Course Title: Realise production designs
Part B: Course Detail
Teaching Period: Term1 2025
Course Code: PERF5104C
Course Title: Realise production designs
School: 515T Creative Industries
Campus: City Campus
Program: C6173 - Advanced Diploma of Screen and Media (Content Creation and Design)
Course Contact: Nat Bates
Course Contact Phone: +61 3 9925 3326
Course Contact Email: nat.bates@rmit.edu.au
Name and Contact Details of All Other Relevant Staff
Teacher: Nicole McKinnon
nicole.mckinnon@rmit.edu.au
Nominal Hours: 100
Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.
Pre-requisites and Co-requisites
None
Course Description
In this course you will cover the skills and knowledge required to interpret designs for sets, props or scenic art and manage the realisation of those designs for productions in the screen, media, entertainment and events industries.
National Codes, Titles, Elements and Performance Criteria
National Element Code & Title: |
CUADES522 Realise production designs |
Element: |
1. Plan implementation of production designs |
Performance Criteria: |
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Element: |
2. Organise resources |
Performance Criteria: |
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Element: |
3. Supervise pre-production operations |
Performance Criteria: |
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Element: |
4. Finalise work operations |
Performance Criteria: |
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Learning Outcomes
Assessment for this course is ongoing throughout the semester. Your knowledge and understanding of course content is assessed through participation in class exercises, oral/written presentations and through the application of learned skills and insights. Full assessment briefs will be provided and can be found on CANVAS.
Details of Learning Activities
In class learning activities may include, but are not limited to:
• lectures and/or lab work
• teacher directed group activities and projects
• concept development of group and individual projects
• group discussions and class presentations
• peer and teacher feedback
• WIP (work in progress) reviews
• self directed online, library and industry research
• self directed project production work and reflection
Out of class activities may include, but are not limited to:
• maintaining secure daily backups of all assessment and project data to your RMIT Google Drive account
• accessing online tutorial resources
• self directed online, library and industry research
• self directed project production work and reflection
• class excursions to events and locations outside of RMIT
Teaching Schedule
Week 1 |
Course Introduction
Introducing: AT1 Research, game art and Game event Part A |
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Week 2 | Continuing Games Research | DES 3 AT1 Research, game art and Game event Part A - Due 2 |
Week 3 |
Introducing: AT1 Research, game art and Game event Part B & C Part B: Create a poster for a game event - |
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Week 4 |
AT1 Part B: Create a poster for a game event - • WIP present sketches to the teacher for teacher sign off. (Week 3 or week 4)
AT1 Part C Organise Event |
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Week 5 |
(Monday Public holiday - no Design 3 class) Introduction to the Open Game project To be held in Games 3 class. |
DES 3 AT1 Research, game art and Game event Part B & C - due week 5 |
Week 6 | AT2 Part A: Rough developmental design sketches for game art Workshopping ideas & reviewing scheduling. • Teacher meeting either week 5 or 6 |
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Week 7 |
Develop your rough developmental design sketches for game art. • Teacher meeting either week 5 or 6 |
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Week 8 |
Prepare rough developmental design sketches for submitting. Introducing: AT2 Develop and Pitch Game Art Part B. |
DES 3 AT2 Develop and Pitch Game Art Part A - Due Week 8 |
Week 9 | Work on Pitch document | |
Week 10 | Industry Week TBA |
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Week 11 | Finalise the pitch document. Make a video of the pitch. |
DES 3 AT2 Develop and Pitch Game Art Part B - Due Week 11 |
Week 12 | Introducing AT2 Part C: Document Feedback of your pitch presentation | |
Week 13 | Document feedback from your presentation | DES 3 AT2 Part C – Due week 13 |
Week 14 | Introducing: DES 3 AT3 Refined Game Art Production Part A: Budget and risk assessment report Part B Work in Progress - present your work and discuss the budget and schedule. (week 14 or 15) Part C: Refined Game art - create your refined game art. |
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Week 15 |
Part B Work in Progress - present your work and discuss the budget and schedule. Continue - Part C: Refined Game art - create your refined game art. |
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Week 16 | Continue - Part C: Refined Game art - create your refined game art. Create a 15 - 20 Second teaser playthrough. |
DES 3 AT3 Part A, B, C – Due week 16 |
Week 17 | Finalise assessments and submissions |
Learning Resources
Prescribed Texts
References
Other Resources
Overview of Assessment
Assessment for this course is ongoing throughout the semester. Your knowledge and understanding of course content is assessed through participation in class exercises, oral presentations and through the application of learned skills and insights to your written tasks. Full assessment briefs will be provided and can be found on CANVAS.
Assessment Tasks
Students enrolled in Vocational Education and Training qualifications are assessed for Competency. To be assessed competent means you have consistently demonstrated the required knowledge and skills at a standard expected in the workplace. To be assessed as Competent in this course, you will need to complete each assessment task to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task.
AT1 Research game art and Game event
Part A: Game Research
For this assessment you will be creating Game art for a game.
You are required to undertake research into the styles and techniques of game art that has been created.
Part B:Create a poster for a game event
You will undertake the task of promoting a game event.
Part C: Organise Event
You will undertake tasks of scheduling, budgeting and exploring all aspects of organising.
Due week 5
AT2 Develop and Pitch Game Art
For this assessment you will undertake a series of stages in the preproduction process of creating game art. This will include the rough developmental design sketches, final design specifications, and production monitoring and supervision. There will also be a Pitch presentation and a work in progress where feedback be given and documented by your assessor.
Due week 13
AT3 Refine Game Art Production
For this assessment you will create the refined versions of your Game Art, which will be presented at a WIP with the teacher to review your schedule and the refined game art progress. You will also produce a budget and undertake a Risk Assessment Report.
Due week 16
Final assessment results in this course uses the following grades:
CA - Competency Achieved
NYC - Not Yet Competent
DNS - Did Not Submit
Assessment Matrix
The assessment matrix for this course demonstrates alignment of assessment tasks with the unit of competency. These matrices are available through Program Administration.
Other Information
Please refer to the RMIT student page for extensive information about study support, assessment, extensions, appeals and a range of other matters.
Attendance:
Your learning experience will involve class-based teaching, discussion, demonstration and practical exercises. You are strongly advised to attend all timetabled sessions. This will allow you to engage in the required learning activities, ensuring you the maximum opportunity to complete this course successfully.
Information about your studies:
You can access My Studies through the RMIT website for information about timetables, important dates, assessment dates, results and progress, Canvas etc. https://www.rmit.edu.au/students
Assessment:
Information on assessment including Special consideration, Adjustments to assessment, (eg. applying for an extension of time): https://www.rmit.edu.au/students/student-essentials/assessment-and-exams/assessment
Academic Integrity and Plagiarism:
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy.
Credit Transfer and Recognition of Prior Learning:
Credit transfer is the recognition of previously completed formal learning (an officially accredited qualification).
Recognition of Prior Learning (RPL) is an assessment process that allows you to demonstrate competence using the skills you have gained through experience in the workplace, voluntary work, informal or formal training or other life experiences.
Recognition of Current Competency (RCC) RCC applies only if you have previously successfully demonstrated competence in a unit of competency, and now require to be reassessed to ensure that the competence is being maintained.
Please speak to your teacher if you wish to discuss applying for Credit Transfer, RPL, or RCC for the unit(s) of competency addressed in this course.
Course Overview: Access Course Overview