Course Title: Create user interfaces

Part B: Course Detail

Teaching Period: Term2 2020

Course Code: VART6061C

Course Title: Create user interfaces

School: 650T Vocational Business Education

Campus: City Campus

Program: C6140 - Advanced Diploma of Business (Public Relations)

Course Contact: Felicity Burns

Course Contact Phone: +61 3 9925 5486

Course Contact Email:

Name and Contact Details of All Other Relevant Staff

Nominal Hours: 50

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites


Course Description

A person who applies the skills and knowledge outlined in this unit works to technical and creative specifications provided by a user interface designer or other designers.

National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUFDIG403A Create user interfaces


1. Clarify project requirements

Performance Criteria:

1. Use design specifications in consultation with relevant personnel to clarify the target user, audience and purpose of interactive media products 2. Obtain samples of text content and media assets to be integrated into user interfaces 3. Determine file output format for delivery platform of interactive media products


2. Generate ideas

Performance Criteria:

4. Research interactive media product user interfaces, designs, images, artwork and other creative sources that may inspire design ideas 5. Obtain other relevant information that may influence or be incorporated into design ideas 6. Determine need for copyright clearance and identify potential for fair use of copyright material 7. Obtain and record copyright clearance if required 8. Use sketches and concepts in specifications as the basis for generating range of design ideas that are technically feasible and provide creative solutions to all design issues 9. Present interface design ideas to relevant personnel for discussion and feedback


3.Plan approach

Performance Criteria:

10. Select final design, incorporating feedback from relevant personnel as required 11. Identify range of appropriate industry-standard graphics software 12. Discuss and select graphics software with relevant personnel to ensure selection meets specified outcomes 13. Explore range of typographical and visual design elements that could be used in development of interface designs


4. Produce user interfaces

Performance Criteria:

14. Use graphics software to develop structure for user interfaces based on final design concepts 15. Source or create and integrate all graphic interactive components 16. Apply visual design and communication principles to the development of user interfaces 17. Ensure that user interfaces meet the principles of user -centred design and relevant standards 18. Ensure that user interfaces enhance the display of digital content 19. Document styles for text and presentation for use in style sheets and templates or themes 20. Save user interfaces in an appropriate output format that satisfies technical parameters in consultation with relevant personnel


5. Evaluate user interfaces

Performance Criteria:

21. Review user interfaces to assess effectiveness of creative solutions, appropriateness to the user and audience, and technical feasibility 22. Discuss and confirm with relevant personnel additional requirements or modifications to the overall design and undertake any necessary amendments

Learning Outcomes

Details of Learning Activities

A range of learning activities are planned for this course including self-paced, collaborative and simulated industry case study activities.

The self-paced activities will be delivered thought various technology platforms and include your contribution to wikis and discussion threads, reflective journals, quizzes and interactive sessions.

The collaborative classroom based activities will include group discussion, group problem solving activities and opportunities to practice your skills in a simulated workplace environment.

It is expected that you to participate and contribute in all scheduled learning activities.


Teaching Schedule

This course is co-delivered and co-assessed with VART6060 Design User Interfaces.


Week  Commencing on Topic Readings and Activities Assessment
Week 1 6-Jul Course introduction

Assessment 1 briefing
  Assessment 1 Briefing
Week 2 13-Jul UX

The Process of UX and UI Design
User Interfaces

In-class Activity

to be uploaded on Canvas by Sunday, end of day
Week 3 20-Jul

Usability Heuristics

Assessment 1 Groups

Usability Heuristics


Selection of Designer for App/UI

In-class Activity

to be uploaded on Canvas by Sunday, end of day
Week 4 27-Jul


Design, Layout and Typography


Look at different brainstorming techniques and idea generation.
Plan approach: design selection, graphic software choice, explore typographical and visual design elements.
Week 5 3-Aug



Research and strategy

Paper prototypes: concept sketches including functional areas and design specifications.

Week 6 10-Aug Design and Style Guide

Apply visual design and communication principles to the development of user interfaces.

Concept sketches in class

Week 7 17-Aug User Testing 
Working on Assessment 1

Assessment 1 Due, Sunday 11pm (Digital Upload)

Assessment 2 Briefing

Week 8 24-Aug Presentations for Assessment 1   Assessment 1 Presentations
SEMESTER BREAK 31-Aug - 4-Sep  


Week 9 7-Sep

Assessment 2 Briefing

Software to Develop Prototypes Pt 1

Look at graphic design software to create UIs

Look at UX tools and prototyping software.

Week 10 14-Sep Software to Develop Prototypes Pt 2 More time will be spent on giving students a chance to get accustomed with the software.  
Week 11 21-Sep


User Testing 

User testing  
Week 12 28-Sep

User Testing

UX Workshop

User testing  
Week 13 5-Oct Work on Assessment Students Apps should be in the final iteration stage, ready for in class feedback  
Week 14 12-Oct Work on Assessment Supervised Assessment 2 Due, Sunday 11pm
Week 15 19-Oct Presentations   Assessment 2 Presentations
Week 16 26-Oct Resubmissions only    
Week 17 2-Nov Resubmissions only    

Learning Resources

Prescribed Texts


Other Resources

Please refer to CANVAS.

