Course Title: Create digital visual effects
Part B: Course Detail
Teaching Period: Term2 2024
Course Code: VART6495C
Course Title: Create digital visual effects
School: 515T Creative Industries
Campus: City Campus
Program: C5413 - Diploma of Screen and Media (Animation, Gaming and Visual Effects)
Course Contact: Nat Bates
Course Contact Phone: +61 3 9925 3326
Course Contact Email: nat.bates@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
Teacher: Maya Toone
maya.toone@rmit.edu.au
9925 4815
Nominal Hours: 80
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
None
Course Description
In this course you will develop the skills and knowledge required to use different industry software applications and material to create digital visual effects sequences for projects in film, television, games or digital media productions.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
CUAANM412 Create digital visual effects |
Element: |
1. Clarify work requirements |
Performance Criteria: |
1.1 Clarify requirements for digital visual effects with reference to production documentation 1.2 Identify workflow sequences and production deadlines to be met, in consultation with required personnel 1.3 Select software that best suits type of production and delivery platform for which visual effects sequences are being created 1.4 Gather and analyse reference material used as inspiration for visualising final sequences |
Element: |
2. Prepare components required for creating visual effects |
Performance Criteria: |
2.1 Check all assets are in the correct output file format and do not infringe copyright laws 2.2 Create optimum visual impact by choosing digital visual effects that best represent the vision of scripts 2.3 Check components comply with storyboard requirements 2.4 Determine methods and techniques to create required digital visual effects |
Element: |
3. Assemble previsualisations |
Performance Criteria: |
3.1 Create previsualisation of required visual effects sequences using appropriate assets and compositing techniques 3.2 Adopt safe ergonomic practices when using screens and keyboards for extended periods of time 3.3 Experiment with previsualisation to establish results in line with work requirements 3.4 Solve problems that arise during the process of creating visual effects as required 3.5 Submit previsualisation visual effects sequences to required personnel for evaluation and feedback |
Element: |
4. Produce visual effects |
Performance Criteria: |
4.1 Create final visual effects using feedback from previsualisation sequences 4.2 Render visual effects to desired format according to work requirements 4.3 Submit visual effects sequences to required personnel for evaluation and feedback by agreed deadlines |
Element: |
5. Finalise visual effects |
Performance Criteria: |
5.1 Adjust visual effects using feedback and according to design and production specifications as required 5.2 Save files to specified storage system accessible to production team 5.3 Make back-up copies of files, and save and store visual effects using appropriate output file formats and standard naming conventions 5.4 Review own work and process used for creating digital visual effects and note areas for future improvement |
Learning Outcomes
On successful completion of this course you will have developed and applied the skills and knowledge required to demonstrate competency in the above elements.
Details of Learning Activities
In class learning activities may include, but are not limited to:
• lectures and/or lab work
• teacher directed group activities and projects
• concept development of group and individual projects
• group discussions and class presentations
• peer and teacher feedback
• WIP (work in progress) reviews
• self directed online, library and industry research
• self directed project production work and reflection
Out of class activities may include, but are not limited to:
• maintaining secure daily backups of all assessment and project data to your RMIT OneDrive account
• accessing online tutorial resources
• self directed online, library and industry research
• self directed project production work and reflection
• class excursions to events and locations outside of RMIT
Teaching Schedule
Week 1 |
15/7 |
Introduction to 2d Animation 2 Introduction to AT1 Design & Manage Preproduction Character Animation |
|
Week 2 |
22/7 | AT1 Part A Compulsory WIP | Present AT1 Part A WIP |
Week 3 |
29/7 | Animation and assets, software and techniques | |
Week 4 |
5/8 | Final check in with your teacher AT1 |
Submit AT1 all |
Week 5 |
12/8 |
