Course Title: Realise production designs
Part B: Course Detail
Teaching Period: Term2 2024
Course Code: PERF5104C
Course Title: Realise production designs
School: 515T Creative Industries
Campus: City Campus
Program: C6173 - Advanced Diploma of Screen and Media (Content Creation and Design)
Course Contact: Nat Bates
Course Contact Phone: +61 3 9925 3326
Course Contact Email: nat.bates@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
Teacher: Nicole McKinnon
nicole.mckinnon@rmit.edu.au
9925 4815
Nominal Hours: 100
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
None
Course Description
In this course you will cover the skills and knowledge required to interpret designs for sets, props or scenic art and manage the realisation of those designs for productions in the screen, media, entertainment and events industries.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
CUADES522 Realise production designs |
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Element: |
1. Plan implementation of production designs |
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Performance Criteria: |
1.1 Analyse designs and production schedules and determine production design requirements 1.2 Identify factors to be taken into account when planning the implementation of designs in consultation with required personnel 1.3 Determine methods, techniques and materials that could be used to produce visual interpretation of designs that take account of the effects of lighting 1.4 Develop contingency plans to minimise the impact of unexpected events on the realisation of production designs 1.5 Reach agreement on evaluation methods for monitoring progress with required personnel 1.6 Incorporate work health and safety procedures and environmental factors into planning processes 1.7 Develop and document work plans for realising production designs in agreed format |
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Element: |
2. Organise resources |
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Performance Criteria: |
2.1 Develop expenditure estimates that meet budget requirements 2.2 Obtain required resources according to organisational procedures 2.3 Identify potential budget overruns and resolve or recommend alternatives to required personnel 2.4 Organise staff and contractors to complete work in line with industry award guidelines and production deadlines |
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Element: |
3. Supervise pre-production operations |
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Performance Criteria: |
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Element: |
4. Finalise work operations |
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Performance Criteria: |
4.1 Check production elements have been fire-proofed according to safety requirements 4.2 Label production elements according to organisational policies and procedures 4.3 Supervise the transport and storage of production elements as required 4.4 Involve team members in evaluations of pre-production operations and modify procedures as required 4.5 Contribute to evaluation of productions and implement recommendations |
Learning Outcomes
Assessment for this course is ongoing throughout the semester. Your knowledge and understanding of course content is assessed through participation in class exercises, oral/written presentations and through the application of learned skills and insights. Full assessment briefs will be provided and can be found on CANVAS.
Details of Learning Activities
In class learning activities may include, but are not limited to:
• lectures and/or lab work
• teacher directed group activities and projects
• concept development of group and individual projects
• group discussions and class presentations
• peer and teacher feedback
• WIP (work in progress) reviews
• self directed online, library and industry research
• self directed project production work and reflection
Out of class activities may include, but are not limited to:
• maintaining secure daily backups of all assessment and project data to your RMIT Google Drive account
• accessing online tutorial resources
• self directed online, library and industry research
• self directed project production work and reflection
• class excursions to events and locations outside of RMIT
Teaching Schedule
Please note: While your teacher will cover all material in this schedule, the weekly order is subject to change depending on class needs & resources
Week 1 |
Introduction to the course. Introducing AT1 Game Event, Game Art Research and Briefing Develop and document work plan for organising a gaming event called Games Lab – a showcase of student games. Commence working on the Poster Art |
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Week 2 |
Games Lab Poster design |
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Week 3 |
Games Lab Poster design AT1B Game Art Research Briefing |
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Week 4 |
AT1B Game Art Research Briefing Finalising Part A Introducing Part C: Game art Research Briefing. |
Part A Due: Organise a Game Event (Poster, Schedule, Budget, Risk assessment) |
Week 5 |
Part C: Game art Research Briefing conducted in class in teams of 3. Each student to lead a briefing with 2 other students. Part C WIP (Assessed) |
Part B Due: Game Art Research |
Week 6 |
Introducing: AT2 Concept Development, Preproduction for Game Art - Reference images Introducing Part A: Rough developmental design sketches. |
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Week 7 |
Continue working on Part A: Rough developmental design sketches
Activities |
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Week 8 |
Continue working on Part A: Rough developmental design sketches Part B 1. Briefing - Presenting sketches Introducing Part B 1. Team Briefing & review document: Supervise a Rough developmental design sketches briefing (to be done in class) and complete the review document Activities |
Part A Due: Rough developmental design sketches Due. |
Week 9 |
Part B 1. Due - Briefing - Presenting sketches | Part B 1.2 Due: Rough developmental design sketches briefing document (and record of briefing). |
Week 10 | Industry Week |
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Week 11 |
Refining Game Art Game synopsis / rationale
Continue working on refined original developmental Game art and rationale. Budgets and financial considerations Introducing: Part C: Create refined original developmental Game art and rationale. Introducing: Part D - Planning production operations |
Part B: 1 & 2. Due: Teacher Briefing checklist and Team Briefing review - Meet with the team THEN meet with teacher to discuss the brief
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Week 12 |
Budgets and financial considerations
Finalise designs for:
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AT2 Concept Development, Preproduction for Game Art Parts C & D |
Week 13 |
Introducing: AT3 Game Art Production Look at Start screen and End game screen design |
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Week 14 |
Work on the final game art. Part A: production in progress meetings |
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Week 15 |
Work on the final game art. (and Risk assessment) Part A: production in progress meetings Work on the final game art. |
AT3 DES3 Game Art Production (Part A & B) Due |
Week 16 | Finalise Art work and AT3 |
• AT3 Game Art Production Due - (Part C ) |
Week 17 | Review and finalise any assessments. |
Learning Resources
Prescribed Texts
References
Other Resources
Overview of Assessment
Assessment for this course is ongoing throughout the semester. Your knowledge and understanding of course content is assessed through participation in class exercises, oral presentations and through the application of learned skills and insights to your written tasks. Full assessment briefs will be provided and can be found on CANVAS.
