timetables, important dates, assessment dates, results and progress, Canvas etc. https://www.rmit.edu.au/students
Assessment:
Information on assessment including Special consideration, Adjustments to assessment, (eg. applying for an extension of time): https://www.rmit.edu.au/students/student-essentials/assessment-and-exams/assessment
Academic Integrity and Plagiarism:
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy.
Credit Transfer and Recognition of Prior Learning:
Credit transfer is the recognition of previously completed formal learning (an officially accredited qualification).
Recognition of Prior Learning (RPL) is an assessment process that allows you to demonstrate competence using the skills you have gained through experience in the workplace, voluntary work, informal or formal training or other life experiences.
Recognition of Current Competency (RCC) RCC applies only if you have previously successfully demonstrated competence in a unit of competency, and now require to be reassessed to ensure that the competence is being maintained.
Please speak to your teacher if you wish to discuss applying for Credit Transfer, RPL, or RCC for the unit(s) of competency addressed in this course.
Course Overview: Access Course Overview