Course Title: Realise production designs

Part B: Course Detail

Teaching Period: Term1 2025

Course Code: PERF5104C

Course Title: Realise production designs

School: 515T Creative Industries

Campus: City Campus

Program: C6173 - Advanced Diploma of Screen and Media (Content Creation and Design)

Course Contact: Nat Bates

Course Contact Phone: +61 3 9925 3326

Course Contact Email: nat.bates@rmit.edu.au


Name and Contact Details of All Other Relevant Staff

Teacher: Nicole McKinnon 
nicole.mckinnon@rmit.edu.au

Nominal Hours: 100

Regardless of the mode of delivery, represent a guide to the relative teaching time and student effort required to successfully achieve a particular competency/module. This may include not only scheduled classes or workplace visits but also the amount of effort required to undertake, evaluate and complete all assessment requirements, including any non-classroom activities.

Pre-requisites and Co-requisites

None

Course Description

In this course you will cover the skills and knowledge required to interpret designs for sets, props or scenic art and manage the realisation of those designs for productions in the screen, media, entertainment and events industries.

 


National Codes, Titles, Elements and Performance Criteria

National Element Code & Title:

CUADES522 Realise production designs

Element:

1. Plan implementation of production designs

Performance Criteria:

  • 1.1 Analyse designs and production schedules and determine production design requirements
  • 1.2 Identify factors to be taken into account when planning the implementation of designs in consultation with required personnel
  • 1.3 Determine methods, techniques and materials that could be used to produce visual interpretation of designs that take account of the effects of lighting
  • 1.4 Develop contingency plans to minimise the impact of unexpected events on the realisation of production designs
  • 1.5 Reach agreement on evaluation methods for monitoring progress with required personnel
  • 1.6 Incorporate work health and safety procedures and environmental factors into planning processes
  • 1.7 Develop and document work plans for realising production designs in agreed format

Element:

2. Organise resources

Performance Criteria:

  • 2.1 Develop expenditure estimates that meet budget requirements
  • 2.2 Obtain required resources according to organisational procedures
  • 2.3 Identify potential budget overruns and resolve or recommend alternatives to required personnel
  • 2.4 Organise staff and contractors to complete work in line with industry award guidelines and production deadlines

Element:

3. Supervise pre-production operations

Performance Criteria:

  • 3.1 Brief team members on work plans and allocate responsibilities
  • 3.2 Identify and respond to problems promptly in consultation with required personnel
  • 3.3 Monitor work progress and implement contingency plans as required
  • 3.4 Conduct rehearsals and establish procedures to achieve required effects, adjusting work methods as required
  • 3.5 Update documentation to outline agreed adjustments and distribute to required personnel according to organisational policies and procedures

Element:

4. Finalise work operations

Performance Criteria:

  • 4.1 Check production elements have been fire-proofed according to safety requirements
  • 4.2 Label production elements according to organisational policies and procedures
  • 4.3 Supervise the transport and storage of production elements as required
  • 4.4 Involve team members in evaluations of pre-production operations and modify procedures as required
  • 4.5 Contribute to evaluation of productions and implement recommendations


Learning Outcomes


Assessment for this course is ongoing throughout the semester. Your knowledge and understanding of course content is assessed through participation in class exercises, oral/written presentations and through the application of learned skills and insights. Full assessment briefs will be provided and can be found on CANVAS.


Details of Learning Activities

In class learning activities may include, but are not limited to:

• lectures and/or lab work
• teacher directed group activities and projects
• concept development of group and individual projects
• group discussions and class presentations
• peer and teacher feedback
• WIP (work in progress) reviews
• self directed online, library and industry research
• self directed project production work and reflection

Out of class activities may include, but are not limited to:

• maintaining secure daily backups of all assessment and project data to your RMIT Google Drive account
• accessing online tutorial resources
• self directed online, library and industry research
• self directed project production work and reflection
• class excursions to events and locations outside of RMIT


Teaching Schedule

Please note: While your teacher will cover all the material in this schedule, the weekly order is subject to change depending on class needs and availability of resources.)WeekLearning ActivitiesAssessment 
Week 1

Course Introduction

 

Introducing:  AT1 Research, game art and Game event Part A 
 
Undertake Games Research

 
Week 2 Continuing Games Research  DES 3 AT1 Research, game art and Game event Part A - Due 2
Week 3

Introducing: AT1 Research, game art and Game event Part B & C 

Part B: Create a poster for a game event -
commencing ideation and rough sketches

• WIP present sketches to the teacher for teacher sign off. (Week 3 or week 4)

 
Week 4

AT1 Part B: Create a poster for a game event -
continue working on the poster art.

• WIP present sketches to the teacher for teacher sign off. (Week 3 or week 4)

Finalise poster for homework

 

 AT1 Part C Organise Event
• create a schedule for an event
• create a budget
• complete the RMIT venue booking event risk assessment document.

 
Week 5

(Monday Public holiday - no Design 3 class)

Introduction to the Open Game project
(a joint project between Games 3 and Design 3).
Drafting the schedule 

To be held in Games 3 class.

