Part B: Course Detail
Teaching Period: Term1 2025
Course Code: VART6495C
Course Title: Create digital visual effects
School: 515T Creative Industries
Campus: City Campus
Program: C5413 - Diploma of Screen and Media (Animation, Gaming and Visual Effects)
Course Contact: Nat Bates
Course Contact Phone: +61 3 9925 3326
Course Contact Email: nat.bates@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
Teacher: Maya Toone
maya.toone@rmit.edu.au
Nominal Hours: 80
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
None
Course Description
In this course you will develop the skills and knowledge required to use different industry software applications and material to create digital visual effects sequences for projects in film, television, games or digital media productions.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
CUAANM412 Create digital visual effects |
Element: |
1. Clarify work requirements |
Performance Criteria: |
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Element: |
2. Prepare components required for creating visual effects |
Performance Criteria: |
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Element: |
3. Assemble previsualisations |
Performance Criteria: |
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Element: |
4. Produce visual effects |
Performance Criteria: |
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Element: |
5. Finalise visual effects |
Performance Criteria: |
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Learning Outcomes
On successful completion of this course you will have developed and applied the skills and knowledge required to demonstrate competency in the above elements.
Details of Learning Activities
In class learning activities may include, but are not limited to:
• lectures and/or lab work
• teacher directed group activities and projects
• concept development of group and individual projects
• group discussions and class presentations
• peer and teacher feedback
• WIP (work in progress) reviews
• self directed online, library and industry research
• self directed project production work and reflection
Out of class activities may include, but are not limited to:
• maintaining secure daily backups of all assessment and project data to your RMIT OneDrive account
• accessing online tutorial resources
• self directed online, library and industry research
• self directed project production work and reflection
• class excursions to events and locations outside of RMIT
Teaching Schedule
*Please note: While your teacher will cover all the material in this schedule, the weekly order is subject to change depending on class needs and availability of speakers and resources.
WeekBeginsTopicAssessment / Learning activitiesWeek 1 |
10/2 |
Introduction to 2d Animation 2 Introduction to AT1 Design & Manage Preproduction Character Animation |
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Week 2 |
17/2 | AT1 WIP | AT1 WIP - in class on campus. |
Week 3 |
24/2 | Animation and assets, software and techniques | |
Week 4 |
3/3 | Final check in with your teacher AT1 |
Submit AT1 |
Week 5 |
10/3 Monday - Public Holiday |
Commence work on AT2 Production AT2 WIP 1 |
AT2 WIP 1 (Animatic, Project Organisation) - in class on campus. |
Week 6 |
17/3
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Animation and assets, software and techniques |
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Week 7 |
24/3 |
Complete AT2 to rough cut standard ready to show your teacher. AT2 WIP 2 |
AT2 WIP 2 - in class on campus. |
Week 8 |
31/3 |
Complete and submit AT2 Introduction to AT3 Design & Manage Preproduction
|
Submit AT2
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Week 9 |
7/4
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Industry Week. Program TBC AT3 WIP's commence. |
AT3 Part A WIP in class on campus. |
Week 10 |
14/4 Friday - Public Holiday Last class before mid-semester break. |
AT3 Part A WIP cont.
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AT3 Part A WIP in class on campus. |
Week 11 |
28/4 |
AT3 Continued. | |
Week 12 |
5/5 | Introduction to AT4 Animation |
Submit AT3 |
Week 13 | 12/5 |
Continue AT4 Animation AT4 WIP 1 |
AT4 WIP 1 (Animatic, Project Organisation) - in class on campus. |
Week 14 |
19/5 | Animation software and techniques | |
Week 15 |
26/5 | AT4 WIP 2 | AT4 WIP 2 - in class on campus. |
Week 16 |
2/6 | AT4 due this week | Submit AT4 |
Week 17 |
9/6 Monday - Public Holiday |
Scheduled feedback & review |
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Learning Resources
Prescribed Texts
References
Other Resources
Overview of Assessment
Assessment for this course is ongoing throughout the semester. Your knowledge and understanding of course content is assessed through participation in class exercises, oral/written presentations and through the application of learned skills and insights. Full assessment briefs will be provided and can be found on CANVAS.
Assessment Tasks
Students enrolled in Vocational Education and Training qualifications are assessed for Competency. To be assessed competent means you have consistently demonstrated the required knowledge and skills at a standard expected in the workplace. To be assessed as Competent in this course, you will need to complete each assessment task to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task.
You should refer to the assessment brief which is available through Canvas for full assessment criteria.
AT1 Design and Manage Preproduction
In response to a provided client brief, design and manage preproduction for a 10 second 2d animation sequence.
Due week 4
AT2 Animation Production
In response to a provided client brief, create a 10 second 2d animation sequence.
Due week 8
AT3 Design and Manage Preproduction
In response to a provided client brief, design and manage preproduction for another 10 second 2d animation sequence.
Due week 12
AT4 Production and review
In response to a provided client brief, create another 10 second 2d animation sequence.
Due week 16
Final results in this course uses the following grades:
CA - Competency Achieved
NYC - Not Yet Competent
DNS - Did Not Submit
Assessment Matrix
The assessment matrix for this course demonstrates alignment of assessment tasks with the unit of competency. These matrices are available through Program Administration.
Other Information
Please refer to the RMIT student page for extensive information about study support, assessment, extensions, appeals and a range of other matters.
Attendance:
Your learning experience will involve class-based teaching, discussion, demonstration and practical exercises. You are strongly advised to attend all timetabled sessions. This will allow you to engage in the required learning activities, ensuring you the maximum opportunity to complete this course successfully.
Information about your studies:
You can access My Studies through the RMIT website for information about timetables, important dates, assessment dates, results and progress, Canvas etc. https://www.rmit.edu.au/students
Assessment:
Information on assessment including Special consideration, Adjustments to assessment, (eg. applying for an extension of time): https://www.rmit.edu.au/students/student-essentials/assessment-and-exams/assessment
Academic Integrity and Plagiarism:
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy.
Credit Transfer and Recognition of Prior Learning:
Credit transfer is the recognition of previously completed formal learning (an officially accredited qualification).
Recognition of Prior Learning (RPL) is an assessment process that allows you to demonstrate competence using the skills you have gained through experience in the workplace, voluntary work, informal or formal training or other life experiences.
Recognition of Current Competency (RCC) RCC applies only if you have previously successfully demonstrated competence in a unit of competency, and now require to be reassessed to ensure that the competence is being maintained.
Please speak to your teacher if you wish to discuss applying for Credit Transfer, RPL, or RCC for the unit(s) of competency addressed in this course.
Course Overview: Access Course Overview