Course Title: Realise a creative project

Part B: Course Detail

Teaching Period: Term1 2022

Course Code: VART6492C

Course Title: Realise a creative project

Important Information:

Please note that this course may have compulsory in-person attendance requirements for some teaching activities. 

To participate in any RMIT course in-person activities or assessment, you will need to comply with RMIT vaccination requirements which are applicable during the duration of the course. This RMIT requirement includes being vaccinated against COVID-19 or holding a valid medical exemption. 

Please read this RMIT Enrolment Procedure as it has important information regarding COVID vaccination and your study at RMIT: https://policies.rmit.edu.au/document/view.php?id=209

Please read the Student website for additional requirements of in-person attendance: https://www.rmit.edu.au/covid/coming-to-campus 


Please check your Canvas course shell closer to when the course starts to see if this course requires mandatory in-person attendance. The delivery method of the course might have to change quickly in response to changes in the local state/national directive regarding in-person course attendance. 

School: 515T Creative Industries

Campus: City Campus

Program: C5413 - Diploma of Screen and Media (Animation, Gaming and Visual Effects)

Course Contact: Jesse Roberts

Course Contact Phone: +61 3 9925 4107

Course Contact Email: jesse.roberts2@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Teacher: Maya Toone
maya.toone@rmit.edu.au
9925 4815

Program Coordinator: Nat Bates
nat.bates@rmit.edu.au
9925 3326

Nominal Hours: 90

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

In this course you will develop the skills and knowledge required to experiment with ideas and techniques to find an individual style or voice throughout a creative project that results in a completed work.



National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUAPPR411 Realise a creative project

Element:

1. Develop ideas for creative project

Performance Criteria:

1.1 Identify and analyse sources that inform ideas for work

1.2 Explore and identify ideas using visual representation and design tools

1.3 Challenge identified ideas and engage with others as required

1.4 Identify possible project constraints based on nature and purpose of work

1.5 Refine and select options based on own analysis and communication with others

Element:

2. Plan creative project

Performance Criteria:

2.1 Confirm scope and objectives of work in consultation with required personnel as required

2.2 Organise financial, physical and other resources

2.3 Evaluate safety and sustainability considerations for project

2.4 Identify options for documenting and recording work and ideas, and associated research

Element:

3. Create finished work

Performance Criteria:


3.1 Adapt and extend skills in manipulating selected materials, processes and technologies to fulfil project objectives

3.2 Evaluate creative work in progress and respond to conceptual and technical issues by adjusting work as required

3.3 Monitor project workflow against plan

3.4 Apply safe and sustainable work practices required for chosen creative form

3.5 Document production of work using approaches required for chosen creative form

Element:

4. Evaluate own work

Performance Criteria:

4.1 Analyse own work in terms of conceptual development, technical execution and professional potential

4.2 Identify areas for future improvement of realising creative projects and own technical skills in chosen creative form

4.3 Evaluate efficiency and effectiveness of overall work process

4.4 Seek input from others as required


Learning Outcomes


On successful completion of this course you will have developed and applied the skills and knowledge required to demonstrate competency in the above elements. 


Details of Learning Activities

This course consists of 2 Units of Competency that are clustered together for delivery and assessment. The other unit of competency in this clustered course is: CUAANM513 Design specifications for animation and digital visual effects.

In class learning activities may include, but are not limited to:

• lectures and/or lab work
• teacher directed group activities and projects
• concept development of group and individual projects
• group discussions and class presentations
• peer and teacher feedback
• WIP (work in progress) reviews
• self directed online, library and industry research
• self directed project production work and reflection

Out of class activities may include, but are not limited to:

• maintaining secure daily backups of all assessment and project data to your RMIT OneDrive account
• accessing online tutorial resources
• self directed online, library and industry research
• self directed project production work and reflection
• class excursions to events and locations outside of RMIT


Teaching Schedule

Please note: While your teacher will cover all material in this schedule, the weekly order is subject to change depending on class needs & resources

WeekTopicAssessment / Learning activities
Week 1

Welcome to Animation 1

Introduction to AT1 Foundation Projects

Introduction to Animation Principles

AT1 Part A - Bouncing Ball

Submission: AT1 Part A - Bouncing Ball

Week 2

Animate metamorphosis

AT1 Part B - Metamorphosis


Week 3

Animate Text & Shapes in After Effects

AT1 Part C - Text & Shapes

Submission: AT1 Part B - Metamorphosis

Submission: AT1 Part C - Text & Shapes

Week 4

AT1 Part D - Reverse Storyboard

contains compulsory group work


Week 5

AT1 Part E - Scenes

Put together and animate a simple scene.