Commence work on AT2 Production Animation and assets, software and techniques |
|
Week 6 |
19/8
|
Animation and assets, software and techniques |
|
Week 7 |
26/8 Last class before mid-semester break. |
Complete AT2 to rough cut standard ready to show your teacher. AT2 Compulsory WIP |
Present AT2 WIP |
Week 8 |
9/9 |
Complete and submit AT2 Introduction to AT3 Design & Manage Preproduction
|
Submit AT2 all
|
Week 9 |
16/9
|
Industry Week. Program TBC |
|
Week 10 |
23/9 Friday - Public Holiday |
Intro to AT3. | |
Week 11 |
30/9 |
AT3 Compulsory WIP | Present AT3 Part A WIP |
Week 12 |
7/10 | Finalise AT3 |
Submit AT3 all |
Week 13 | 14/10 |
Commence AT4 Animation Animation software and techniques |
|
Week 14 |
21/10 | Animation software and techniques | |
Week 15 |
28/11 | AT4 Compulsory WIP | Present AT4 WIP |
Week 16 |
4/11 Tuesday - Public Holiday | AT4 due this week | Submit AT4 all |
Week 17 |
11/11 |
Scheduled feedback & review |
|
Learning Resources
Prescribed Texts
References
Other Resources
Overview of Assessment
Assessment for this course is ongoing throughout the semester. Your knowledge and understanding of course content is assessed through participation in class exercises, oral/written presentations and through the application of learned skills and insights. Full assessment briefs will be provided and can be found on CANVAS.
Assessment Tasks
Students enrolled in Vocational Education and Training qualifications are assessed for Competency. To be assessed competent means you have consistently demonstrated the required knowledge and skills at a standard expected in the workplace. To be assessed as Competent in this course, you will need to complete each assessment task to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task.
You should refer to the assessment brief which is available through Canvas for full assessment criteria.
AT1 Design and Manage Preproduction
In response to a provided client brief, design and manage preproduction for a 10 second 2d animation sequence.
Due week 4
AT2 Animation Production
In response to a provided client brief, create a 10 second 2d animation sequence.
Due week 8
AT3 Design and Manage Preproduction
In response to a provided client brief, design and manage preproduction for another 10 second 2d animation sequence.
Due week 12
AT4 Production and review
In response to a provided client brief, create another 10 second 2d animation sequence.
Due week 16
Assessment in this course uses the following grades:
CA - Competency Achieved
NYC - Not Yet Competent
DNS - Did Not Submit
Assessment Matrix
The assessment matrix for this course demonstrates alignment of assessment tasks with the unit of competency. These matrices are available through Program Administration.
Other Information
Please refer to the RMIT student page for extensive information about study support, assessment, extensions, appeals and a range of other matters.
Attendance:
Your learning experience will involve class-based teaching, discussion, demonstration and practical exercises. You are strongly advised to attend all timetabled sessions. This will allow you to engage in the required learning activities, ensuring you the maximum opportunity to complete this course successfully.
Information about your studies:
You can access My Studies through the RMIT website for information about timetables, important dates, assessment dates, results and progress, Canvas etc. https://www.rmit.edu.au/students
Assessment:
Information on assessment including Special consideration, Adjustments to assessment, (eg. applying for an extension of time): https://www.rmit.edu.au/students/student-essentials/assessment-and-exams/assessment
Academic Integrity and Plagiarism:
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy.
Credit Transfer and Recognition of Prior Learning:
Credit transfer is the recognition of previously completed formal learning (an officially accredited qualification).
Recognition of Prior Learning (RPL) is an assessment process that allows you to demonstrate competence using the skills you have gained through experience in the workplace, voluntary work, informal or formal training or other life experiences.
Recognition of Current Competency (RCC) RCC applies only if you have previously successfully demonstrated competence in a unit of competency, and now require to be reassessed to ensure that the competence is being maintained.
Please speak to your teacher if you wish to discuss applying for Credit Transfer, RPL, or RCC for the unit(s) of competency addressed in this course.
Course Overview: Access Course Overview