Overview of Assessment

Assessment may incorporate a variety of methods including technical requirements documentation, homework, assignments, group and/or individual projects, in class exercises, written and practical assessments, problem solving exercises, presentations, direct observation of actual and simulated work practice, presentation of a portfolio of evidence which may comprise documents, and/or photographs and/or video and audio files, review of products produced through work-based or course activities.

Students are advised that they are likely to be asked to personally demonstrate their assessment work to their teacher to ensure that the relevant competency standards are being met. Students will be provided with feedback throughout the course to check their progress.

Assessment Tasks

This course is co-delivered and co-assessed with VART6060C Design user interfaces

Students are required to complete 2 tasks. All tasks must be completed successfully to be deemed competent in this unit.


Assessment 1– Design User Interface

Report date due:             

  • Week 7, 11:59pm Sunday

Presentation date due:   Week 8, in class

Presentation Duration:   10 minutes

Assessment 1 is to be completed in teams of 4         


In a group of 4 students develop the user interfaces for an app, plan for it to be turned into an interactive prototype and plan and conduct user tests.


Assessment 2 - Develop an App Prototype 

Due dates: 

  • Digital Upload: Week 14, Sunday, 11:59pm
  • Presentation: Week 15, in class

Presentation Duration:   10 - 15 minutes

Assessment 2 is to be completed in teams


Based on assessment 2 the students need to test and develop an app prototype with user interfaces to meet the requirements of a client brief.

Assessment Matrix

The assessment matrix that maps all the assessment is available on CANVAS.


Submission Requirements


You should:

  • Ensure that you submit assessments on or before the due date.  Non submission without supporting evidence such as ELP or special consideration will mean a result of Did Not Submit (DNS)
  • Always retain a copy of your assessment tasks. (hard copy and soft copy)
  • When you submit work for assessment at RMIT University you need to use the Assessment task document that includes a declaration and statement of authorship.
  • Each page of your assessment should include footer with your name, student number, the title of the assessment, unit code and title and page numbers. 

Other Information

Late Submission Procedures 

You are required to submit assessment items and/or ensure performance based assessment is completed by the due dates. 

If you are prevented from submitting an assessment item on time, by circumstances outside your control, you may apply in advance to your teacher for an extension to the due date of up to seven calendar days.

More Information:

Where an extension of greater than seven days is needed, you must apply for Special Consideration.  Applications for special consideration must be submitted no later than two working days after the assessment task deadline or scheduled examination.

More Information:


If you are found to be unsuccessful in a particular Course Assessment Task (or you do not submit/attend) you will be allowed one resubmission.  Your teacher will provide feedback regarding what you need to do to improve and will set a new deadline for the resubmission.  

If you are still not meeting the assessment requirements you must apply to your Program Manager in writing outlining the steps you will take to demonstrate competence in your course. Your submission will be considered by the Program Team and you will be advised of the outcome as soon as possible.

Grading & re-submissions

Successful re-submissions will contribute a CA (Competency Achieved) result to your overall grade for the course.

Adjustments to Assessment 

In certain circumstances students may be eligible for an assessment adjustment. For more information about the circumstances under which the assessment arrangements might be granted please access the following website:

Marking Guide (Competency): 

You must demonstrate that you have all the required skills/knowledge/elements in the unit of competency you are studying.

You will receive feedback on each assessment task that will inform you about your progress and how well you are performing. 


Final Grades table


Competency Achieved


Not Yet Competent


Did Not Submit

Further information regarding the application of the grading criteria will be provided by your teacher.

Other information:

Academic Integrity

Plagiarism is a form of cheating in assessment and may occur in oral, written or visual presentations. It is the presentation of the work, idea or creation of another person, without appropriate referencing, as though it is your own.

The penalties for cheating in assessment are severe, whether the cheating involves plagiarism, fabrication, falsification of data, copyright infringement or some other method. Penalties can include charges of academic misconduct, cancellation of results and exclusion from your course. It is also a disciplinary offence for you to allow your work to be plagiarised by another student.

RMIT Business produce their own referencing guidelines entitled written reports and essays: guidelines for referencing and presentation in RMIT Business which all Business students should use.

RMIT Business referencing guidelines (RTF, 1,286 KB, 52 pages). A supporting Referencing website has been developed for the RMIT Business guidelines. You can find out more about Academic Integrity at RMIT Academic Integrity webpage. 

Group Assessment 
A number of your assessments will rely upon group work. This is a critical part of your program as in the workplace you will be regularly required to work in a team environment. Teamwork is also one of the key employability skills for this qualification.

The key to being successful in group work is getting to know your classmates and finding out what they want to achieve. You should seek to find a team which shares your key interests and drivers.

If you are facing issues with your group, the key is to resolve them quickly well before assessments are due. If you need to you can seek support from your teacher.



Course Overview: Access Course Overview