Submission: AT1 Part D - Reverse Storyboard Submission: AT1 Part E Scenes

Week 6 Finalise & submit AT1

Finalise & submit all AT1 DUE END WEEK 6

Week 7

Intro to AT2: Design & Manage Preproduction

AT2 PART A:  Responding to the client briefs

Research, Treatments, Storyboards


Week 8

AT2 PART A:  Responding to the client briefs

Research, Treatments, Storyboards continued

Pitch preparation 


Week 9

AT2 Part B - Client Pitch

AT2 Part C - Final Preproduction

Budgets & Schedules, Refined Storyboards

AT2 Part B Client Pitch in class

Submission: AT2 PART A

Responding to the client briefs

Week 10

AT2 Part C - Final Preproduction

Budgets & Schedules, Refined Storyboards, Safety.


Week 11

AT2 Part C - Final Preproduction

Final Pitch to Client

AT2 Part C Client Pitch in class

Finalise and submit AT2 DUE END WEEK 11

Week 12

AT3 Production and Review Part A - The Animation Sequence

Commence work on Animation


Week 13

AT3 Part B WIP 1

Continue work on Animation

AT2 Part B WIP 1 in class
Week 14

AT3 Part B WIP 2

Continue work on Animation

AT2 Part B WIP 2 in class
Week 15 Continue work on Animation
Week 16 AT3 Production and Review Part C Review Finalise and submit AT3 DUE END WEEK 16
Week 17 Scheduled feedback & review  



Learning Resources

Prescribed Texts


References


Other Resources


Overview of Assessment

Assessment for this course is ongoing throughout the semester. Your knowledge and understanding of course content is assessed through participation in class exercises, oral/written presentations and through the application of learned skills and insights. Full assessment briefs will be provided and can be found on CANVAS.


Assessment Tasks

Students enrolled in Vocational Education and Training qualifications are assessed for Competency.  To be assessed competent means you have consistently demonstrated the required knowledge and skills at a standard expected in the workplace. To be assessed as Competent in this course, you will need to complete each assessment task to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task.


You should refer to the assessment brief which is available through Canvas for full assessment criteria.

AT1 Foundation Projects

You will complete 5 weekly class projects, as well as a logbook that documents the completion of these projects.

Due week 6

AT2 Design and Manage Preproduction

Design preproduction material for two x 5 to 15 second 2D animation sequences that respond to two provided client briefs.

Due week 11

AT3 Production and review

Using images, animation, typography and audio, create a 10 to 15 second animation or motion graphics sequence that responds to the Client Brief chosen in AT2. 

Due week 16

Assessment in this course uses the following grades:

CA - Competency Achieved
NYC - Not Yet Competent
DNS - Did Not Submit


Assessment Matrix

Assessment for this course is ongoing throughout the semester. Your knowledge of course content is assessed through participation in class exercises, practical project work and through the application of learned skills.

Other Information

Please refer to the RMIT student page for extensive information about study support, assessment, extensions, appeals and a range of other matters.

Attendance:
Your learning experience will involve class-based teaching, discussion, demonstration and practical exercises. You are strongly advised to attend all timetabled sessions. This will allow you to engage in the required learning activities, ensuring you the maximum opportunity to complete this course successfully.

Information about your studies:
You can access My Studies through the RMIT website for information about timetables, important dates, assessment dates, results and progress, Canvas etc. https://www.rmit.edu.au/students

Assessment:
Information on assessment including Special consideration, Adjustments to assessment, (eg. applying for an extension of time): https://www.rmit.edu.au/students/student-essentials/assessment-and-exams/assessment

Academic Integrity and Plagiarism:
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy.

Credit Transfer and Recognition of Prior Learning:
Credit transfer is the recognition of previously completed formal learning (an officially accredited qualification).
Recognition of Prior Learning (RPL) is an assessment process that allows you to demonstrate competence using the skills you have gained through experience in the workplace, voluntary work, informal or formal training or other life experiences.
Recognition of Current Competency (RCC) RCC applies only if you have previously successfully demonstrated competence in a unit of competency, and now require to be reassessed to ensure that the competence is being maintained.

Please speak to your teacher if you wish to discuss applying for Credit Transfer, RPL, or RCC for the unit(s) of competency addressed in this course.

Course Overview: Access Course Overview