Assessment Tasks
Students enrolled in Vocational Education and Training qualifications are assessed for Competency. To be assessed competent means you have consistently demonstrated the required knowledge and skills at a standard expected in the workplace. To be assessed as Competent in this course, you will need to complete each assessment task to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task.
AT1 Game Event, Game Art Research and Briefing
Part A: Organise an event. You will create the artwork for a gaming event, as well as complete the requirements for the planning of this event.
Part B: For this course you will be creating Game art for a platform or top down game. (The artwork you create must be original created completely by you). To help with this you will undertake research into the styles and techniques of games that have been created within a small games company or studio (not the AAA games studios that have huge budgets and staff). The aim is to see how these smaller companies with limited budgets and staff - like you - can create engaging and original art for a game. You will draw inspiration from these and develop your own unique art for your game and give a briefing on the research.
Part C: You will undertake a briefing on the research with other students.
Due week 5
AT2 Concept Development, Preproduction for Game Art
Continuing on from Assessment Task 1, for this assessment you will undertaking a series of stages in the preproduction process of creating game art (The artwork you create must be original created completely by you, using copyrighted artwork or purchasing artwork is not acceptable).
This will include the rough developmental design sketches, final design specifications, and production monitoring and supervision. The purpose of this assessment is for the student to develop original game art and for learning the requirements managing a production.
Due week 13
AT3 Game Art Production
Continuing on from Assessment Tasks 1 and 2, for this assessment you will create the final version of your Game Art. As part of this process you will have 2 Production in Progress meetings, you will also undertake a Risk Assessment Report.
Due week 16
Graded assessment in this course uses the following grades:
CA - Competency Achieved
NYC - Not Yet Competent
DNS - Did Not Submit
Assessment Matrix
The assessment matrix for this course demonstrates alignment of assessment tasks with the unit of competency. These matrices are available through Program Administration.
Other Information
Please refer to the RMIT student page for extensive information about study support, assessment, extensions, appeals and a range of other matters.
Attendance:
Your learning experience will involve class-based teaching, discussion, demonstration and practical exercises. You are strongly advised to attend all timetabled sessions. This will allow you to engage in the required learning activities, ensuring you the maximum opportunity to complete this course successfully.
Information about your studies:
You can access My Studies through the RMIT website for information about timetables, important dates, assessment dates, results and progress, Canvas etc. https://www.rmit.edu.au/students
Assessment:
Information on assessment including Special consideration, Adjustments to assessment, (eg. applying for an extension of time): https://www.rmit.edu.au/students/student-essentials/assessment-and-exams/assessment
Academic Integrity and Plagiarism:
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy.
Credit Transfer and Recognition of Prior Learning:
Credit transfer is the recognition of previously completed formal learning (an officially accredited qualification).
Recognition of Prior Learning (RPL) is an assessment process that allows you to demonstrate competence using the skills you have gained through experience in the workplace, voluntary work, informal or formal training or other life experiences.
Recognition of Current Competency (RCC) RCC applies only if you have previously successfully demonstrated competence in a unit of competency, and now require to be reassessed to ensure that the competence is being maintained.
Please speak to your teacher if you wish to discuss applying for Credit Transfer, RPL, or RCC for the unit(s) of competency addressed in this course.
Course Overview: Access Course Overview