DES 3 AT1 Research, game art and Game event Part B & C - due week 5
Week 6 AT2 Part A: Rough developmental design sketches for game art 

Workshopping ideas & reviewing scheduling.

• Teacher meeting either week 5 or 6 
 
Week 7

Develop your rough developmental design sketches for game art.

• Teacher meeting either week 5 or 6 

 
Week 8

Prepare rough developmental design sketches for submitting.
Finalise the schedule for submitting.

Introducing:  AT2 Develop and Pitch Game Art Part B.

DES 3 AT2 Develop and Pitch Game Art Part A - Due Week 8
Week 9 Work on Pitch document   
Week 10 Industry Week 
TBA
 
Week 11 Finalise  the pitch document.
Make a video of the pitch. 

DES 3 AT2 Develop and Pitch Game Art Part B - Due Week 11
Week 12 Introducing AT2 Part C: Document Feedback of your pitch presentation  
Week 13 Document feedback from your presentation  DES 3 AT2 Part C – Due week 13
Week 14 Introducing: DES 3 AT3 Refined Game Art Production 
Part A: Budget and risk assessment report
Part B Work in Progress - present your work and discuss the budget and schedule. (week 14 or 15)
Part C: Refined Game art - create your refined game art.
 
Week 15

 

Part B Work in Progress - present your work and discuss the budget and schedule.

Continue - Part C: Refined Game art - create your refined game art.

 
Week 16 Continue - Part C: Refined Game art - create your refined game art.
Create a 15 - 20 Second teaser playthrough.
DES 3 AT3 Part A, B, C – Due week 16
Week 17 Finalise assessments and submissions   

 


Learning Resources

Prescribed Texts


References


Other Resources


Overview of Assessment

Assessment for this course is ongoing throughout the semester. Your knowledge and understanding of course content is assessed through participation in class exercises, oral presentations and through the application of learned skills and insights to your written tasks. Full assessment briefs will be provided and can be found on CANVAS. 


Assessment Tasks

Students enrolled in Vocational Education and Training qualifications are assessed for Competency.  To be assessed competent means you have consistently demonstrated the required knowledge and skills at a standard expected in the workplace. To be assessed as Competent in this course, you will need to complete each assessment task to a satisfactory standard. You will receive feedback from the teacher at the conclusion of each assessment task.

AT1 Research game art and Game event

Part A: Game Research
For this assessment you will be creating Game art for a game.
You are required to undertake research into the styles and techniques of game art that has been created.

Part B:Create a poster for a game event
You will undertake the task of promoting a game event. 

Part C: Organise Event
You will undertake tasks of scheduling, budgeting and exploring all aspects of organising. 

Due week 5

AT2 Develop and Pitch Game Art

For this assessment you will undertake a series of stages in the preproduction process of creating game art. This will include the rough developmental design sketches, final design specifications, and production monitoring and supervision. There will also be a Pitch presentation and a work in progress where feedback be given and documented by your assessor.

Due week 13

AT3 Refine Game Art Production

For this assessment you will create the refined versions of your Game Art, which will be presented at a WIP with the teacher to review your schedule and the refined game art progress. You will also produce a budget and undertake a Risk Assessment Report.

Due week 16

Final assessment results in this course uses the following grades:

CA - Competency Achieved
NYC - Not Yet Competent
DNS - Did Not Submit

 


Assessment Matrix

The assessment matrix for this course demonstrates alignment of assessment tasks with the unit of competency. These matrices are available through Program Administration.

Other Information

Please refer to the RMIT student page for extensive information about study support, assessment, extensions, appeals and a range of other matters.

Attendance:
Your learning experience will involve class-based teaching, discussion, demonstration and practical exercises. You are strongly advised to attend all timetabled sessions. This will allow you to engage in the required learning activities, ensuring you the maximum opportunity to complete this course successfully.

Information about your studies:
You can access My Studies through the RMIT website for information about timetables, important dates, assessment dates, results and progress, Canvas etc. https://www.rmit.edu.au/students

Assessment:
Information on assessment including Special consideration, Adjustments to assessment, (eg. applying for an extension of time): https://www.rmit.edu.au/students/student-essentials/assessment-and-exams/assessment

Academic Integrity and Plagiarism:
RMIT University has a strict policy on plagiarism and academic integrity. Please refer to the website for more information on this policy.

Credit Transfer and Recognition of Prior Learning:
Credit transfer is the recognition of previously completed formal learning (an officially accredited qualification).
Recognition of Prior Learning (RPL) is an assessment process that allows you to demonstrate competence using the skills you have gained through experience in the workplace, voluntary work, informal or formal training or other life experiences.
Recognition of Current Competency (RCC) RCC applies only if you have previously successfully demonstrated competence in a unit of competency, and now require to be reassessed to ensure that the competence is being maintained.

Please speak to your teacher if you wish to discuss applying for Credit Transfer, RPL, or RCC for the unit(s) of competency addressed in this course.

 

Course Overview: Access Course Overview