Course Title: Design interactions
Part B: Course Detail
Teaching Period: Term1 2025
Course Code: COSC7402C
Course Title: Design interactions
School: 515T Creative Industries
Campus: City Campus
Program: C6173 - Advanced Diploma of Screen and Media (Content Creation and Design)
Course Contact: Nat Bates
Course Contact Phone: +61 3 9925 3326
Course Contact Email: nat.bates@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
Teacher: Eneti Waretini
eneti.waretini@rmit.edu.au
Nominal Hours: 60
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
None
Course Description
This course describes the skills and knowledge required to generate ideas, design drafts and test interactions for interactive media products.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
CUADIG516 Design interactions |
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Element: |
1. Identify project requirements |
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Performance Criteria: |
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Element: |
2. Generate ideas for interactions |
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Performance Criteria: |
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Element: |
3. Draft interaction design specifications |
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Performance Criteria: |
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Element: |
4. Finalise interaction designs |
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Performance Criteria: |
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Learning Outcomes
On successful completion of this course you will have developed and applied the skills and knowledge required to demonstrate competency in the above elements.
Details of Learning Activities
This course consists of 2 Units of Competency that are clustered together for delivery and assessment. The other unit of competency in this clustered course is: CUADIG412 Design user interfaces
In class learning activities may include, but are not limited to:
• lectures and/or lab work
• teacher directed group activities and projects
• concept development of group and individual projects
• group discussions and class presentations
• peer and teacher feedback
• WIP (work in progress) reviews
• self directed online, library and industry research
• self directed project production work and reflection
Out of class activities may include, but are not limited to:
• maintaining secure daily backups of all assessment and project data to your RMIT OneDrive account
• accessing online tutorial resources
• self directed online, library and industry research
• self directed project production work and reflection
• class excursions to events and locations outside of RMIT
Teaching Schedule
Please note: While your teacher will cover all the material in this schedule, the weekly order is subject to change depending on class needs and availability of speakers and resources.
Week 1 |
AT2: Design Interactions and User Interfaces |
Course Overview AT2 Assessment Briefing Game Studio | Research |
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Week 2 |
Target Audience | How to write a survey |
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Week 3 |
Game UI and UX | Understanding the basic principles Game controls, navigation and menus Visual design, aesthetics and typography AT2 Initial concept development Generate draft (multiple concepts) Present & Confirm |
AT2: PART A DUE |
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Week 4 |
Development Stages & Ergonomics | AT2: PART B DUE | |
Week 5 |
Requirements for lo-fi prototype | ||
Week 6 |
Development Week | ||
Week 7 |
Development Week | ||
Week 8 |
Preparing for play testing Conducting playtesting Exporting/Importing a Unity package |
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Week 9 |
Industry Week |
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Week 10 |
Create interactive sequences: - Further refine applications 3 interactions |
AT2: PART C - Prototype DUE | |
Week 11 |
Review Meeting |
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Week 12 |
Development Week |
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Week 13 |
AT1: Knowledge Assessment |
AT1: Knowledge Assessment DUE |
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Week 14 |
AT2: Design Interactions and User Interfaces |
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Week 15 |
AT2 Assessment Requirement Reminder BEFORE BUILDING - Do you have cutscene videos? How to make a Web GL Build for Itch.io How to submit to Itch.io Walkthrough & Showcase Video Specifics |
AT2: PART D - Finalise DUE | |
Week 16 |
Catch up week |
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Week 17 |
All Assessments |
Review Assessment submissions |
Learning Resources
Prescribed Texts
References
Other Resources
Overview of Assessment
Assessment for this course is ongoing throughout the semester. Your knowledge and understanding of course content is assessed through participation in class exercises, oral/written presentations and through the application of learned skills and insights. Full assessment briefs will be provided and can be found on CANVAS.
Assessment Tasks
Students enrolled in Vocational Education and Training qualifications are assessed for Competency. To be assessed competent means you have consistently demonstrated the required knowledge and skills at a standard expected in the workplace. To be assessed as Competent in this course, you will need to complete each assessment task to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task.
Assessment 1 Knowledge Assessment
Completing the knowledge evidence question of this assessment will allow you to demonstrate the that you have the knowledge to take a design concept to implementation stage showing clear understanding of the processes and show understanding of design interactions and user interfaces including the processes needed to perform intensive user testing.
Due week 13
Assessment 2 Design interactions and interfaces (Game Design)
You will be given 2 set briefs called “Design Interactions” and “Design User Interfaces” to develop interactive media products for each of the briefs. You will work with the teacher and peers to collaborate and develop an innovative interactive design solution for the problem that the briefs present. These briefs will set out the requirements and purpose of the assessment that student must follow, including a problem to solve as the main focus of your interactive design solution.
Due week 16
Final Assessment results in this course uses the following grades:
CA - Competency Achieved
NYC - Not Yet Competent
DNS - Did Not Submit
Assessment Matrix
The assessment matrix for this course demonstrates alignment of assessment tasks with the unit of competency. These matrices are available through Program Administration.
Other Information
Please refer to the RMIT student page for extensive information about study support, assessment, extensions, appeals and a range of other matters.
Attendance:
Your learning experience will involve class-based teaching, discussion, demonstration and practical exercises. You are strongly advised to attend all timetabled sessions. This will allow you to engage in the required learning activities, ensuring you the maximum opportunity to complete this course successfully.
Information about your studies:
You can access My Studies through the RMIT website for information about timetables, important dates, assessment dates, results and progress, Canvas etc. https://www.rmit.edu.au/students
Assessment:
Information on assessment including Special consideration, Adjustments to assessment, (eg. applying for an extension of time): https://www.rmit.edu.au/students/student-essentials/assessment-and-exams/assessment
Academic Integrity and Plagiarism:
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy.
Credit Transfer and Recognition of Prior Learning:
Credit transfer is the recognition of previously completed formal learning (an officially accredited qualification).
Recognition of Prior Learning (RPL) is an assessment process that allows you to demonstrate competence using the skills you have gained through experience in the workplace, voluntary work, informal or formal training or other life experiences.
Recognition of Current Competency (RCC) RCC applies only if you have previously successfully demonstrated competence in a unit of competency, and now require to be reassessed to ensure that the competence is being maintained.
Please speak to your teacher if you wish to discuss applying for Credit Transfer, RPL, or RCC for the unit(s) of competency addressed in this course.
Course Overview: Access Course Overview